V1.3.9 – Bug Fixes and Adjustments & V1.4.0 Update Content Preview
[p]Dear County Magistrates, here are the details of what’s been fixed or adjusted in version 1.3.9:[/p][p][/p][p]Here are the key changes in this update:[/p][p]1. Fixed an issue where armies could fail to pathfind and attack enemies.[/p][p]2. Adjusted the shipyard’s unlock condition—now requires building a Trade Office first.[/p][p]3. Fixed certain arrow towers near city walls not attacking enemies.[/p][p]4. Fixed incorrect display of foreign character icons.[/p][p][/p][p]If you encounter any other bugs, please leave a comment below so we can quickly identify and address the issues.[/p][p][/p][p]In our next update, we'll focus on optimizing urban and commerce-related gameplay mechanics, with the patch expected to arrive in approximately two weeks. The main updates include:[/p][p]1. New gameplay buff explanation panel[/p][p]2. Streamlined tourist logic (performance optimization)[/p][p]3. Simplified spending logic for high-rank/noble NPCs[/p][p]4. Removed revenue column from perfumeries, jewelry shops, and textile workshops[/p][p]5. Theater area tweak: Patrons from nearby market buildings now directly become audience (no walking required)[/p][p]6. Incense Competition redesign: Now consumes incense to attract tourists and generate income[/p][p]7. Wonders now require maintained prestige to stay active[/p][p][/p][p]We appreciate your continued support and patience — may your county thrive ever more smoothly![/p]