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PATCH 1.1.10.0

  • Major overhaul of the Japanese translations. Big thanks to the community member Azure for providing the improvements
  • Coral no longer "saves up" health regen when moving around and healing for several HP when standing still
  • Being buffed by a charmed Buffer during the end of a wave resulted in negative stats during the next wave. Now the stats are correctly reset as expected.
  • Converted stats are now correctly reset when retrying a wave as Cyborg
  • Fixed a wrong ranged damage scaling value for Laser Gun IV. Reverted back to 600% as it was in version 1.0
  • Charmed enemies can no longer be damaged by "Deal damage to random enemy" effects from Lucky, Cyberball and other sources of similar effects
  • Projectiles and enemies are now reused during waves to increase performance
  • Optimize input handling and the HUD during waves for better performance
  • Optimized the logic for taking damage of enemies and players

[h3]HOTFIX 1.1.10.1[/h3]
  • Fixed a bug that crashed the game when combining a weapon in Coop mode

[h3]HOTFIX 1.1.10.2[/h3]
  • There was a chance that an enemy appeared invisible when being respawned. This is now fixed.
  • Ensure controller inputs are enabled when entering the shop

[h3]HOTFIX 1.1.10.3[/h3]
  • Fixed some changes to the code which broke a lot of mods. Some should be back to working as expected again.

[h3]HOTFIX 1.1.10.4[/h3]
  • Enemies which were respawned could not be cursed. Now it works as expected again.

[h3]HOTFIX 1.1.10.5[/h3]
  • Fixed a bug that Pufferfish and other shooting enemies sometimes did not fire all their projectiles
  • The builder turret was not correctly set up during spawning. This resulted in low attack speed until the next time the turrets stats were recalculated.

[h3]HOTFIX 1.1.10.6[/h3]
  • Projectiles from enemies that deal damage after a delay (slash and pillar projectiles) could deal damage during the initial frame that they were spawned. This resulted in Bosses like Invoker dealing instant unavoidable damage to the player. This is now fixed.
  • Opening the pause menu in coop resulted in analog sticks no longer being able to select crate rewards/level ups. The sticks should now be correctly enabled again on leaving the pause menu.
  • Cursed Stargazers now receive the buffed outline again if their Iron Lung is being destroyed

[h3]HOTFIX 1.1.10.7[/h3]
  • Killing the Eel boss to fast resulted in the orbiting projectiles from the last mutation being invisible and persisting after its death. This lead to randomly taking damage without being able to see the source of it. Now the boss is properly cleaned up upon death.

[h3]HOTFIX 1.1.10.8[/h3]
  • If a charmed Stargazer enters a charmed Iron Lung and that Iron Lung is later resued, it was no longer attacked by auto aim
  • Stargazers could get angry several times in certain conditions resulting in a overbuffed Stargazer chasing the player down. Now the getting angry is only able to happen once.

[h3]HOTFIX 1.1.10.9[/h3]
  • Fireball projectiles were not correctly hidden upon hitting an enemy or reaching its max range. Now their visuals are behaving correctly again.