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Poly Skies News

Minor Update v1.09 (Feb 12, 2023)

This minor update adds some new achievements, a quest, UI tweaks and a couple fixes.

If you experience any bugs please report on the discussions board or my Discord. The demo version of the game has also been updated with all recent fixes.

ADDED:
- New quest for tree removal
- Quests can now offer various rewards, not just coin
- New achievements: "Getting Wood", "Not So Green" and "Dude, where's my house?"

CHANGED:
- Minor UI tweaks
- Wood output slightly reduced

FIXED:
- Tutorial achievement "Training Wheels" not unlocking in some cases
- No sound when clicking certain buttons


Thanks,
Matt, Red Phoenix Studios.

Quick Fix v1.08 (Feb 11, 2023)

This minor fix addresses the bug where, if you cycle from repair mode into build mode, you could not select and place a building if it was previously selected. This also fixes the building spawning beneath the main island.

If you experience any bugs please report on the discussions board or my Discord. The demo version of the game has also been updated with all recent fixes.

FIXED:
- Unable to select building after cycling through repair mode into build mode


Thanks!
Matthew, Red Phoenix Studios.

Regular Update v1.07 (Feb 10, 2023)

This regular update contains a new quest system which will initially be used as a new-game tutorial guide, the system will be expanded with more quests soon. Also in this update are more fixes and QoL improvements.



If you experience any bugs please report them on the discussions board or my Discord. The demo version of the game has also been updated with all recent changes.

ADDED:
- Quest system, currently used for a tutorial but will be expanded in future
- New achievement for completing the tutorial quests
- Ability to repair damaged buildings when not in combat
- VFX when a Snatcher is killed
- Updated localizations for German and French
- Social media links on the main menu

CHANGED:
- UI upgrade (visuals, ease of use, expected behaviour improved)
- New logo!
- Trading has been re-balanced and coins are now more rare and valuable
- Minimum render scale now 0.5 instead of 0.1
- Edge scrolling now moves the camera at the same speed and smoothness as other controls
- Right mouse button can now be used to pan the camera while not in construction mode
- Slightly changed the cameras minimum height, zoom and rotation amounts

FIXED:
- Airship nose pointing directly at mooring
- Villagers now marked as homeless or workplace removed if respective building destroyed
- Villagers getting stuck at home when they should be working
- Villagers getting stuck at buildings if moved or destroyed
- Villagers now rotate correctly at certain buildings (campfire, shrine)
- Edge scrolling vertically was moving camera horizontally
- Windowed mode should now work correctly and not modify resolution or switch back to full screen
- Game settings not being saved with default values on installation

DEMO SPECIFIC:
- Fixed demo limitations text


Thank you,
Matthew, Red Phoenix Studios.

Regular Update v1.06 (Feb 1, 2023)

The first regular update is here! I'm also happy to say with confidence that the Mac Apple Silicon M1 chipset issue has been resolved. In testing, the world generation worked perfectly. This update contains a multitude of fixes, QoL changes and some new features, such as manually chopping trees (for a measly 5 wood)! More music has been added to gameplay that was not playing previously. Idle villager count. Average villager happiness and more...

If you experience any bugs please report them on the discussions board or my Discord. The demo version of the game has also been updated with all recent changes.

ADDED:
- Manual tree cutting, gives small amount of wood compared to Arborist
- Happiness resource, showing the average happiness of your villagers as a percentage
- Idle villager counter next to the resources panel
- Animations for villagers using the campfire or shrine
- Animations for tree growing and felling
- Unused music tracks added to day time playlist

CHANGED:
- Moved Shrine building to Tier 4
- Reduced costs of the Hut building
- The Hut now houses 3 villagers
- The Lodge now houses 6 villagers
- The Farm now supports 3 workers
- Slightly decreased spawn rate of Arborist trees
- Doubled output of Arborist per tree
- Going home increases villager happiness twice as much
- Villagers now become unhappy at 25% instead of 50% mood
- Villagers hunger UI now displays at 75% instead of 50% hunger
- Updated controls panel
- Trade button has changed and move position
- Buildings start to rotate with the mouse closer from origin point
- Decor buildings now have full free placement
- Music should now fade in and out and uses time of day more accurately
- Game will now start on fullscreen window at installation

FIXED:
- World generation failing on Mac devices using Apple Silicon M1 chips
- Missing building icon in Tier 4 unlock notification
- Villagers now use the shrine to increase happiness
- Villagers no longer deposit resources from the Arborist if they can't find a tree to cut down
- Villagers using the Watch Balloon no longer get stuck when their house is destroyed
- Villagers unassigned from the Watch Balloon then reassigned during landing no longer get stuck at home
- Villagers who are idle or homeless no longer walk on the spot
- Villagers who get unassigned from work are no longer made homeless
- Rare case of not all villagers being unassigned with "max" button
- Tooltip now hides if exiting build mode while hovering over a building button
- World space UI now renders correctly
- Pressing escape in the save/load menu now closes it
- Typo on the intro scene
- Window size at installation now matches current monitor resolution and not max possible resolution
- Windowed mode toggle now correctly toggles
- On multiple monitor systems, running the game will no longer cause the screen to be dimmed

CONTROLS:
- Right mouse click can now be used to rotate the camera when not in build mode
- Keys 'Q' and 'E' now rotate the camera horizontally
- Keys 'R' and 'F' now rotate the camera vertically
- Keys 'Z' and 'X' now zoom the camera
- Keys ',' and '.' now rotate buildings while placing

DEMO SPECIFIC:
- Population cap increased to 50

STEAM:
- Steam Input default configuration now Keyboard and Mouse
- Steam Input default touch configuration now mouse point and click
- Steam Deck default touchscreen mode now left mouse click emulation

Thank you,
Matthew, Red Phoenix Studios.

Mac OS Resolution

Hi all,

I'm happy to say that devices using Apple Silicon M1 chips should be able to play the game as of update 1.06, coming this week. The relevant changes have been made on Steam and in the game build.

After some digging, it appears that the Silicon M1 chip handles some mathematical functions differently than Intel chips, causing a world generation error. The game build will no longer include the Apple Silicon binaries, however anyone using a Silicon M1 chip should still be able to play the game.

If you have any issues after the update drops please get in touch!

Thanks,
Matthew.