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Brotato Demo - Update 0.1.1

[h2]Balancing[/h2]
  • Last waves have slightly less enemies.
  • Big enemies and charging enemies have slightly less HP and drop more materials.
  • Enemies' damage scaling rate has been lowered.
  • Fast enemy's speed slightly increased.
  • Removed the Accuracy stat.
  • Changed the formula for calculating Armor. Armor now reduces a percentage of damage received and additional points have less impact the more you have.
  • Ranger: +15% Accuracy => +20% Critical Chance, start with a Pistol
  • Rocket Launcher: 50 Damage => 30
  • Circular Saw: 15 Damage => 20
  • Armor level upgrades are now available from the Common rarity.
  • Unarmed weapon set dodge bonus lowered.
  • Primitive max HP set bonus lowered.
  • Luck now also affects the rarity of the items you find in crates or in the shop and of level upgrades.
  • Items found in crates can now be recycled for 25% of their value instead of being discarded.
  • Brawler: +20% Dodge => +15%
  • Dumb: +50% Luck gain => +25%
  • Rock: no longer part of the Primitive set. Effects have been changed to: Rock I: +2 Max HP,
  • Rock II: +5 Max HP, Rock III: +5 Max HP, +1 Armor
  • Lightning Shiv: range increased
  • SMG, Shotgun, Pistol => nerfed to compensate for not needing accuracy anymore
  • Helmet: +2 Armor, -5% Speed, Uncommon => +1 Armor, -2% Speed, Common, price reduced
  • Metal Plate: -5% Damage => -3%
  • Warrior Helmet: +2 Armor, +10 Max HP => +3 Armor, +5 Max HP, price increased
  • Lost Duck: +20 Luck => +15
  • Alien Baby: +20 Max HP => +12, price reduced
  • Sad Tomato: +8 HP Regeneration => +6
  • Alien Tongue: -2 Max HP => -0, price increased
  • Bag: +30 materials, -5% Speed => +40, -3%
  • Bandana: -2% Dodge => -0%, price increased
  • Boiling Water: -2 Max HP => -1
  • Broken Mouth: +6 Max HP => +5
  • Claw Tree: -2 Max HP => -1
  • Cyberball: -2% Accuracy, 15% chance to activate => -0, 10% chance
  • Cyclops Worm: -4% Accuracy => -15 Range
  • Eyes Surgery: -4% Accuracy => -15 Range
  • Glasses: +15 Range, +2% Accuracy, -1% Lifesteal => +20 Range
  • Lens: +7% Accuracy, -6 Range => +1 Ranged Damage, -5 Range, price reduced
  • Injection: -3 Max HP => -2 Max HP
  • Piggy Bank: +10% Interest => +15%
  • Scared Sausage: -2% Accuracy => -0
  • Snake: -2 Max HP => -1
  • Alien Magic: +10 Max HP, -25 Luck => +6 Max HP, -15 Luck
  • Acid: +10 Max HP, -5% Dodge => +8 Max HP, -4% Dodge
  • Little Muscley Dude: +8 Max HP => +4
  • Metal Detector: +20 Luck => +12
  • Wheelbarrow: +15 Harvesting => +25
  • Statue: +10% Damage, -3% Speed, Common => +25% Damage, -10% Speed, Rare
  • Gambling Token: +12% Dodge => +8%
  • Glass Cannon: +25% Damage, -2 Armor => +20%, -3, price reduced
  • Weird Food: +10 Luck => +2 Max HP
  • Living Booger: +1 Max HP
  • Gentle Alien: +2 Max HP
  • Defective Steroids: +4 Melee Damage => +2 Max HP, +2 Melee Damage
  • Tweaked the values of some level up upgrades.
  • Reroll price reduced.
  • Locking a shop will now give new items instead of having empty slots in the next one.
  • Locking a shop now also keeps the current items when rerolling (except when all slots are taken which would make rerolling useless)
  • Dodge cap: 75% => 60%
  • Trees now take a maximum of 8 hits before dying even if they still have health left.

[h2]Misc & fixes[/h2]
  • Fixed a bug where projectile bounce bonuses from "Ricochet" would not get reset from one run to the next and would get applied multiple times during the same run.
  • The wave you were at when you lost is now displayed on the end run screen.
  • Enemies that get removed from the map once the enemy limit is reached now still count for Pacifist's material bonus.
  • Locking the shop now shows an icon.
  • No longer automatically focus the upgraded weapon when combining tweapons and using the mouse.
  • Renamed traits to characters.
  • "Number of enemies" rephrased to "enemies".
  • Fixed a bug where the target of the Rocket Launcher would take the damage twice.
  • Fixed a bug where stats in the pause menu wouldn't update after getting a level up upgrade.
  • The stats in the pause menu now take into account the temporary stat changes. (masochist's % damage etc.)
  • Damage number popups are now white for normal hits and yellow for critical hits.