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Unbridled: That Horse Game News

Closed Beta Hotfix 0.1.1

Fixes and changes:

UI
• Added a menu with riding controls when pressing ESC
• Horse name now applies in the indicator
• Quest interface track/untrack button has been fixed
• Added current version of the game in the start menu
• Changed "Hiding HUD" to F9 Key (Not rebindable)

Player Creator
• Sliders are now thicker
• Rotating character will not work if you click on any UI
• Character rotation is no longer inverted

Inventory
• Ranchwear Western Hat got adjusted

Horse Creator
• Added Patreon Special Coat "Dulce"

Camera
• Auto camera correction during movement has been removed
• Sensitivity slider for Controllers has been added to the settings menu
• Option added to snap the riding camera behind the horse while riding
• Offset adjusted for better aiming on items
• Distance (zoom) is now faster

Horses
• Security function added to prevent the horse from getting stuck in the ground after a jump
• Dismount functionality has been improved: If dismounting on the right side doesn't work due to a mesh, it will attempt to dismount on the left side. If both sides are blocked, you can't dismount in the current position
• Fixed too dark looking markings

Interaction
• Interacting with drawers should no longer freeze your inputs
• Enlarged collision of fences for the quest "Prepare the horse sale"
• Adjusted quest indicator

Graphics
• Eyebrows will no longer disappear on settings lower than "Epic"

Loading Screen
• Removed border
• Added one more loading screen image

General SFX Settings
• SFX & BGM will apply correctly when restarting the game

Maps
• Forest Valley got a few changes
• Added weather effects for the landscape

Closed Beta + Kickstarter NOW AVAILABLE!


[previewyoutube][/previewyoutube]

🌟 Exciting News! 🌟


Dear Community!
We're thrilled to share that our Kickstarter campaign and closed beta is now live!
Back us on Kickstarter to access exclusive rewards, be part of the creative process, and secure your spot in the Closed Beta!

What's the Closed Beta, you ask? It's your chance to be among the first to experience the game, provide valuable feedback, and witness its progress. Your support means the world to us, and together, let's create an unforgettable equestrian adventure!

🢚 Join us on Kickstarter or Patreon and be a vital part of the 'Unbridled' journey. 🐴✨


[h2]Your support makes a difference![/h2]





The Unbridled: Horse Designer is here!



[h2]We are happy to announce that the Horse Designer is out now for free![/h2]

Unlock the artistry of horse customization with the Horse Designer, a feature within the world of "Unbridled: That Horse Game". You have the power to craft your ideal equine companion from head to hoof. From choosing coat colors and intricate markings to styling majestic manes and tails, the Horse Designer offers a myriad of options to bring your unique vision to life.

[h3]⇊ Check it out! ⇊

Unbridled: Horse Designer[/h3]








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Unbridled: That Horse Game is switching to Unreal Engine 5



[h3]Yep, that's right! We are moving from Unreal Engine 4 to 5![/h3]
So what does that mean?

The game will get a massive performance AND graphics boost!
Thanks to the new features that are provided by version 5, like Nanite and Lumen!

What is Lumen? Lumen is a fully dynamic global illumination and reflections solution that enables indirect lighting to adapt on the fly to changes to direct lighting or geometry—for example, changing the sun’s angle with the time of day or opening an exterior door.
With Lumen, we no longer have to author lightmap UVs, wait for lightmaps to bake, or place reflection captures; what we see inside the Unreal Editor is what we get on console.


What is Nanite? We are able to create games and worlds with massive amounts of geometric detail with Nanite, a virtualized micropolygon geometry system, and a new Virtual Shadow Map system.
We can directly import and replicate multi-million-polygon meshes while maintaining a real-time frame rate without any noticeable loss of fidelity.
These systems intelligently stream and process only the detail you can perceive, largely removing poly count and draw call constraints.


Also with the switch there will be lots of updates in the Patreon test phases (Link down below)! The stable map, Character and the customizer, Inventory, Horse customizer, Horse animations and Obstacle Course Builder will get all a big rework! Of course new things will come as well! Stay tuned!

This will be the biggest update yet, so please give us some time to make it work flawlessly! The free Demo will also be on Unreal Engine 5!


-Visit Unbridled: That Horse Game's social media links-