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  3. 2.00.73822 - Darkest Dungeon II - Kingdoms Update

2.00.73822 - Darkest Dungeon II - Kingdoms Update

We are moving all the update/changes from the past week from our coming_in_hot branch to retail. Here is a collated version of the notes for the past few updates for those who never switched and will be getting this patch for the first time!

  • Updated Hunger of the Beast Clan item tooltips to provide better clarity on Escalation requirements
  • Fixed flickering light issues with forest and valley kingdom inns
  • Adjusted militia bark chances so that they don't bark 100% of the time
  • Blocked "hapless defenders" narration from playing when garrisoning hero at camp
  • Fix kingdom map fog jumping when cell is selected before zoom finishes
  • Attempted fix for softlocks that occur at the Inn when embarking
  • Fix to loosing heroes when transferring heroes to current cell and removing heroes from party in the same day
  • Fix to inn bonus and kingdom event inn upgrades clearing when you have a manual siege
  • Added a new feature to Hero Story Combat encounters. Now when failed players will have the opportunity to retry it once more before having to continue on
  • Fixed Mucilage not able to gain the ordainment buff while in Act 5
  • Fixed issue preventing Death from appearing in the Tundra
  • Resistance kill contracts now provide baubles from their respective regions
  • Lair, Creature Den, and Chirurgeon kill contracts now have increased relic rewards and removed bauble rewards
  • Baubles have been removed from level 1 inn treasure loot pool
  • Inn materials from level 2 inn treasures has been increased from 20 to 30
  • Inn materials have been removed from the level 3 inn treasure loot pool
  • Mastery trainer Inn upgrades to reduce cost of changing paths has been moved from advanced to basic
  • Crimson Tick found at Kingdoms Academic's Studies now has a chance to drop alongside The Blood or The Wine rather than replacing them
  • Fixed some warning label text getting clipped in physician screen
  • Fixed anchoring and spacing between continue label and icon in kingdom travelogue
  • Fixed overlapping text in Polish biome panel
  • Fixed more move skills that don't have the move color correctly associated with it
  • Fixed an issue with flickering lights on all ramshackle inns
  • Fixed an issue where users were able to ignore Death's forced combat by retreating
  • Fix to duplicate actors showing up in boss kill travelogue.
  • Fixed camp cells not showing camp name after inn gets destroyed on Kingdoms map
  • Fix to sieges from driving going straight to inn and lumping rewards into the wrong loot window
  • Fix to block Inn Hero Replacement UI being activated during scene change to Embark which caused an error
  • Fix for Death Stamps using the wrong locators for positioning
  • Fix for palette loading errors when swapping characters at superhuman speeds
  • Fix for Pass Day breaking when swapping overlay screens very quickly
  • Possible fix for Click to Continue softlock
  • Fix for returning to Main Menu from Kingdoms causing some issues
  • Fix for a driving camera error that may have lead to a crash
  • Fixed an issue with Abomination beast mode animations which also caused a softlock on death's door
  • Fix for the Carrion Eater being able to mutate earlier than Escalation 2 in Kingdom.
  • Fieldstone: Turn End Stress reduced from +2 to +1
  • Updated Pip Highlighting Logic on Character Sheets and Crossroads UI to more accurately display enemy targeting and hero position preference based on skill selection
  • Added Black Light Lantern to Kingdoms inn shop table after visiting the Catacombs
  • Added correct tag to the Meat Post to prevent insta-kill effects from being applied
  • Fix for Purple Screen softlock
  • Large Optimization pass
  • We also added new achievements and fixed It's Complicated achievement not calculating correct (it now correctly checks for 8 unique heroes involved in relationships and not 8 active relationships)
  • Alpha Rot Claw: fixed an issue with it having skills that will never be revealed in the Academic View
  • Alpha Rot Claw: fixed an issue with Thundering Hooves applying Taunt to the target
  • Confession 5 Boss - Fixed an issue with the Abomination's Spectre not properly clearing if the Abomination was slain


INHUMAN BONDAGE DLC
Abomination
  • Fixed the color of the stress heal on the Unchained's version of Transform / Transform+ to match other stress heals