Early Access V1.4.4 Update
Early Access v1.4.4 has been released! Read on for a list of changes...
The journey system has been revamped... There are now a total of 97 journey objectives in a new layout, and some key objectives now award permanent effects in addition to the base exp they rewarded before. Each journey objective has its own Steam achievement too!
Note: Loading a legacy save (one from before this update) may result in some notification spam at first pertaining to the journey steps that have already been completed.
You can now upgrade construction machines to make them process items faster.
Simply right click (most) machines and choose "Inspect or Upgrade this Machine" to see the new machine upgrade UI.
This UI shows maximum input/output rates, as well as lets you use materials to increase the machine's clock speed - effectively multiplying its efficiency.
Two new Prestige augments have been added:
Draught of Everlastence makes potions not drain duration for the next playthrough.
Penchant for Building makes construction unlock at level 35 competency for the next playthrough.
Visual effect tiers for RPM up to 1 trillion have been added! As such, randomly generated RPM effects now activate after the 1 trillion mark.
[h2]Balance Tuning[/h2]
Balance has been adjusted in several areas:
The glorious amulet has had its power reduced by approximately 50%.
Added 2 piece set bonus to The Lonely Ring, so you can no longer stack multiple of them for insane stat bonuses.
The Optimizer meta talent point increase threshold has been reduced from 25 to 10.
Haggling EXP awarded for vendor transactions has been reduced.
Well rounded EXP per point is now 0.03% (down from 0.1%).
Engineering EXP gains have been boosted by approximately 30%.
Jewelcrafting now unlocks at level 10 mining.
The Aura of Decay prestige augment has been rebalanced.
Vendors are now gated behind unlocks (for example: the reagent vendor won't show up until you have unlocked alchemy), and a new "general store" vendor has been added.
[h2]Smaller Changes and Bugfixes[/h2]
Your Steam status will now show your current RPM if you're in a game.
Even more news ticker lines and vendor quotes have been added.
Custom filters are no longer reset when you prestige (note: you still need to unlock the filters before they will become activated on your next playthrough).
Some potions that were missing a potion tag have been fixed - they should now all work with the "Potion" item type filter.
If an item has more than three tags, the tag icons will shrink to make them fit.
New Journey System and Steam Achievements
The journey system has been revamped... There are now a total of 97 journey objectives in a new layout, and some key objectives now award permanent effects in addition to the base exp they rewarded before. Each journey objective has its own Steam achievement too!
Note: Loading a legacy save (one from before this update) may result in some notification spam at first pertaining to the journey steps that have already been completed.
Inspecting and Upgrading Construction Machines
You can now upgrade construction machines to make them process items faster.
Simply right click (most) machines and choose "Inspect or Upgrade this Machine" to see the new machine upgrade UI.
This UI shows maximum input/output rates, as well as lets you use materials to increase the machine's clock speed - effectively multiplying its efficiency.
New Augments
Two new Prestige augments have been added:
Draught of Everlastence makes potions not drain duration for the next playthrough.
Penchant for Building makes construction unlock at level 35 competency for the next playthrough.
More RPM VFX Tiers
Visual effect tiers for RPM up to 1 trillion have been added! As such, randomly generated RPM effects now activate after the 1 trillion mark.
[h2]Balance Tuning[/h2]
Balance has been adjusted in several areas:
The glorious amulet has had its power reduced by approximately 50%.
Added 2 piece set bonus to The Lonely Ring, so you can no longer stack multiple of them for insane stat bonuses.
The Optimizer meta talent point increase threshold has been reduced from 25 to 10.
Haggling EXP awarded for vendor transactions has been reduced.
Well rounded EXP per point is now 0.03% (down from 0.1%).
Engineering EXP gains have been boosted by approximately 30%.
Jewelcrafting now unlocks at level 10 mining.
The Aura of Decay prestige augment has been rebalanced.
Vendors are now gated behind unlocks (for example: the reagent vendor won't show up until you have unlocked alchemy), and a new "general store" vendor has been added.
[h2]Smaller Changes and Bugfixes[/h2]
Your Steam status will now show your current RPM if you're in a game.
Even more news ticker lines and vendor quotes have been added.
Custom filters are no longer reset when you prestige (note: you still need to unlock the filters before they will become activated on your next playthrough).
Some potions that were missing a potion tag have been fixed - they should now all work with the "Potion" item type filter.
If an item has more than three tags, the tag icons will shrink to make them fit.