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Brotato 1.0 stream

Brotato 1.0 is coming on June 23rd!

Brotato is going to celebrate its Full Release on June 23rd!

A content update will be accompanying the release with new characters, items, elites and more.

In fact, you can test it out right now by going on the beta branch of the game.

Thank you all for your continued support!

Here’s everything announced at Nintendo’s Indie World Showcase

Nintendo’s Indie World Showcase aired last night, showing off more than a dozen interesting, indie titles that’ll be coming to the Nintendo Switch during 2023. The clue is in the name when it comes to what was on display; indie titles.

So, if you’re looking for a morsel of hope that Hollow Knight: Silksong is happening this summer, I have to sadly break it to you that no, it did not show up at the showcase. That said, plenty of other games shown off might tide you over until we eventually, one day, receive an update on Silksong.

You can watch the Indie World Showcase over on Nintendo’s website, but for those who prefer to read a round-up, I’ve got you covered.

Read more

Update 0.8.0.3

[h3]Changes[/h3]

  • Added 4 new characters (+8 challenges/achievements)
  • Added 13 new items
  • Added 3 new weapons

  • Added endless mode
  • Added support for Steam Workshop

  • Wildling: -3 Melee/Ranged Damage => -0, +25% Lifesteal with Primitive weapons => +30%
  • Farmer: 5% Harvesting growth => 3%, +30 Harvesting => +20, +1 Harvesting when eating a consumable while at full health
  • Mage: -100 Melee/Ranged Damage/Engineering => -0, -100% Melee/Ranged Damage/Engineering modifications instead
  • Arms Dealer: +25% Damage modifications => +33%
  • Demon can now start with Chopper

  • Laser Gun: base damage increased
  • Dagger: damage increased, chance for material on crit increased
  • Slingshot: reduced scaling from getting upgraded
  • Plank: damage scaling starts at 50% instead of 25% Melee/Elemental/Engineering, cooldown reduced
  • Hammer: 100% Melee Damage scaling => 150%/175%/200% (tier II/III/IV)
  • Plasma Sledgehammer: 100% Melee/Elemental Damage scaling => 150%/200% (tier III/IV)
  • Thunder sword: 100% Melee/Elemental Damage scaling => 125%/150% (tier III/IV)
  • Obliterator: slightly slower projectile
  • Screwdriver: Tool, Precise => Tool, +3 Knockback
  • Ghost Scepter: base damage increased, cooldown decreased

  • Black Belt: +15% XP Gain => +25%, price decreased
  • Baby Elephant: deals 10% of Luck damage => 25%, 20% chance => 25%
  • Cyberball: 15% chance => 25%
  • Baby Gecko: +15% Chance to attrack materials instantly => +20%, Limited (7) => Limited (5)
  • Statue: price reduced, +25% Attack Speed => +30%
  • Tardigrade: price reduced
  • Sifd's Relic: -12% Speed => -0%
  • Baby with a Beard: -40 Range => -50, price slightly increased
  • Bean Teacher: +30% XP Gain => +40%
  • Chameleon: +3% Dodge
  • Community Support: price slightly increased
  • Scar: +15% XP Gain => +20%
  • Anvil => unique
  • Landmines: explosion size increased
  • Mushroom: +2 HP Regeneration => +3, -3 Luck => -2
  • Plant: +2 HP Regeneration => +3

  • Fruits now get attracted at the end of a wave
  • Added a button in the Gameplay options to reset them to their default values
  • Bosses now drop legendary crates
  • Flying enemies no longer spawn projectiles when hit by melee weapons
  • Monk elite attacks tweaked
  • Tentacle enemy: drops more materials
  • Increased the minimum distance from the edges of the map where structures can spawn
  • A scrollbar is now displayed when a description is cut off
  • Reworded "Chance for double materials" into "Double Material Chance"

  • Tweaked how damage from luck stacks (Lucky, Baby Elephant, Cyberball etc.)
  • Fixed a bug where enemy projectiles were not affected by the difficulties' damage increase (boss projectiles' base damage is decreased to compensate)
  • Fixed a bug where weapon set effects were not properly deserialized when resuming a run after exiting the game
  • Fixed Alien Baby being improperly tagged
  • Fixed a bug where Wisdom would make the % Damage stat go up when hovering it in the level up screen
  • Fixed a bug where the "Recycling" challenge's value wasn't being reset between runs
  • Fixed a bug where enemy projectiles weren't being affected by the "Enemy Damage" accessibility option
  • Fixed a bug where Anvil could upgrade Wildling's weapons past tier II
  • Fixed a bug where some effects were not applied correctly when going back to the weapon selection screen from the difficulty selection screen
  • Fixed a bug where projectile spread was not getting properly deserialized from save files
  • Fixed a bug where the ticks for the last 5 seconds of a wave were slightly desynchronized
  • Fixed a bug where loot aliens sometimes didn't drop materials
  • Fixed a bug where Landmines, Spicy Sauce and Rip and Tear were not tagged as explosive
  • Fixed a bug where having the font size at 125% would keep you from selecting a difficulty
  • Fixed a bug where Turrets were being affected by Range
  • Fixed a bug where damage dealt would increase when having less than -100% Damage and negative flat damage
  • Fixed a bug where structures would sometimes not spawn
  • Fixed a bug where turning off the hp bar option while ingame would crash the game
  • Fixed Vigilante Ring's tracking value



Thanks to all modders who have worked on creating tools or mods for the game! Special thanks to Darkly, Ste, Kana and otDan who have worked on ModLoader, the code used to support multiple mods in Brotato.

Update 0.6.1.6

[h3]Changes[/h3]
  • Added 2 new characters (with 2 new challenges / achievements)
  • Added 6 new items
  • Weapons now show how much damage they've dealt during the last wave
  • Secondary stats are now displayed in a new tab in the stats container (explosion damage etc.)
  • Some items and weapons now keep track of and display more info (damage dealt, materials earned, stats gained etc.)
  • The character now appears first in the inventory
  • Reworded "unique weapon" to "different weapon"
  • Having multiple copies of the same weapon is now counted as a different weapon. E.g. having two Knives and one Sword with Gladiator now gives you 2x the Attack Speed bonus instead of 1x.
  • The real value of Crit Chance is now displayed on weapons instead of stopping at 100%
  • The current level of the character is now displayed in the stats container
  • Added an option called "Optimize end waves" which might help if you're experiencing crashes at the end of waves

  • Horde waves drop 15% more materials
  • Eggs deal less contact damage, have less health and take 1 more second to hatch
  • Chef Boss: last phase attacks cooldown increased
  • Wave 12 or lower Elite HP: -15% => -25%
  • Monk Boss: slightly lowered HP

  • Gladiator: +15% Attack Speed per unique weapon => +20%, -30% Attack Speed => -40%
  • Saver: +1% Damage every 30 Materials => every 25, +10 Harvesting => +15
  • Loud can now start with Thief Dagger
  • One-Armed can now start with Screwdriver
  • Farmer: can now start with Potato Thrower, Taser, Screwdriver, Wrench, -25% Damage modifications => -0%
  • Artificer: can now start with Wrench

  • Blunt weapon set: -3% Speed per additional weapon => -2%

  • Chopper: 80% Melee Damage scaling => 50%, +20% Max HP scaling
  • Potato Thrower: +20% Max HP scaling
  • Flamethrower: direct Elemental Damage scaling 10% => 1%
  • Torch: direct Elemental Damage scaling 0% => 50%

  • Incendiary Turret: 5x5 (25% Engineering) damage => 5x8 (33% Engineering) damage
  • Bag: +20 materials => +15, Unique => Limited (3)
  • Padding: +3 Max HP, +1 Max HP every 80 Materials => every 100
  • Tyler: +50% attack speed
  • Rip and Tear: 10% activation chance => 20%, Limited (10) => Limited (5)
  • Alien Worm: +1 HP Regeneration => +2, +2 Max HP => +3
  • Spider: +5% Attack Speed per unique weapon => +6% per different weapon
  • Chameleon: -6% Damage => -4%
  • Barricade: +6 Armor while standing still => +8, -8% Speed => -5%
  • Torture: +10 Max HP => +15, +3 HP / sec => +4
  • Eyes Surgery: +15% burning speed => +10%, -12 Range => -10, Unique => Limited (3)
  • Retromation's Hoodie: +10% Dodge => +0, -50 Range => -80
  • Poisonous Tonic: +8% Crit Chance => +5%
  • Small Magazine: -10% Damage => -6%
  • Focus: -3% Attack Speed for every weapon you have => for every different weapon
  • Power Generator: price increased
  • Explosive Shells is no longer unique
  • Dangerous Bunny: price decreased
  • Medikit: +8 HP Regeneration => +10, -15 Luck => -10


[h3]Fixes[/h3]
  • Fixed a bug where text that should be displayed in red was displayed in green (Esty's Couch etc.)
  • Fixed a bug where the player's health bar wouldn't be displayed above everything else
  • Fixed a bug where effects for unique weapons would get applied multiple times after quitting the game and resuming a run
  • Fixed a bug where the reroll button's text would stay red even when having enough materials after recycling a weapon
  • Increased the size of the "+" sign in the font
  • Reduced the transparency of explosions
  • The "IJKL" keys can now also be used to move
  • Fixed a bug where having too much negative range would increase the range of melee weapons
  • Fixed a bug where having negative flat damage and negative % damage would sometimes increase damage instead of lowering it
  • Fixed a bug where Dangerous Bunny free rerolls would get cancelled by buying out the shop