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Cube Chaos News

Cube System fixes

Mini Patchnotes
-Linux should now work from the steam button natively again
-Game now uses steam depo system which reduces the games install file size a bit (unless I messed something up)
-6 balance changes, 4 description/spelling improvements
-Various perks can no longer cancel battles when you somehow gain them mid battle
-Some general fixes

If there are notable fixes I usually do fixing updates between normal updates time, in this case linux (hopefully) working again is preety important, the other fixes are also mildly nice though.

2 Cube Systems Update

Large update with 2 new cube related systems!

1. Weird Cube Upgrades/Sidegrades!

-Forges now offer 1 randomly chosen cube upgrade per 2 cubes you have
-These upgrades are locked to a specific cube when generated and are generally very cheap
-Cube upgrades also make that cube limited allowing you to only place it every X minutes
(1 starting use, they accumulate over time in hand, dont worry there is new UI for this, without this people would only use their most upgraded cube which would be a huge problem)
-Upgrades are quite random and can generate some very bizaar options, as such pick carefully what upgrades are worth it!
-58 upgrades total

2.Locked AI Cubes

-Some enemy cube slots start locked (this accounted for during the enemy generation)
-This means they cant be placed until X time into the battle
-This hopefully helps make the battles have more flow where you can for example:
--start in a bad spot but if you hold out long enough the AI unlocks a bad cube and really slows down
--start in a good spot but if you take too long the enemy might unlock something really dangerous
-In general this should make battles less one sided and pre-decided in the first minute.
-Update also contains a bunch of background AI number adjustments which should reduce the amount of setups which literally could never win and setups which are completly broken.

Other Patchnotes overview:
-Cubes with uses (due to cube upgrades or otherwise) now show a simple overview of their uses amount in the UI.
-Enemy cubes in battles cant be any of the cubes the last enemy you battled started with
-16 new consumables, 2 curses, 1 golden perk, 1 upgrade
-42 (non AI) balance changes
-24 spelling fixes, 10 descriptions improved
-Tons of miscellaneous qol changes, general improvements, new tooltips, important fixes and modding additions.
Full patchnotes as always in game.

Big update this month cause it was a good month were I managed to do work well. Do not expect this size of update every month.

Remnant Economy Update

Remnant Economy
-New Species: Remnant
--7 new Remnant specific perks
--11 Remnant Synergies
-4 new perks (with 2 new event perks)
-Moderate Economy changes
--Smith and Shop nodes now a split decision on the map
--First smith cost reduces by 40 flat but base cost is now 2x instead of 1.5x perk value difference (roughly 1/3 more)
--Shop prices for cubes halved and deck slot reduced to a tenth
-20 ish balance changes
-Various other changes, fixes, minor improvements, qol stuff, a new tooltip and a new cheat
Full patchnotes as always in game.

Some Fixes

Mini patch notes:
-Auto-Add-To-Deck Option (If you want to keep some slots empty)
-Automatic missing animation detection system for easier bug finding
-Linux now works more again (I hope, if it wasn't working for you before, for some people, AHHH)
-8 Balance changes
-Random class button woulden't select "No-Class" (Same with lowest button)
-1 animation and 2 linux animations now actually work
This is preety close to the full patchnotes but more details are in game as always.

This is a mini update with mostly just fixes due to having had corona last month as well as another health issue.

More Cubes Update

Patchnotes overview:
-40 new cubes
-1 new terrain
-Various balance and other changes to smooth out some things, including robotocist buffs
-Many fixes and debug stuff
Full patchnotes as always in game

The cubes in particular are focused somewhat on early game enemy variety to make those early battles a bit less samey.