1. Poly Skies
  2. News

Poly Skies News

Quick Fix v1.02 (Jan 25, 2023)

This patch includes some fixes based on recent bug reports. Thank you again for reporting these issues.

ADDED:
- Toggle for mouse edge scrolling

CHANGED:
- Main Menu UI panel layout
- Render scaling now uses FidelityFX Super Resolution
- Street lanterns now use a volumetric cylinder (similar to house lights)
- Street lanterns now turn off fully after work hours
- Removed ability to sell villagers
- Tooltips are better displayed depending on mouse position

FIXED:
- Trading calculations are now improved
- Render scaling now defaults to 1
- Windowed mode now works correctly
- Street lantern flickering
- Decor is now selectable after placement
- Curved paths now load correctly
- Enemy UI error fix
- 120 FPS target now saves and loads correctly

PERFORMANCE:
- Performance of light sources have been greatly improved

Have fun!
Matthew, Red Phoenix Studios.

Quick Fix v1.01 (Jan 24, 2023)

This is a small update with some minor fixes.

FIXED:
- Steam connection and achievements now work correctly.
- Last 2 lore pieces now display.

Please report any issues via the discussions board.

Take care and have fun!
Matthew, Red Phoenix Studios.

Release!

Poly Skies is OUT NOW!


[h2]Why now?[/h2]
The Steam Base Builder Fest is now underway and I thought this would be a great time to release alongside it. I have also created a bundle that included the prequel, Poly Towns, for a 15% discount when buying as a bundle.

[h2]What's next?[/h2]
Content and bug fixes, these are both my top priority right now. I didn't have time to implement every feature I have on my TODO list. I will create a pinned discussion to show and keep track of what content is upcoming.

As always, please leave feedback in the discussion area or on my Discord. I am always happy to listen and help. I am a one man development team, it gives me great joy to make games and hear what you think!

Matt.

Steam Base Builder Fest

Hi all,

Thank you for your patience when it comes to the release of this game. The end of 2022 and the start of 2023 has been a difficult time for me, without going into details, I haven't had much time to work on Poly Skies, only a bit of development here and there. I am hoping this changes, but right now, I am heavily focusing on the game and trying to release within the next month.

[h2]Base Builder Fest[/h2]
Poly Skies and Poly Towns will be included in the Steam Base Builder Fest, running from the 23rd January to the 30th. You can download the Poly Skies demo now to give it a try and provide feedback if you wish. You can join my Discord to provide feedback or bug reports.
Poly Towns will be on sale for 60% off.

[h2]Future[/h2]
Poly Skies is still in development and although I'm not where I wanted to be, we still have progress. When the game releases, I will be providing content and fixes consistently. For a look at upcoming content, check out my last post.

Take care,
Matt.

Small Update

Hi all,

Firstly, thank you so much for all the feedback so far! This has been a massive help in making sure I get things right. I started this project in November 2021 all by myself as a solo-developer; Considering I have a full-time job and study at University, it has come a long way.

[h3]The bad:[/h3]
I will likely have to push back the release of Poly Skies to the very end of summer, looking at a late August/Early September release.

[h3]The good:[/h3]
Development has not stopped and I will be starting a new job next month that will allow me to put in more time to work on Poly Skies. I still have a lot planned, below is a quick run-down of some of them (backlog is planned for release but I do not currently have specific time-frames for them):

  • Main buildings - 11 / 16 completed so far
  • Decor items - Starting this month
  • Villager details - Backstory, current mood/thoughts - Starting this month
  • Building system improvements - Snapping, multi-placement - Starting this month
  • Stranded villagers - Build a Portal connection to their island to save them - Backlog
  • Creative mode - Build without resources or building tier limitations - Backlog
  • Island generation improvements - Flora, map size - Backlog
  • Visual improvements - Improved atmosphere/ambience, post-processing tweaks - Backlog
  • Steam Achievements - Backlog
  • Localization - Ongoing

As always, if you have feedback from the demo version, please head to the discussions or my Discord.

Have a good weekend! ːsteamhappyː
- Matt.