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Poly Skies News

Thank You

Hi all,

I just wanted to say thank you for playing Poly Skies during launch week, the feedback has been excellent and many fixes/changes have already been added. Many of your suggestions are currently being added to the TODO list and will be implemented over the coming weeks. If you would love to see something added to the game, be sure to join the Discord and let me know! I'm really looking forward to adding new content to the game that I hope you'll love, now that a lot of bugs have been squashed.

Mac OS issues:
After some third-party testing, we can conclude that the world generation issue seems to only be present on Apple Silicon chipsets (M1 specifically). Intel chipsets have all succeeded. For this reason, Apple Silicon support has temporarily been removed. For now, I will be looking into this further to try and resolve the problem, it's currently unclear if it's a code problem, OS problem or a game engine problem. If you encounter this bug, I apologies for the trouble, it is still a top priority fix.

And that's it for now, keep an eye out for patches and content updates!

Enjoy the weekend, happy gaming!
Matt, Red Phoenix Studios.

Quick Fix v1.05 (Jan 28, 2023)

If you experience any bugs please report on the discussions board or my Discord. The demo version of the game has also been updated with all recent fixes.

FIXED:
- Fishery placement now working correctly
- Lore unlocks fixed (for real this time!)
- Game speed indicator now correct when opening and closing pause menu

Enjoy the weekend!
Matthew, Red Phoenix Studios.

Quick Fix v1.04 (Jan 27, 2023)

Patch v1.04 is here! This update contains an overhaul to the building placement system, providing accurate placement and no hanging over island edges.

If you experience any bugs please report on the discussions board or my Discord. The demo version of the game has also been updated with all recent fixes.

ADDED:
- New cursors for move and remove mode

CHANGED:
- Building placement has been overhauled
- When removing a building, all resources are refunded
- Invalid placement colour is now stronger
- Speed buttons are now highlighted based on game speed
- Removed stranded villagers until mechanic is fully functional

FIXED:
- Trading system now works correctly
- Moving the Arborist no longer moves the trees used for chopping
- Moving an already placed building no longer consumes resources or shows the UI for resources
- Villagers now move to their new house location after moving
- Pressing escape now exits construction modes (no more accidents!)
- Switching between construction modes no longer breaks functionality
- Cases of a moved building no longer stuck with red invalid colour
- Homeless villagers now search for housing in the case of removed/destroyed houses
- Lore pieces now unlock as you expand onto new islands
- Selecting resolution now factors in windowed mode toggle

Thanks.
Matthew, Red Phoenix Studios.

MacOS Issues

Hi all,

I am currently aware of a major issue that seems to only be affecting some MacOS devices, where when loading the game, the world generation does not work, resulting in no game to be had.

As a solo developer without a MacOS device, I am having to rely on third-party testing for this and so make take longer to fix than other issues.

I apologize for the trouble here. If you are using a MacOS device, I do recommend trying to demo firsthand to see if you get this bug. If you think you have any useful information that could help resolve the issue, please do get in touch.

Thank you,
Matt, Red Phoenix Studios.

Quick Fix v1.03 (Jan 25, 2023)

Another patch has been pushed, if you experience any bugs please report on the discussions board of my Discord. The demo version of the game has also been updated with all recent fixes.

ADDED:
- Support for DX12 on Windows (experimental)
- DisplayP3 support for MacOS

CHANGED:
- Lanterns now stagger on/off
- Game window now resizable

FIXED:
- Lanterns no longer switch off during night
- Decor can now be selected while maintaining free placement
- Button to remove villager re-enabled in trade menu (ability to sell still disabled)
- MacOS Bundle identifier corrected
- Selected building UI now hidden when entering build mode

Thanks.
Matthew, Red Phoenix Studios.