Brotato Demo - Update 0.1.1
[h2]Balancing[/h2]
[h2]Misc & fixes[/h2]
- Last waves have slightly less enemies.
- Big enemies and charging enemies have slightly less HP and drop more materials.
- Enemies' damage scaling rate has been lowered.
- Fast enemy's speed slightly increased.
- Removed the Accuracy stat.
- Changed the formula for calculating Armor. Armor now reduces a percentage of damage received and additional points have less impact the more you have.
- Ranger: +15% Accuracy => +20% Critical Chance, start with a Pistol
- Rocket Launcher: 50 Damage => 30
- Circular Saw: 15 Damage => 20
- Armor level upgrades are now available from the Common rarity.
- Unarmed weapon set dodge bonus lowered.
- Primitive max HP set bonus lowered.
- Luck now also affects the rarity of the items you find in crates or in the shop and of level upgrades.
- Items found in crates can now be recycled for 25% of their value instead of being discarded.
- Brawler: +20% Dodge => +15%
- Dumb: +50% Luck gain => +25%
- Rock: no longer part of the Primitive set. Effects have been changed to: Rock I: +2 Max HP,
- Rock II: +5 Max HP, Rock III: +5 Max HP, +1 Armor
- Lightning Shiv: range increased
- SMG, Shotgun, Pistol => nerfed to compensate for not needing accuracy anymore
- Helmet: +2 Armor, -5% Speed, Uncommon => +1 Armor, -2% Speed, Common, price reduced
- Metal Plate: -5% Damage => -3%
- Warrior Helmet: +2 Armor, +10 Max HP => +3 Armor, +5 Max HP, price increased
- Lost Duck: +20 Luck => +15
- Alien Baby: +20 Max HP => +12, price reduced
- Sad Tomato: +8 HP Regeneration => +6
- Alien Tongue: -2 Max HP => -0, price increased
- Bag: +30 materials, -5% Speed => +40, -3%
- Bandana: -2% Dodge => -0%, price increased
- Boiling Water: -2 Max HP => -1
- Broken Mouth: +6 Max HP => +5
- Claw Tree: -2 Max HP => -1
- Cyberball: -2% Accuracy, 15% chance to activate => -0, 10% chance
- Cyclops Worm: -4% Accuracy => -15 Range
- Eyes Surgery: -4% Accuracy => -15 Range
- Glasses: +15 Range, +2% Accuracy, -1% Lifesteal => +20 Range
- Lens: +7% Accuracy, -6 Range => +1 Ranged Damage, -5 Range, price reduced
- Injection: -3 Max HP => -2 Max HP
- Piggy Bank: +10% Interest => +15%
- Scared Sausage: -2% Accuracy => -0
- Snake: -2 Max HP => -1
- Alien Magic: +10 Max HP, -25 Luck => +6 Max HP, -15 Luck
- Acid: +10 Max HP, -5% Dodge => +8 Max HP, -4% Dodge
- Little Muscley Dude: +8 Max HP => +4
- Metal Detector: +20 Luck => +12
- Wheelbarrow: +15 Harvesting => +25
- Statue: +10% Damage, -3% Speed, Common => +25% Damage, -10% Speed, Rare
- Gambling Token: +12% Dodge => +8%
- Glass Cannon: +25% Damage, -2 Armor => +20%, -3, price reduced
- Weird Food: +10 Luck => +2 Max HP
- Living Booger: +1 Max HP
- Gentle Alien: +2 Max HP
- Defective Steroids: +4 Melee Damage => +2 Max HP, +2 Melee Damage
- Tweaked the values of some level up upgrades.
- Reroll price reduced.
- Locking a shop will now give new items instead of having empty slots in the next one.
- Locking a shop now also keeps the current items when rerolling (except when all slots are taken which would make rerolling useless)
- Dodge cap: 75% => 60%
- Trees now take a maximum of 8 hits before dying even if they still have health left.
[h2]Misc & fixes[/h2]
- Fixed a bug where projectile bounce bonuses from "Ricochet" would not get reset from one run to the next and would get applied multiple times during the same run.
- The wave you were at when you lost is now displayed on the end run screen.
- Enemies that get removed from the map once the enemy limit is reached now still count for Pacifist's material bonus.
- Locking the shop now shows an icon.
- No longer automatically focus the upgraded weapon when combining tweapons and using the mouse.
- Renamed traits to characters.
- "Number of enemies" rephrased to "enemies".
- Fixed a bug where the target of the Rocket Launcher would take the damage twice.
- Fixed a bug where stats in the pause menu wouldn't update after getting a level up upgrade.
- The stats in the pause menu now take into account the temporary stat changes. (masochist's % damage etc.)
- Damage number popups are now white for normal hits and yellow for critical hits.