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Darkest Dungeon® II News

2.03.79849 - Darkest Dungeon II: K3 - Curse of the Court - HOTFIX

  • Updated the Sync Audio option to make the change immediately instead of requiring a restart
  • Another fix attempt for the persisting black squares after Confession Inn
  • Another fix attempt for a soft lock that occurs after revealing skills on Embark Screen
  • Fixed Travelogue entry from multiple deliverables shows wrong Mastery point total
  • Fixed excessive creature den spawn rates in underground regions while on the quest step to collect resilient blood

2.03.79811 - Darkest Dungeon II - Curse of the Court - HOTFIX

[p]We've just pushed another build with a slight tweak to one of the Curse of the Court quests:[/p]
  • [p] Reenabled The Purifier cleansing infected regions when arriving at camps and updated item description[/p]

2.03.79805 - Darkest Dungeon II - Curse of the Court - HOTFIX

[p]This build resolves the following issues:[/p]
  • [p]Removed Crimson Curse requirement for travelling to the boss region[/p]
  • [p]Creature Den spawn chance while on the quest step to collect resilient blood is now guaranteed[/p]
  • [p]Fixed issue where The Purifier was cleansing the crimson contagion when arriving at camps when it should only cleanse when arriving at inns[/p]
  • [p]Fixed cases of Bloodsuckers missing Hive buffs[/p]
  • [p]Fixed an issue with Veteran Fighters not triggering the En garde! achievement if they killed an Esquire with Riposte[/p]
  • [p]Fixed "Social Distancing" achievement from completing in the wrong module[/p]
  • [p]Updated logic to award the Killing Moon achievement to players who completed the Coven module on Blood Moon difficulty before we added the achievement. (Will also handle any other gang and/or difficulty achievement types that didn't get awarded for whatever reason)[/p]
  • [p]Fixed an audio issue where combat and driving music would overlap in the K3 Kingdoms Module at Resistance Encounters choice screens[/p]
  • [p]Fixed an input issue when pressing Inventory hotkey at the moment you open any Kingdoms Inn Section resulted in the Inventory not appearing[/p]
  • [p]Attempted fix for soft lock that could occur after revealing skills on Embark Screen[/p]
  • [p]Attempted fix for a soft lock at Victory screens in modded runs[/p]
  • [p]Gamepad: Fixed an issue where users were able to access the Inventory while at the Crossroads in Kingdoms[/p]
  • [p]Gamepad: Fixed an issue where users could not navigate between Encounter Story choices[/p]

Darkest Dungeon 2 is free this weekend on Steam as horrible mosquito folk swarm the Kingdom


Red Hook have just released the third and final part of Darkest Dungeon 2’s Kingdoms mode - a boardgame-style add-on experience that sees you moving a stagecoach around a map’s worth of benighted inns, fending off pigmen, witches and - as of this update - giant mosquitos.



To celebrate, they’ve also made the base roguelike RPG free on Steam until September 1st. Admittedly, being offered Darkest Dungeon 2 for free is a bit like somebody warmly offering to give you the plague. But this is the fun kind of plague, a plague rich in dicey turn-based battles, grindy but engrossing character development, and suppurating vistas of cthulhoid swampfields.

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2.03.79756 - Darkest Dungeon II - Kingdoms: Curse of the Court Hotfix

[p]🔸 Fixed a crash issue/infinite load users were hitting when entering combat from a Resistance Encounter.[/p]