Vehicles, Stats, and Task System
Hey, Galaxy Explorers!🚀🌌
Hope you are well! We have a new update for you!
GRAPHICS🎨
We're happy to share some new additions to the game with you, including some handy machines for production and beautiful new environmental assets.
Whether you need to synthesize minerals into useful materials or produce high-quality energy to power your Starship, these machines will be crucial to your galactic success!

In addition to the new machines, we're also excited to share some environmental assets that will add more life to planets! While plants add new layers of detail to the environment, you will also be able to interact with them in various ways! Whether you want to cultivate a sustainable source of food by collecting their seeds and growing them on your Starship, synthesize their ingredients for potions, trade them for profit, fetch them for a faction to increase your reputation, or use their unique properties to create medical supplies, plants will be a valuable addition to your gameplay experience! Who knows, you might even stumble upon some rare and exotic fruits that are worth a ransom on the black market!
When creating resources for the game, be it plants or any other material, our goal is always to give you the ability to use and integrate them in as many ways as possible!

VEHICLES🚀
We know many of you have been eager to hear more about vehicles, so we wanted to give you a small sneak peek!
Your modular spaceships will have a variety of functions that allow your colonists to cover greater distances, harvest resources, fight enemies, explore dangerous areas on land, or navigate in the midst of asteroid fields in space. These vehicles will be highly customizable with modular parts such as cabins, wings, engines, and weapons.

We want to make sure that everyone has the ability to tailor their vehicles to their individual needs and playstyle, so each part will have unique stats, allowing you to mix and match, and recolor components to create your ideal vehicle. We've included a GIF below showcasing some of the various combinations and designs of an agile exploration vehicle you will be able to create!

STAT SYSTEM⚙️
The Stat system is a fundamental aspect of Nebula, with the goal of enabling complex and realistic simulations that create a rich and varied experience. Each entity, including characters, animals, plants, items, and equipment, will have a unique set of stats that define how they interact with the world. These stats can range from simple attributes like weight, speed, and power consumption to more complex ones like combat intelligence, hacking ability, and diplomacy, leading to an interconnected web of systems that drive the game forward in the form of emergent gameplay.
An example is how the Stat system affects combat. Each weapon has different stats, such as damage, rate of fire, and accuracy, which can all influence how effective it is in a fight. Similarly, among many factors, character stats such as agility, accuracy, and combat intelligence also influence their effectiveness, providing you with a variety of tactical approaches.
The Stat system will hopefully create an immersive experience where you must carefully consider the attributes of each entity when making decisions.
Of course, this is just a short introduction that only scratches the surface, but as we continue to implement new features, we will share many more details and examples of the system in action!
TASK SYSTEM🔨
The task system is another essential feature of Nebula that allows players to assign tasks to crew members and worker robots. This will ensure that the colony runs smoothly, with everyone working together to achieve a common goal.
At its core, the task system involves assigning characters to specific types of jobs or tasks, such as mining, farming, or construction. Tasks may require a specific skill set, and characters with higher levels of proficiency in that area will perform better, completing the task more efficiently and effectively. Additionally, different tasks may have various requirements, such as equipment, resources, or energy, which must be met before crew members can begin working on the task.
One of the primary goals of the task system is to create a sense of realism and immersion. Characters must take breaks and rest, eat, and sleep, just like real people. Overworking crew members can lead to exhaustion and decreased productivity while providing them with adequate resources and comfort can boost morale and increase productivity.
We’re excited to share that our somewhat unique blend of AI and Task system works really great, living up to all our hopes and expectations! When you give orders to construct a wall or produce an item, your crew members will efficiently gather the necessary resources and complete the job, utilizing the AI’s GOAP (Goal Oriented Action Planning) system to plan and execute each task. This allows you to delegate tasks effectively and manage your colony with ease. For example, worker robots can prepare a task by bringing all the required resources to a construction site, freeing up crew members to focus on their areas of expertise instead of carrying resources around all day.
This was a very busy month, but all the core gameplay systems are coming nicely together! Thank you for your support, and keep an eye out for more exciting updates!🚀
If you are interested in becoming a backer, please visit our BackerKit Store: https://bit.ly/3FbEWkV
All the best,
The Nebula Team
Hope you are well! We have a new update for you!
GRAPHICS🎨
We're happy to share some new additions to the game with you, including some handy machines for production and beautiful new environmental assets.
Whether you need to synthesize minerals into useful materials or produce high-quality energy to power your Starship, these machines will be crucial to your galactic success!

In addition to the new machines, we're also excited to share some environmental assets that will add more life to planets! While plants add new layers of detail to the environment, you will also be able to interact with them in various ways! Whether you want to cultivate a sustainable source of food by collecting their seeds and growing them on your Starship, synthesize their ingredients for potions, trade them for profit, fetch them for a faction to increase your reputation, or use their unique properties to create medical supplies, plants will be a valuable addition to your gameplay experience! Who knows, you might even stumble upon some rare and exotic fruits that are worth a ransom on the black market!
When creating resources for the game, be it plants or any other material, our goal is always to give you the ability to use and integrate them in as many ways as possible!

VEHICLES🚀
We know many of you have been eager to hear more about vehicles, so we wanted to give you a small sneak peek!
Your modular spaceships will have a variety of functions that allow your colonists to cover greater distances, harvest resources, fight enemies, explore dangerous areas on land, or navigate in the midst of asteroid fields in space. These vehicles will be highly customizable with modular parts such as cabins, wings, engines, and weapons.

We want to make sure that everyone has the ability to tailor their vehicles to their individual needs and playstyle, so each part will have unique stats, allowing you to mix and match, and recolor components to create your ideal vehicle. We've included a GIF below showcasing some of the various combinations and designs of an agile exploration vehicle you will be able to create!

STAT SYSTEM⚙️
The Stat system is a fundamental aspect of Nebula, with the goal of enabling complex and realistic simulations that create a rich and varied experience. Each entity, including characters, animals, plants, items, and equipment, will have a unique set of stats that define how they interact with the world. These stats can range from simple attributes like weight, speed, and power consumption to more complex ones like combat intelligence, hacking ability, and diplomacy, leading to an interconnected web of systems that drive the game forward in the form of emergent gameplay.
An example is how the Stat system affects combat. Each weapon has different stats, such as damage, rate of fire, and accuracy, which can all influence how effective it is in a fight. Similarly, among many factors, character stats such as agility, accuracy, and combat intelligence also influence their effectiveness, providing you with a variety of tactical approaches.
The Stat system will hopefully create an immersive experience where you must carefully consider the attributes of each entity when making decisions.
Of course, this is just a short introduction that only scratches the surface, but as we continue to implement new features, we will share many more details and examples of the system in action!
TASK SYSTEM🔨
The task system is another essential feature of Nebula that allows players to assign tasks to crew members and worker robots. This will ensure that the colony runs smoothly, with everyone working together to achieve a common goal.
At its core, the task system involves assigning characters to specific types of jobs or tasks, such as mining, farming, or construction. Tasks may require a specific skill set, and characters with higher levels of proficiency in that area will perform better, completing the task more efficiently and effectively. Additionally, different tasks may have various requirements, such as equipment, resources, or energy, which must be met before crew members can begin working on the task.
One of the primary goals of the task system is to create a sense of realism and immersion. Characters must take breaks and rest, eat, and sleep, just like real people. Overworking crew members can lead to exhaustion and decreased productivity while providing them with adequate resources and comfort can boost morale and increase productivity.
We’re excited to share that our somewhat unique blend of AI and Task system works really great, living up to all our hopes and expectations! When you give orders to construct a wall or produce an item, your crew members will efficiently gather the necessary resources and complete the job, utilizing the AI’s GOAP (Goal Oriented Action Planning) system to plan and execute each task. This allows you to delegate tasks effectively and manage your colony with ease. For example, worker robots can prepare a task by bringing all the required resources to a construction site, freeing up crew members to focus on their areas of expertise instead of carrying resources around all day.
This was a very busy month, but all the core gameplay systems are coming nicely together! Thank you for your support, and keep an eye out for more exciting updates!🚀
If you are interested in becoming a backer, please visit our BackerKit Store: https://bit.ly/3FbEWkV
All the best,
The Nebula Team