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SCP: EVENT CLASSIFIED News

NEW PLAYTEST DATE IS 28 OF DECEMBER!

The playtest will last 3 days, with the possibility of extension

So, again - new date is 28 of december (the day after tomorrow)

And join our Discord chanell for fresh news and updates --> https://discord.gg/xyKqPq9FfM

Happy new year agents! (Recent news)

New Year's Eve post!

Under the tree, we have now brought you:

- NEW PEN SYRINGES! They relieve various side effects and also give you some buffs.



- A MEGA HELMET! Seriously, it's huge.




And more animations! We now have new animations from the first and third person, now you can see how the character picks up something.
Also more realistic camera shake when moving and running.
+ Standard bugfixes, fixing lights, new spawners and a new "rarity" parameter for loot.

AND REMEMBER, THERE WILL BE A PLAYTEST SOON! All previous updates will be ready for it, but we may not have time with first person animations.
The playtest date will be announced later, stay tuned for more information

Autumn updates

New month, new list of changes and updates:

- GLOWSTICKS! FLARES! There won't be any idol concerts of course (probably), but now you can better navigate in the dark.
There will be glowsticks of different colors, and also flares. Here's a picture of the glowsticks:


- REDESIGNED CONTAINMENT ZONE! It looks completely different now. Really, we changed 90% of it: redesigned the walls, the floor, and even the layout of some rooms. And yes, new baked lights!


- MEDICINE! Blood packs, tourniquets and medical ware have been added. These will be used to stop bleeding and replenish blood, and will be more useful than regular bandages


- NEW MP5 VARIANTS! We plan to add a lightweight variation of the MP5 with a silencer. Its difference is the size, so it can't be placed in a small weapon slot.


But not only with a silencer, there will be a full-size variation, also for a large slot.



It is also very important that now we are adding a ton of new sounds to the game, as well as localization, although it takes a ton of resources.
And of course now we are mostly polishing before the playtest, so subscribe to our Steam page https://steamcommunity.com/app/1955030 to not miss the details! We are trying hard, and we want everything to be at its best!

Recent updates (RESPAWNS! BRAIN IMPLANTS! What?)

First of all, we want to implement more features and fix some bugs, so the public playtest has been postponed for a month.

But what are the big features? If you don't want to miss it, make sure to subscribe to our Steam Community - https://steamcommunity.com/app/1955030 , there are posts in many languages, special thanks to our translators!

And no, this is not a recommendation. SUBSCRIBE NOW https://steamcommunity.com/app/1955030 , it will be easier for us.

So, a lot of interesting changes have been made:

1. The most important update is the RESPAWN SYSTEM!
Now dead players have a chance to be reborn into a support soldier during an ongoing game session. But not only soldiers...
We will tell you the detailed mechanics in a separate post.

2. The next feature is Brain Implants. What? Implants? Yes, implants. No, we're not in cyberpunk, it's just that the support soldiers will have them in their heads.
The first of the implants is the MICROBOMB. You can see it in your inventory, and it has the following benefits:
- Your head can be remotely detonated. Pretty cool, right?
- [DATA EXPUNGED]

In addition to this, there is also a slot for the SENSOR. The Sensor allows you to see the health of players who have the same SENSOR. This way, the support soldiers can distinguish others from their own and take care of each other like a real family (not).

Only support soldiers will have them, they will not spawn at the beginning of the game. Normal soldiers and security service will not have such implants.

3. STEAM SERVICE INTEGRATION! Now you will see the avatar and username of players from their STEAM account. Goodbye Player_0 Player_1 and Player_undefined

4. SOUNDS! They now have a radius. Yes, you can now hear the footsteps of other players.

5. The most long-awaited: we fixed the back of players. Now you can look under your feet, those who were in the playtest will understand

6. The game now supports custom servers, which are created by the players themselves, and displays them in the list of servers with the others.



Autumn updates

- First and foremost, our playtest was played by **5k people** at an average of 100 concurrent online players! This is an incredible result which we're proud of, and we hope for even more for our next playtest!
- We've added Steam integration, displaying private servers on the server list as well as the quantity of online players.
- We've found major bugs, which are already being promptly fixed.
- We have some plans for the next playtests, including but not limited to:
- Increasing the number of rooms in the complex.
- Adding more roles.
- Implementing a respawn system. (Already in the works)
- Increasing the number of sounds.

And here are some highlights from our last playtest:

- SCP-457's ability to destroy and burn doors!
Also SCP-457's ability to absorb in-game items and become smarter (allowing it to open doors instead!).
[previewyoutube][/previewyoutube]

- SCP-280's teleport ability.
[previewyoutube][/previewyoutube]

- Unrealistic point-blank kill of a scientist.
[previewyoutube][/previewyoutube]

- A PoV for a very intense firefight!
[previewyoutube][/previewyoutube]