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Fidget Spinner RPG News

v1.5.5.2

v1.5.5.2 has been released to the main branch with the following changes/fixes:
  • The mortar and pestle alchemy talent has had its tooltip updated to clarify that it affects base cast speeds (before haste), and has been buffed to 5 seconds of cast time reduction per point.
  • Fixed an issue where exiting the game while construction machines were still initializing could result in lost data or a corrupted save file.
  • Added some safety checks to the item database to prevent potential cases where certain cached values could be null and cause errors.

v1.5.5.1 Bugfixes

v1.5.5.1 has been released as a quick bugfix update with the following fixes:
  • You can no longer slot quick slot categories (accessed via the + icon by the action bar) into a macro (which previously resulted in the macro aborting at the ability cast).
  • Fixed an issue with an invalid item ID to tier mapping pertaining to the gold item tier, causing some effects to fail under certain circumstances.

V1.5.5 Update Release and End of Early Access

Version 1.5.5 has been released to the main branch! Ready on for a list of changes...

End of Early Access

The game has come a long way from its initial early access release over a year ago, and now I feel it is finally time to end early access.

Thank you so much to everyone who participated in the early access release! Your continued feedback, testing, and support throughout this journey has been invaluable to me! I'm very excited to finally end early access, and am looking forward to what the future holds for this game while I continue to release more updates.

Construction Machine Area Inspect

You can now select an area of machines to perform group operations on them. Simply click on the group select button next to the build machine button and drag out a rectangular selection box. Current group operations supported are: delete, take all items, upgrade, move, group connect, and duplicate.

Salvage Material Transmuting

There is a new transmute tab on the salvage/upgrade window where you can transmute salvage materials. For example: You can turn 200 scrap and 25 proficium into 100 proficium, or up-convert quality based reagents with additional scrap into higher tiered quality reagents (doodads into dingbats, for example). There are currently a total of 46 different transmutation recipes available, so getting the specific salvage materials you need should be a bit easier now.

New Item Tier and Higher RPM Effects

This version adds a new item tier, Gold! The special effect of gold equipment gives you gold coins whenever you obtain a new item based on a percentage of the new item's value. There's 3 potions that have various wealth-related effects, too.
Additionally, RPM effects now go up to 5 trillion RPM.

Item Tier Level Rebalancing

Item tiers (for example: stone, copper, iron, and so on) have had their respective skill level ranges adjusted. Previously there was a 10 level range (20 for Obsidian) for crafting/gathering abilities of a specific tier. This has been changed so that each tier now has a range of +5 over the last tier.

Smaller Changes

Fixed a number overflow issue with the amulet of decay that would cause it to increase RPM and not add gold under certain circumstances.
The well rounded talent now also keeps track of the decimal value of the exp it should award, granting 1 exp when that amount goes over 1. No more lost exp due to rounding!
Haggling exp now also keeps track of the decimal value of exp added, granting 1 exp when this value goes over 1.
The beneficiary prestige talent is now marked as permanent.
Various buffs added by talents should now correctly update their max stack size (or remove themselves completely if applicable) if points are removed from the talents that grant them.
Fixed a crash/hang that could sometimes occur when max upgrading a specific stat on an item.
Added journey objective and steam achievement for reaching gold tier blacksmithing.
Added a notification icon that appears when you have new talents available.

Early Access V1.4.5 Update

v1.4.5 has been released to the main branch with the following bug fixes and improvements:
  • Added a button to sort auto fill sockets by their total stat amount.
  • It should no longer be possible to move a construction machine into an invalid position if it was previously in a valid position the very last frame (this issue was particularly evident during times of low framerate).
  • Items marked as new are no longer erroneously filtered on inventory sorting.
  • It is no longer possible to place non-gem items into the autofill socket slots by dragging an autofill gem into an inventory slot with an item.
  • Fixed "Any" stat filter average stat calculation.
  • The construction machine interface now has better handling of culling of not-in-view machines, this should result in better performance when machines are not visible.