MAP CHANGES
- Big upgrade of the procedural map generator. Now it can stitch together different large zones (as in the example below, Office and Cargo), which gives us a giant map from different zones.

- Large zones will be connected in a separate large room with elevators - a transitional place, since different parts of the zone are at different heights.

- Also now the generator seamlessly connects rooms, which makes it possible to make LOOOOONG corridors that are not separated by doors.

- Reworked light on locations. This is also a mini-teaser of the new mechanics related to light. Players will be able to [DATA EXPUNGED] in [DATA EXPUNGED].

- ROBOT. VACUUM. Robot vacuum cleaners are not only cute, but also [DATA EXPUNGED]. Their function is normal except for [DATA EXPUNGED]. And there will also be a special [DATA EXPUNGED].

- Optimizations, more optimizations. The map has become larger, and the lags are only smaller.
- We are working on a landing page so that you better understand what we are ^^^

- Large zones will be connected in a separate large room with elevators - a transitional place, since different parts of the zone are at different heights.

- Also now the generator seamlessly connects rooms, which makes it possible to make LOOOOONG corridors that are not separated by doors.

- Reworked light on locations. This is also a mini-teaser of the new mechanics related to light. Players will be able to [DATA EXPUNGED] in [DATA EXPUNGED].

- ROBOT. VACUUM. Robot vacuum cleaners are not only cute, but also [DATA EXPUNGED]. Their function is normal except for [DATA EXPUNGED]. And there will also be a special [DATA EXPUNGED].

- Optimizations, more optimizations. The map has become larger, and the lags are only smaller.
- We are working on a landing page so that you better understand what we are ^^^