Update on July 24
[p]Hi everyone, Yi Xian will be updated at 14:00, July 24. Please pay attention to the update time, avoiding affect your match.[/p][p]1.Card adjustment[/p][p]Sword Intent Surge:no cost Qi[/p][p]Dev notes:[/p][p]· The Sword Intent deck heavily relies on the level of Cloud Dance Rhythm to gain Qi. With this adjustment, we aim to make Sword Surge more flexible, allowing it to integrate smoothly into decks even without a high-level Cloud Dance Rhythm.[/p][p]Crash Fist - Styx Night :no cost HP→ cost 3 HP;gain 2/3/4→3/4/5 Styx[/p][p]Dev notes:[/p][p]· During initial internal testing, we found that Crash Fist - Styx Night's synergy with Crash Citta-Dharma (when cost HP) was overly powerful, so it was nerfed to become the only Crash Fist without costing HP. However, as the meta changes, Styx Night has fallen behind compared to other immortal fates. This buff aims to restore its competitiveness while realigning it with the core mechanic of HP cost for Crash Fist.[/p][p]M - Five Elements Circulation:Qi +2/2/3→2/3/4[/p][p]Dev notes:[/p][p]· Previously, Du Lingyuan's M - Five Elements Cycle was particularly strong when paired with Fire Spirit - Blazing Wildfire for quick damage and Metal Spirit - Iron Bone for flexible defense, making the deck well-rounded and overpowered. However, after the last adjustment (activating only one Element type), the strategy became more dependent on Innate Element, significantly increasing its difficulty.[/p][p]Since standard Wood Spirit - Dark Fragrance decks have remained balanced in performance, we've decided to revert the earlier Qi adjustments for M-Five Elements Cycle.[/p][p]M - Magnanimous Righteousness:Agility +4→6[/p][p]Dev notes:[/p][p]· M - Magnanimous Righteousness was designed to bridge the Crash Fist and debuff cards, allowing players to better utilize cards from both systems. However, based on observations, the limited Agility it provided made it difficult to incorporate into optimized deck builds. Therefore, we've decided to strengthen this card.[/p][p]2.Immortal Fate adjustments[/p][p]Dragon Scale:remove 10 Destiny[/p][p]· Dragon Scale’s +10 Destiny was originally introduced during the Life Shop season, as the season mechanics at the time heavily penalized Destiny, making the Dragon Scale significantly underperform. To compensate, it received this buff.[/p][p]In subsequent versions, Dragon Scale remained a reliable top-4 pick, and since it didn’t disrupt overall balance, we opted to leave it unchanged. However, in the current mirage season, the card has become overly strong due to new season mechanics, drawing widespread criticism from the community. As a result, we’ve decided to revert this adjustment.[/p][p]Best Choice: gain 3 Exchange chances[/p][p]· Best Choice may appear powerful at first glance, but it has actually been a "trap option". Selecting it disrupts breakthrough pacing compared to choosing Cultivation, and its deck-completion boost is weaker than The Way of Adaptation from the Virtuoso Phase (which gives +8 exchange chances). This is because a complete deck requires a cohesive set of cards, not just random cards from current phase.[/p][p]However, Best Choice does outperform The Way of Adaptation after Round 16, when upgrading Lv.2/3 Incarnation cards becomes crucial for deck.[/p][p]With this adjustment, we've improved its early-game value, aiming to transform Best Choice from a trap into a strategic decision — one that players can weigh based on their Cultivation progress and deck needs.[/p][p][/p]