Major Update v2.0 (October 12, 2023)
Update 2.0 has arrived, woohoo! Let's waste no time with the change list...
ADDED:
If you experience any bugs please report them on the discussions board or my Discord.
Thanks,
Matt.
ADDED:
- Dynamic weather system (sun, rain, snow) โ๐งโ
- Snow pauses Plot production
 
 - Ability to rename islands in a new panel that lists unlocked islands
 - Ability to see labor in a new panel that lists all workplaces
 - Buildings:
- Tavern (Tier 4)
 - Paddock (Tier 5)
 
 - Tavern (Tier 4)
 - Animals:
- Chicken
 
 - Chicken
 - Resources:
-  Eggs
 
 -  Eggs
 - New achievement: "Cracking!" Have 100 eggs in storage.
 - Trade panel now has 2 sections, for consumables and animals
 - Added visual filters:
-  Standard
 -  Asteroid City
 -  Calm
 -  Warm
 
 -  Standard
 - "Continue" option in the Main Menu to load most recent save
 
- Changed how objects are highlighted
 - Camera speeds at low zoom increased
 - Moonlight colour now has a blue tint and is slightly dimmer
 - Changed some post-processing effects affecting colour
 - Thin path is now thinner
 - Storage Barn collision box is slightly smaller
 
-  Arborist output amount reduced from 15 to 5
 -  Arborist output rate reduced from 20 to 30 seconds
 -  Arborist growth rate increased from 30 to 20 seconds
 -  Arborist can now grow up to 12 trees at a time
 -  Exchange rate of crystal changed from 25 to 50
 -  Exchange rate of metal changed from 5 to 3
 -  Exchange rate of wood changed from 2 to 1
 -  Villager skills now max at 30. A fully trained villager will be 1.5x as fast as a villager with 0 experience in that skill
 -  Villagers will now eat up to 10 units of food when hungry instead of 6
 -  Villagers now gain 3 happiness from being at home instead of 2
 
-  [Crash] Fixed game crashing or deleting buildings if using "Repair" on a building not damaged
 -  Quest notifications will no longer show if already in the quest menu  
 - Arborist will no longer spawn
 - lots* of trees nearby
 -  Trees will now correctly save/load if they are destroyed
 -  Villagers won't get stuck if a portal they need has moved
 -  Villagers no longer get stuck at certain buildings
 -  Fading effect between scenes now works correctly
 -  Fixed a rare bug where trees couldn't be manually felled, but counted towards a quest and achievements
 -  Fishery placement checks no longer offset
 -  Windowed mode toggle no longer uses Exclusive Full Screen option
 -  Plots will now show assigned villager count on holding 'Alt'
 -  "Notify" sound will no longer immediately play on new game
 -  Village name is now sent to Steam Rich Presence when loading save file
 -  VSync and Windowed toggle now work correctly
 -  Fixed UI camera rendering incorrectly
 -  Airship now docks at mooring with animation
 
-  (Yet another) UI rework
 -  Contextually placed tooltips
 -  New UI sounds
 -  Sharper font
 -  Deleting a save file now requires confirmation
 -  Sliders can now be moved without selecting the handle first
 -  Render scale slider now matches text correctly
 -  Homeless and idle villagers counter now correct on new game
 -  Villager count now includes total housing room (eg. 6/10)
 -  Villager status image in the villager list panel is now updated correctly
 -  You can no longer open the villager list if in build mode
 -  World space UI no longer freezes when game is paused
 
-  Improved accuracy of the Navigation Mesh on Islands
 -  General AI stability improved
 -  Villagers now avoid obstacles in the environment
 -  Villagers will now stop sharing the same positions at certain buildings
 
-  Arborist tree pooling algorithm improved for less memory usage
 -  Tree animations optimized and culled when not visible
 -  Audio and music compression methods updated
 -  Minimap camera optimized
 -  Improved Occlusion Culling
 -  Lamp Posts no longer cast shadows
 -  Removed light source from mine
 
If you experience any bugs please report them on the discussions board or my Discord.
Thanks,
Matt.