1. Darkest Dungeon® II
  2. News
  3. 2.00.73617 Darkest Dungeon II - Kingdoms Coming_in_Hot Release

2.00.73617 Darkest Dungeon II - Kingdoms Coming_in_Hot Release

This build is deployed to our Coming_in_hot public beta branch. As always we like to let these builds soak on these public beta branches as we continue to work on the localization and other stability issues.

We encourage players who want to help test these changes and provide feedback to switch to either the "coming_in_hot" beta branch on Steam. Your save will carry over when you switch to that branch.

Note: We always recommend making a backup of your save file before switching branches!

Notes
  • Added new achievements
  • Fixed It's Complicated achievement not calculating correct (it now correctly checks for 8 unique heroes involved in relationships and not 8 active relationships)
  • Fix for Death Stamps using the wrong locators for positioning
  • Fix for palette loading errors when swapping characters at superhuman speeds
  • Fix for Pass Day breaking when swapping overlay screens very quickly
  • Possible fix for Click to Continue softlock
  • Fix for returning to Main Menu from Kingdoms causing some issues
  • Fix for a driving camera error that may have lead to a crash
  • Fixed an issue with Abomination beast mode animations which also caused a softlock on death's door
  • Fix for the Carrion Eater being able to mutate earlier than Escalation 2 in Kingdom.
  • Fieldstone: Turn End Stress reduced from +2 to +1
  • Added correct tag to the Meat Post to prevent insta-kill effects from being applied
  • Fix for Purple Screen softlock
  • Large Optimization pass


KNOWN ISSUE: There is an issue with the game LUT manager not updating correctly resulting in incorrect visuals at times