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Here’s everything announced at Nintendo’s Indie World Showcase

Nintendo’s Indie World Showcase aired last night, showing off more than a dozen interesting, indie titles that’ll be coming to the Nintendo Switch during 2023. The clue is in the name when it comes to what was on display; indie titles.

So, if you’re looking for a morsel of hope that Hollow Knight: Silksong is happening this summer, I have to sadly break it to you that no, it did not show up at the showcase. That said, plenty of other games shown off might tide you over until we eventually, one day, receive an update on Silksong.

You can watch the Indie World Showcase over on Nintendo’s website, but for those who prefer to read a round-up, I’ve got you covered.

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Update 0.8.0.3

[h3]Changes[/h3]

  • Added 4 new characters (+8 challenges/achievements)
  • Added 13 new items
  • Added 3 new weapons

  • Added endless mode
  • Added support for Steam Workshop

  • Wildling: -3 Melee/Ranged Damage => -0, +25% Lifesteal with Primitive weapons => +30%
  • Farmer: 5% Harvesting growth => 3%, +30 Harvesting => +20, +1 Harvesting when eating a consumable while at full health
  • Mage: -100 Melee/Ranged Damage/Engineering => -0, -100% Melee/Ranged Damage/Engineering modifications instead
  • Arms Dealer: +25% Damage modifications => +33%
  • Demon can now start with Chopper

  • Laser Gun: base damage increased
  • Dagger: damage increased, chance for material on crit increased
  • Slingshot: reduced scaling from getting upgraded
  • Plank: damage scaling starts at 50% instead of 25% Melee/Elemental/Engineering, cooldown reduced
  • Hammer: 100% Melee Damage scaling => 150%/175%/200% (tier II/III/IV)
  • Plasma Sledgehammer: 100% Melee/Elemental Damage scaling => 150%/200% (tier III/IV)
  • Thunder sword: 100% Melee/Elemental Damage scaling => 125%/150% (tier III/IV)
  • Obliterator: slightly slower projectile
  • Screwdriver: Tool, Precise => Tool, +3 Knockback
  • Ghost Scepter: base damage increased, cooldown decreased

  • Black Belt: +15% XP Gain => +25%, price decreased
  • Baby Elephant: deals 10% of Luck damage => 25%, 20% chance => 25%
  • Cyberball: 15% chance => 25%
  • Baby Gecko: +15% Chance to attrack materials instantly => +20%, Limited (7) => Limited (5)
  • Statue: price reduced, +25% Attack Speed => +30%
  • Tardigrade: price reduced
  • Sifd's Relic: -12% Speed => -0%
  • Baby with a Beard: -40 Range => -50, price slightly increased
  • Bean Teacher: +30% XP Gain => +40%
  • Chameleon: +3% Dodge
  • Community Support: price slightly increased
  • Scar: +15% XP Gain => +20%
  • Anvil => unique
  • Landmines: explosion size increased
  • Mushroom: +2 HP Regeneration => +3, -3 Luck => -2
  • Plant: +2 HP Regeneration => +3

  • Fruits now get attracted at the end of a wave
  • Added a button in the Gameplay options to reset them to their default values
  • Bosses now drop legendary crates
  • Flying enemies no longer spawn projectiles when hit by melee weapons
  • Monk elite attacks tweaked
  • Tentacle enemy: drops more materials
  • Increased the minimum distance from the edges of the map where structures can spawn
  • A scrollbar is now displayed when a description is cut off
  • Reworded "Chance for double materials" into "Double Material Chance"

  • Tweaked how damage from luck stacks (Lucky, Baby Elephant, Cyberball etc.)
  • Fixed a bug where enemy projectiles were not affected by the difficulties' damage increase (boss projectiles' base damage is decreased to compensate)
  • Fixed a bug where weapon set effects were not properly deserialized when resuming a run after exiting the game
  • Fixed Alien Baby being improperly tagged
  • Fixed a bug where Wisdom would make the % Damage stat go up when hovering it in the level up screen
  • Fixed a bug where the "Recycling" challenge's value wasn't being reset between runs
  • Fixed a bug where enemy projectiles weren't being affected by the "Enemy Damage" accessibility option
  • Fixed a bug where Anvil could upgrade Wildling's weapons past tier II
  • Fixed a bug where some effects were not applied correctly when going back to the weapon selection screen from the difficulty selection screen
  • Fixed a bug where projectile spread was not getting properly deserialized from save files
  • Fixed a bug where the ticks for the last 5 seconds of a wave were slightly desynchronized
  • Fixed a bug where loot aliens sometimes didn't drop materials
  • Fixed a bug where Landmines, Spicy Sauce and Rip and Tear were not tagged as explosive
  • Fixed a bug where having the font size at 125% would keep you from selecting a difficulty
  • Fixed a bug where Turrets were being affected by Range
  • Fixed a bug where damage dealt would increase when having less than -100% Damage and negative flat damage
  • Fixed a bug where structures would sometimes not spawn
  • Fixed a bug where turning off the hp bar option while ingame would crash the game
  • Fixed Vigilante Ring's tracking value



Thanks to all modders who have worked on creating tools or mods for the game! Special thanks to Darkly, Ste, Kana and otDan who have worked on ModLoader, the code used to support multiple mods in Brotato.

Update 0.6.1.6

[h3]Changes[/h3]
  • Added 2 new characters (with 2 new challenges / achievements)
  • Added 6 new items
  • Weapons now show how much damage they've dealt during the last wave
  • Secondary stats are now displayed in a new tab in the stats container (explosion damage etc.)
  • Some items and weapons now keep track of and display more info (damage dealt, materials earned, stats gained etc.)
  • The character now appears first in the inventory
  • Reworded "unique weapon" to "different weapon"
  • Having multiple copies of the same weapon is now counted as a different weapon. E.g. having two Knives and one Sword with Gladiator now gives you 2x the Attack Speed bonus instead of 1x.
  • The real value of Crit Chance is now displayed on weapons instead of stopping at 100%
  • The current level of the character is now displayed in the stats container
  • Added an option called "Optimize end waves" which might help if you're experiencing crashes at the end of waves

  • Horde waves drop 15% more materials
  • Eggs deal less contact damage, have less health and take 1 more second to hatch
  • Chef Boss: last phase attacks cooldown increased
  • Wave 12 or lower Elite HP: -15% => -25%
  • Monk Boss: slightly lowered HP

  • Gladiator: +15% Attack Speed per unique weapon => +20%, -30% Attack Speed => -40%
  • Saver: +1% Damage every 30 Materials => every 25, +10 Harvesting => +15
  • Loud can now start with Thief Dagger
  • One-Armed can now start with Screwdriver
  • Farmer: can now start with Potato Thrower, Taser, Screwdriver, Wrench, -25% Damage modifications => -0%
  • Artificer: can now start with Wrench

  • Blunt weapon set: -3% Speed per additional weapon => -2%

  • Chopper: 80% Melee Damage scaling => 50%, +20% Max HP scaling
  • Potato Thrower: +20% Max HP scaling
  • Flamethrower: direct Elemental Damage scaling 10% => 1%
  • Torch: direct Elemental Damage scaling 0% => 50%

  • Incendiary Turret: 5x5 (25% Engineering) damage => 5x8 (33% Engineering) damage
  • Bag: +20 materials => +15, Unique => Limited (3)
  • Padding: +3 Max HP, +1 Max HP every 80 Materials => every 100
  • Tyler: +50% attack speed
  • Rip and Tear: 10% activation chance => 20%, Limited (10) => Limited (5)
  • Alien Worm: +1 HP Regeneration => +2, +2 Max HP => +3
  • Spider: +5% Attack Speed per unique weapon => +6% per different weapon
  • Chameleon: -6% Damage => -4%
  • Barricade: +6 Armor while standing still => +8, -8% Speed => -5%
  • Torture: +10 Max HP => +15, +3 HP / sec => +4
  • Eyes Surgery: +15% burning speed => +10%, -12 Range => -10, Unique => Limited (3)
  • Retromation's Hoodie: +10% Dodge => +0, -50 Range => -80
  • Poisonous Tonic: +8% Crit Chance => +5%
  • Small Magazine: -10% Damage => -6%
  • Focus: -3% Attack Speed for every weapon you have => for every different weapon
  • Power Generator: price increased
  • Explosive Shells is no longer unique
  • Dangerous Bunny: price decreased
  • Medikit: +8 HP Regeneration => +10, -15 Luck => -10


[h3]Fixes[/h3]
  • Fixed a bug where text that should be displayed in red was displayed in green (Esty's Couch etc.)
  • Fixed a bug where the player's health bar wouldn't be displayed above everything else
  • Fixed a bug where effects for unique weapons would get applied multiple times after quitting the game and resuming a run
  • Fixed a bug where the reroll button's text would stay red even when having enough materials after recycling a weapon
  • Increased the size of the "+" sign in the font
  • Reduced the transparency of explosions
  • The "IJKL" keys can now also be used to move
  • Fixed a bug where having too much negative range would increase the range of melee weapons
  • Fixed a bug where having negative flat damage and negative % damage would sometimes increase damage instead of lowering it
  • Fixed a bug where Dangerous Bunny free rerolls would get cancelled by buying out the shop

Update 0.6.0.7

[h2]CHANGES[/h2]
  • Added Italian and Turkish
  • Replaced Danger II's effect "inflation is higher" with "elites and hordes appear" and Danger IV's effect "enemies drop less materials" with "more elites and hordes appear"
  • Added 3 elites and 2 enemies
  • Added 2 new characters + 2 new unlocks
  • Added 4 new challenges / achievements
  • Added 3 new weapons
  • Tweaked most waves (especially on Danger 1+)
  • Tweaked some hitboxes
  • Added the Medieval weapon set

  • Obliterator: bullet size increased, bullet color changed
  • Plasma Sledgehammer: explosion size & chance increased
  • Power Fist: explosion size increased
  • Thunder Sword: damage scaling increased
  • Taser: higher tiers scaling decreased
  • Slingshot: price increased
  • Shuriken: crit damage x1.25 => x1.5
  • Spiky Shield: decreased Armor scaling & damage, Support => Blunt, Medieval
  • Sword: Heavy => Medieval
  • Screwdriver: crit chance increased, damage now scales on Melee & Engineering
  • Pistol: price decreased
  • Laser Gun: cooldown slightly decreased

  • Warrior Helmet: -10% Speed => -5%
  • Potato: +1% Life steal, +1 Armor, +3% Dodge, price slightly decreased
  • Tractor: price decreased, tier IV => III, +60 Harvesting => +40, -10% Damage => -8%
  • Crown: price decreased, tier IV => III, +10 Harvesting => +0, +10% Harvesting interests => +8%
  • Coupon: -6% Item Price => -5%
  • Hunting Trophy: 50% chance to gain 1 material on crit kill => 33%
  • Alien Baby: +5% Enemy Speed => +8%
  • Snail: -10% Enemy Speed => -5%, -5% Speed => -3%, price reduced
  • Ricochet: -50% Damage => -35%

  • Chunky => +25% Max HP modifications, +1% Damage for every 3 Max HP, +3 HP healed from consumables, -100% Lifesteal, -50% HP Regeneration and Dodge modifications, -100% Speed modifications, changed starting weapons
  • Soldier: +10% Speed
  • Multitasker: -6% Damage / weapon => -5%
  • Engineer: landmines no longer spawn grouped up, +50% Engineering modifications => +25%
  • Entrepreneur: -30% Item Price => -25%
  • Ranger: +33% Ranged Damage => +50%, +15% Crit Chance => +0, +100 Range => +50
  • Explorer can now start with a Hatchet when unlocked
  • Lucky: can now start with Screwdriver

  • Turrets now also target trees
  • Having negative Luck is less punishing
  • Burning ticks slower
  • Loot aliens now always drop a crate

  • Added an option to keep items locked between shops (instead of unlocking automatically when getting to the next shop)
  • Added an option to remove screen darkening when taking damage
  • Added an option to hide boss health bars
  • Added an option to stop pausing automatically when the game loses focus
  • Added an option to mute the game when it loses focus
  • Added an option to enable manual aiming when pressing the left mouse button
  • Added an option to highlight enemy projectiles
  • Pressing the left mouse button while using the "Mouse Only" mode now makes your character stop


[h2]FIXES[/h2]
  • The game now automatically uses backup saves if your save is corrupted instead of crashing and recreates a file from your Steam achievements if all of your save files are corrupted
  • Fixed a bug where stat and inventory modifications during the last wave before quitting and resuming a run would be saved
  • Fixed a bug where stats based on other stats (Knight, Speedy) wouldn't get applied on resuming a run
  • Fixed a bug where temporary stats wouldn't be taken into account for stats based on other stats (Knight with Barricade)
  • Fixed a bug where multiple projectiles spawning at the same position would all get destroyed when hitting an enemy directly on top of them
  • Fixed a bug where the player health bar wouldn't be displayed at the beginning of a wave when starting with a Weird Ghost or a Sad Tomato
  • Fixed a bug where you could sometimes get multiple Unique items
  • Fixed a visual bug where the tooltip for HP Regeneration with Doctor wouldn't take into account the doubling effect for displaying it as hp / second
  • Fixed a bug where having negative Luck would sometimes give more chance of finding rare items instead of less
  • Fixed a bug where % Explosion Damage wouldn't apply to Rip and Tear explosions
  • Fixed a bug where Knockback wasn't applied on structures
  • Fixed a bug where Ugly Tooth wasn't applied on bosses
  • Fixed a bug where effects damaging a random enemy wouldn't hit bosses

Patch 0.5.11c

[h2]Changes[/h2]


  • Runs are now saved at every shop and can be resumed after exiting the game (or crashing)
  • All characters now gain +1 Max HP upon levelling up
  • HP Regeneration now restores 1 HP every x seconds where x is lowered by having more HP Regeneration
  • Fruits and crates no longer get attracted when you're at full health
  • Crates now heal as much as Fruits
  • Shops before wave 3 now have 2 weapons and 2 items, those before wave 6 at least 1 weapon
  • The chance of finding a weapon of a set you have is increased until wave 6 degressively (from +15% to 0%)
  • Bosses on Danger V now have 25% less health
  • Items now have internal associated tags and some characters will have slightly more chance of finding items with specific tags
  • Items now display whether they're unique, limited or not
  • Enemies deal less damage
  • Big late run chargers have slightly less health
  • Mummies' speed decreased
  • Reduced the efficiency of Armor
  • Dodge cap: 70% => 60%
  • The effects of the "more inflation" and "less materials dropped modifiers" of Danger II and IV are lowered but "stronger enemies" of Danger III slightly increased
  • Slightly increased the chance of tier IV items/weapons/upgrades appearing
  • Added an accessibility option to turn off explosion flashes
  • Added an accessibility option to change materials pickup sounds
  • Coupon: price decreased, -5% price => -6%
  • Brawler: +0% Attack Speed with Unarmed weapons => +50% (it was actually bugged before), +5 Melee Damage => +0
  • Fist, Flaming Brass Knuckles, Power Fist: damage increased
  • Mage: now starts with Snake and Scared Sausage, +50% Elemental Damage modifs => +33%, -100 Engineering
  • Pacifist: +0.8 XP/Mat => +0.65
  • Knight: -50 Ranged/Elemental Damage => -0, -50% Attack Speed modifications, can start with Torch II
  • Demon: +1 Max HP for every 10 materials => every 13 materials
  • Explorer: -50% Damage => -40%, +10% Speed, even more trees spawn, +100% tree materials => +0%
  • Ranger: +50% Ranged Damage modifications => +33%
  • Engineer: +15 Engineering => +10, +50% Engineering modifications
  • Chunky: +20 Max HP => +25
  • Bull: +25 HP Regeneration => +15, +50% HP Regeneration modifications
  • Explorer and Pacifist: now start with Lumberjack Shirt
  • Shuriken: damage and crit chance slightly decreased
  • Slingshot: 100% Ranged Damage scaling => 80%
  • Some guns' firerate slightly decreased
  • Shredder: damage slightly decreased
  • Turrets base damage increased but scaling slightly reduced
  • Baby Gecko: 10% chance => 15%
  • Alloy, Metal Detector, Exoskeleton, Duct Tape now give Engineering and have been tweaked a bit
  • Medical Turret: faster projectile and bigger hitbox, 1 base healing => 3, 10% scaling => 5%
  • Landmines' activation range slightly increased
  • Wizard boss now waits 2 seconds before starting to cast spells
  • Alien Eyes: 5 seconds cooldown => 3
  • Tractor: +50 Harvesting => +60
  • Padding: +1 Max HP every 100 materials => every 80 materials
  • Potato Thrower: sound lowered
  • Flamethrower: base burning damage decreased
  • Taser: 100% Elemental Damage scaling => 80%
  • Baby Elephant: -1 Elemental Damage => -0, 15% chance => 20% chance
  • Cyberball: 10% chance => 15% chance
  • Scared Sausage: Unique => Limited (4)
  • Power Generator: is now tier III


[h2]Fixes[/h2]
  • Fixed a bug where the shop would give you a random weapon 20% of the time instead of a weapon you have
  • Fixed a bug where the game wouldn't find your save file when in offline mode
  • Fixed a bug where the wizard's spells would sometimes deal damage before fully spawning
  • Fixed a bug where HP Regeneration wouldn't kick in after gaining Max HP during a wave
  • Fixed a bug where Spider's effect wouldn't apply directly after getting it
  • Fixed a bug where Hunting Trophy was unique
  • Fixed a visual bug on the Progression page when displaying the Explorer
  • Fixed a bug where some characters would sometimes find weapons they couldn't use in the shop
  • Fixed a bug where combining Sledgehammers III would give you a Hammer IV
  • Fixed a bug where combining Choppers II would sometimes replace a Chopper IV instead of a II
  • Fixed the hitbox of some enemies
  • Fixed a bug where Crazy and Generalist didn't have Steam achievements
  • Fixed some stat descriptions not updating and displaying the wrong caps in some languages
  • Fixed a visual bug where the player could regain HP after dying
  • Fixed a bug where some enemies would spawn too close to the player without enough warning time
  • Fixed a bug where Focus' malus wouldn't always apply
  • Fixed a bug where Blood Donation's damage would get cancelled by iframes
  • Current wave now stays displayed when processing crates and level ups