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Brotato News

Brotato: Tiny Teams Champion 2023 - 20% Discount

Brotato has been chosen by the Tiny Teams 2023 event as a "Tiny Teams Champion"

To celebrate this occasion we are running a 20% discount!

The Tiny Teams event runs for a week - from August 3rd until August 10th and showcases games made by very small developer teams.

Check out the event page at https://store.steampowered.com/sale/tinyteamsfestival2023

Brotato is coming to Nintendo Switch on August 3rd + news

Thanks to the hard work of Seaven Studio, Brotato is coming to Nintendo Switch on August 3rd! Preorders are available right now.

They've also made a bunch of performance enhancements that we'll be able to carry on to the PC version. So you can expect a patch soon-ish that should help the game run better on lower-end machines.

In the meantime, the team has grown (just a tiny bit) and Blobfish Games is now a real studio. I've been spending some time trying to figure out the next steps but rest assured that 1.0 is not the end for Brotato, and that more projects are on the horizon!

Brotato 1.0 Release

After 10 months of Early Access, Brotato is now out in version 1.0!

Thank you everyone for playing the game and for your feedback!

I hope you all enjoy Brotato in its complete (?) form!



[h2]UPDATE 1.0.0.3[/h2]

[h3]Content[/h3]
  • Added 5 new elites
  • Added 6 new characters
  • Added 7 new weapons
  • Added 6 new items
  • Added 12 new challenges


[h3]Balancing[/h3]
  • Statue: +30% Attack Speed while standing still => +40%, price decreased (65 => 60)
  • Mage can now start with Plank
  • Entrepreneur can now start with Pruner and Wrench
  • Gnome: +5 Elemental Damage => +10
  • Spicy Sauce: 50% Max HP scaling => 100%
  • Slingshot: fixed/tweaked the cooldown from 55/55/50/55 to 55/52/50/48
  • Jack: +50% damage against bosses => +75%
  • Acid junky enemies: 20 base health => 15
  • Hatchet: 100% Melee Damage scaling => 75%, +15% Attack Speed scaling
  • Ricochet: -35% Damage => -25%, price increased (100 => 110)
  • Mammoth: +15 Melee Damage => +20, +2 HP Regeneration => +5, price increased (115 => 130)
  • Wolf Helmet: +8 Elemental Damage => +10, +15 Luck => +20, prince increased (80 => 90)
  • Medikit: +2 HP Regeneration every 5 seconds until the end of the wave, price increased (90 => 95)
  • Explosive Shells: +15% Explosion Size, price increased (100 => 120)
  • Potato: +3% Damage => +5%, +1 HP Regeneration => +2, +5% Attack Speed, price increased (85 => 95)
  • Robot Arm: -3 HP Regeneration => -2, -3% Life Steal => -2%
  • Diploma: +10% XP Gain => +20%
  • Octopus: +5% Life Steal => +3%, +5 HP Regeneration
  • Big Arms: +10 Melee Damage => +12, +5 Ranged Damage => +6, -2 Armor => -1
  • Heavy Bullets: -10% Attack Speed => -5%
  • Night Goggles: -2 Armor => -1
  • Jetpack: -6 Max HP => -5, -2 Armor => -1
  • Obliterator: is now part of the Gun weapon set
  • Baby Gecko: -1% Lifesteal => +10 Range
  • Panda: -12% Damage => -5%
  • Spider: -6% Dodge => -3%, -8 Harvesting => -5
  • Missile: -6% Attack Speed => -4%
  • Community Support: now unique
  • A flying enemy now appears on wave 3 on danger 2+
  • Bosses health: 28,000 + 100 per wave => 15,000 + 750 per wave
  • Fixed a bug where Chunky was tagged for HP Regeneration instead of Luck
  • Fixed a bug where Improved Tools were tagged for Elemental Damage instead of Engineering
  • Shotgun: Tier IV, -15% Piercing Damage => -30%, 12 Damage => 9, cooldown 55 => 60
  • Blood Leech: base price reduced 50 => 45, -6 Harvesting => -4
  • Riposte: 50% chance to activate => 100%
  • Tweaked the number of trees spawning to be more consistent when having bonuses to trees
  • Padding: limited (3)
  • Dangerous Bunny: limited (3)
  • Hunting Trophy: limited (3)
  • Endless Harvesting decrease: 10% => 20%
  • The speed of enemies in endless mode now increases slower
  • The health of enemies in endless mode now increases slightly faster
  • The rate of consumables' drops in endless mode now decreases a lot slower
  • Endless shop and rerolling prices now increase a lot slower
  • Endless materials drops now decrease slower and cap higher
  • Generalist: can no longer start with Crossbow, can now start with Knife, Shuriken, Laser Gun
  • Streamer: can now start with Spiky Shield
  • Well Rounded, Old, Saver, Farmer, Mutant, Lucky, Entrepreneur, Explorer, Soldier, Masochist can now start with Wand
  • Mage: +5 Elemental Damage => +0
  • Taser: damage 5/5/5/9 => 6/6/6/12
  • Wand: Elemental Damage scaling 50% => 50/65/80/100%
  • Chain Gun: 5 Damage => 3
  • Revolver: Ranged Damage scaling 1/1.25/1.5/1.75 => 1/1.3/1.65/2
  • Baby Elephant: price reduced (35 => 25)
  • Cyberball: tier I => tier II, price increased (25 => 35)


[h3]Fixes[/h3]
  • Upgraded ModLoader to v6. Most mods will probably need to be updated because of that. (see: breaking changes)
  • Added the possibility to set up to 5 tags for your mod in the Godot Workshop Utility.
  • A button now appears in wave 19's shop to switch a normal run into an endless run
  • Fixed a bug where the "Clover" item was not spawning
  • Fixed a bug where "Damage" modifications were not affecting the "% Damage against bosses" secondary stat
  • Fixed a bug where one less elite was spawning after wave 101 than the intended number
  • Fixed a bug where Recycling Machine wasn't displaying the materials gained from recycling items found in crates
  • Fixed a bug where the experience gained by Harvesting could make the xp bar overflow
  • Changed "Lumberjack" challenge icon
  • Changed the max number of structures on the map at once to 100 from 50
  • Enemies spawned by elites and bosses are now affected by modifiers to the number of enemies
  • The wave number displayed in the shop now corresponds to the current wave and not the next one
  • Added next wave's number in the "go" button in the shop
  • Runs with modifed accessibility options that end up at 100% are now displayed as 100% runs instead of being the same as default runs

Brotato 1.0 stream

Brotato 1.0 is coming on June 23rd!

Brotato is going to celebrate its Full Release on June 23rd!

A content update will be accompanying the release with new characters, items, elites and more.

In fact, you can test it out right now by going on the beta branch of the game.

Thank you all for your continued support!