Quetzal Demo Update | Including a New Level!
Quetzal just got a shiny new update!
We have heard your feedback and done a few changes including bug fixes, control additions, environmental visual improvements and a brand new level!
As always, we have prepared a challenge for the new hidden level that is hosted inside of our Discord, so if you would like to participate, join our server: https://discord.com/invite/RBwTHd2xW6
See below the complete changelog:
[h2]Features[/h2]
[h2]Bug Fixes[/h2]
[h2]Improvements[/h2]
Please reach out if you have any issues or questions!
We have heard your feedback and done a few changes including bug fixes, control additions, environmental visual improvements and a brand new level!
Discord Challenge
As always, we have prepared a challenge for the new hidden level that is hosted inside of our Discord, so if you would like to participate, join our server: https://discord.com/invite/RBwTHd2xW6
See below the complete changelog:
Changelog | Demo Update 0.2.5
[h2]Features[/h2]
- Environment design overhaul:
1. Birds
2. Flat background procedural abstract shapes to make levels feel less empty
3. Added small waterfalls to checkpoints. - Added vegetation elements to all the levels.
- Added several hidden rooms to the game to offer more depth and context about the game world.
- Level Select menu: levels are unlocked once you enter them for the first time.
- One new challenge level at the end of the demo.
- Added Discord and Wishlist buttons to the main menu.
[h2]Bug Fixes[/h2]
- Fixed issue where double jump was cancelled after a short time. This was very noticeable in long jumps/falls.
- Fixed issue where getting hit cancelled double jump.
- Fixed rare glitch where Primal Fireball did not work because the bullet instance had been killed.
[h2]Improvements[/h2]
- Added UI sound feedback for better navigation.
- Made a small light shine from the player to improve visibility.
- Implement support to aim Primal Fireball with the left joystick as well as the right one.
- Improved spike visibility to distinguish from grass.
- Increased spike hit sound effect volume to offer better auditory feedback.
- Balanced Tybso Fiba boss fight by changing his pattern slightly and adjusting max HP.
- Added “hold to skip” functionality to credits.
- Improved d-pad support, as it was skipping inputs before.
- Improved hazard glimmer algorithm to make them more visible.
- Enhanced bullet VFX for better visibility.
- Slight level design rearrangement to make experience less frustrating.
Please reach out if you have any issues or questions!