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Darkest Dungeon® II News

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1.05.61483 - Darkest Dungeon II - Last Light - Coming_in_Hot Release

GAMEPLAY
  • Removed 0 light ambushes when an Infernal Torch is equipped to the stagecoach.
Developer Note: This is a change we would like to test with a large and active portion of our users to validate over this coming weekend. Since we are in an experimental period, and many of you are engaging on the public beta, we felt this would be a great opportunity to actually try something dynamic like this to gather as much feedback from you all on how this affects gameplay. Please try it out and let us know how it affects your decision making and gameplay on Discord!

FIXES
  • Fixed an issue with Tracking Shot / Illumination not correctly preventing Ravenous Reach from receiving Dodge after transitioning between phases
  • Added Gamepad option to enable/disable R3 toggle for displaying tooltips
  • Updated wording on the added option to enable/disable Hold to Embark option

1.05.61445 - Darkest Dungeon II - Last Light - Coming_in_Hot Release

FIXES
  • Timeworn Volumes Academic Study choice that provides Almanacs now only rewards 2 rather than 4
  • Updated VFX for when you open your Flame Vitrine entry completion
  • Adjusted decay timer for Tutorial toast notification
  • Added additional polish to Working Fields Inventory Grants mode
  • Fixed an issue where hero ribbons would freeze when dropped while a character sheet was open
  • Gamepad: Fixed the last few spots where there was no default selection defined
  • Fixed an error that would appear with a work-in-progress version of an unlockable

1.05.61345 - Darkest Dungeon II - Last Light - Coming_in_Hot Hotfix

We've just released a hotfix to our coming_in_hot branch.

Important Note on this Coming_in_Hot Release:

We encourage players who want to help test these changes and provide feedback to switch to the "coming_in_hot" beta branch . Your save will carry over when you switch to that branch.

IMPORTANT: Once you switch your branch you MUST stay there until we push the update to the retail branch for everyone. We always recommend making a backup of your save file!

[h2]GAMEPLAY[/h2]
  • The Fragile Flame: Reduced the number of random debuffs from 5 to 3
  • Hero Goals: Increased chance for hero trinket and signature inn item goals to appear
  • Added new variation on the Working Fields UI for when Inventory Grants feature is active (ie. after 100% completion of base game Working Fields Unlocking)
  • Added small animation to Vitrine entry completion

[h2]FIXES[/h2]
  • Fixed an issue where Vanquisher quirk did not receive it's healing effect from kills with Murder Weapon
  • Fixed issue allowing rare chance to flee from fights on the Mountain
  • Fixed an issue where combat would not end correctly if target dies on their turn
  • Fixed an issue where encounter choice barks would change if you hover on and off repeatably
  • Fixed issue where Pouch of Lye removed corpses on miss
  • Fixed an issue where hero ribbons temporarily overlap after hero replacements or run restart
  • Fixed incorrect quantity range for the appearance of Inn items
  • Fixed Almanacs not appearing from Completed Working Fields Stagecoach item rolls
  • Fixed an issue with the Plague Doctor's hero palette being applied to the Crusader
  • Fixed an issue where the Vitrine UI would appear out of position for a few frames before being put in the correct final position
  • Fixed issue with radiant flame showing infernal flame visuals when equipping
  • Fixed some tutorial toasts not triggering at the right time

Darkest Dungeon II joins The Triple-i Initiative

We’re excited to announce that Darkest Dungeon II is participating in The Triple-i Initiative.

The Triple-i Initiative is a brand new digital showcase focused entirely on triple-i games.

Join us here on Steam April 10th at 10am Pacific for 45 minutes of reveals, announcements & trailers.

We have a big announcement planned, so be sure to tune in!