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V1.3.5 – Bug Fixes and Adjustments

[p]Dear County Magistrates, here are the details of what’s been fixed or adjusted in version 1.3.5:[/p][p]1. Fixed an issue where a large number of decorations in commercial zones caused severe lag in the game[/p][p]2. Fixed incomplete display of city gates (affected gates will need to be demolished and rebuilt)[/p][p]3. Fixed an issue where buildings on fire could be demolished[/p][p]4. Fixed a bug where museum collections could go missing[/p][p]5. Fixed a display issue where the blacksmith shop did not show the inn bonus[/p][p]6. Stone roads, incense shops, and jewelry shops can now form commercial zones[/p][p]7. Ship upgrade materials are now unaffected by shipwreck events[/p][p]8. Building range display now appears above roads[/p][p]9. Adjusted the worker category for the distillery[/p][p]10. Increased the number of tourists picked up per trip by Post Stations and Grand Post Stations[/p][p]11. Adjusted wages for most worker types[/p][p]12. Lowered the base tax rate multiplier for residences[/p][p]13. Greatly increased the amount of wood obtained from tree cutting[/p][p]14. Increased output efficiency of incense shops[/p][p]15. Increased output quantity of charcoal kilns[/p][p]16. Increased the maximum number of posts for iron mines[/p][p]17. Reduced the fixed resource consumption of hunter huts[/p][p]18. Increased the impact of happiness on tourist conversion rate[/p][p]19. Increased maintenance costs for Wonders, Trade Bureaus, Mass Graves, and Schools[/p][p]20. Increased the capacity and maintenance cost of Large Granaries and Large Warehouses[/p][p]21. Increased the amount of silk produced under the “Inferior Goods Passed as Fine” policy[/p][p]22. Increased military pay for certain unit types[/p][p]23. Increased the amount of offering resources required by Buddhist and Taoist temples[/p][p][/p][p]We appreciate your continued support and patience — may your county thrive ever more smoothly![/p]