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  3. V1.3.7 – Bug Fixes and Adjustments

V1.3.7 – Bug Fixes and Adjustments

[p]Dear County Magistrates, here are the details of what’s been fixed or adjusted in version 1.3.7:[/p][p]1. Stats Added success/failure counters for each delivery order[/p][p]2. Added visual preview of active commercial clusters when placing connectable buildings during pre-build[/p][p]3. Fixed the policy of Shoddy Goods production boost malfunction[/p][p]4. Removed Rotten Goods entry from Annual Ledger[/p][p]5. Fixed inconsistent display of building buffs between models and UI panels[/p][p]6. Fixed attack value miscalculation caused by Aggressive Seal[/p][p]7. Fixed legacy save files not auto-updating building parameters after patch[/p][p]8. Fixed residential units in old saves not syncing with new parameters post-update[/p][p]9. Corrected mineral output values in Public Opinion system[/p][p]10. Slightly adjusted tourist attraction values from building buffs[/p][p]11. Increased Opera Stageperformance income[/p][p]12. Saloon worker capacity increased → significantly boosted revenue[/p][p]13. Optimized million+ value display in warehouse UI (auto font scaling)[/p][p]14. Fixed rare edge cases where terrain tiles failed to update\\n[/p][p]15. ptimized performance drops when mass-placing cobblestone roads in pre-build mode\\n[/p][p]16. Fixed legacy saves not auto-syncing commercial cluster visualization for pre-built structures\\n[/p][p]17. Prevented resource consumption presets from resetting after loading saves\\n[/p][p]18. Adjusted unlock prerequisites for maritime structures[/p][p][/p][p]We appreciate your continued support and patience — may your county thrive ever more smoothly![/p]