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  3. Early Access Update 0.2.2.0 - Seasons, Smarter Chopping & Smoother Gameplay!

Early Access Update 0.2.2.0 - Seasons, Smarter Chopping & Smoother Gameplay!

WHAT'S NEW?


[h2]New Features & Changes[/h2]
  • Added Inbox icon to the menu bar
  • Added option in Settings to toggle or hold to run
  • Job board has been completely reworked
  • The game now saves your run/walk status when traveling
  • Increased Bonding XP
  • Reordered untacking logic for equipment
  • Added 2 new equipment slots: Pickaxe & Axe
  • Added button to "Load Board Widget" to access the obstacle course builder
  • Our own trees and bushes have been integrated, we’re continuing to replace store-bought assets with custom ones
  • Adjusted overall brightness and post-processing
  • Season system rebalanced
  • Fertilizer can now be used to increase yield in planters
  • Horses can now have two names The names of your horses had to be removed. All players have received a compensation, you can easily rename your horse in the 'Horse Editor' menu.
  • The horse poop system has been completely reworked
  • Reworked NPC Trade UI (Buy & Sell)
  • Many item thumbnails have been updated
  • Processors (like grass dryer) now show their current status when interacted with
  • The sound is no longer determined by the camera position, but by the controlled character (human or horse)

    Reworked UI for:
    • Player Creator
    • Horse Creator
    • Horse Editor
    • NPC Buying
    • NPC Selling



[h3]Mining and tree cutting reworked:[/h3]
  • Tools now need to be equipped
  • Tools are carried passively
  • After a short animation, resources can be collected

[h3]Renewed tack sets:[/h3]
  • L’Aquila
  • Kingston
  • Kentucky
  • Added new color variations for some tack sets

[h2]Gameplay & Systems[/h2]
    Interaction range increased:
    • Interact from farther away
    • Only rough aiming needed
    • Interaction priority system added (e.g., horses prioritized over small objects)
    Multiplayer logic updated:
    • Host’s game state is shared with all players (e.g., time of day)
    • Time only progresses for the host
    • Clients revert to their own time when leaving
    • Tree/ore progress is only saved for the host
    Save/load system fully reworked:
    • It should fix common issues like not spawning or save corruption
    • 100% reliability can’t yet be guaranteed
    Movable UI windows improved:
    • Windows can no longer be dragged off-screen
    • Added screen-lock and reset option in settings

[h2]New Sound Effects[/h2]
  • Replaced: Kill plant
  • Replaced: Throw seed to ground
  • New:
    • Multiple pickup sounds for natural foliage (e.g., nettle)
    • Take seed from bag
    • Multiple rock hit sounds (pickaxe)
    • Multiple wood chop sounds
    • Multiple tree crack and impact sounds
    • Multiple log/rock drop sounds
    • Multiple paper crunch (hard/soft)
    • Added grab sound
    • Added Pellet Machine background loop

[h2]Bug Fixes[/h2]
  • Fixed: Any seed could be planted in the tree planter
  • Fixed: Not all horse equipment could be removed
  • Fixed: Audio settings were not saving/loading properly
  • Fixed: Item duplication via storage
  • Fixed: Clipping issues with horse equipment (now resolved in all tested cases – report if you still find any)