1. Supermoves
  2. News
  3. Supermoves Easter Update Available Now - Streets Level Kit, Leaderboards & More

Supermoves Easter Update Available Now - Streets Level Kit, Leaderboards & More



Thank you so much for enjoying the Supermoves Playtest! Based on your feedback, we've made major improvements. We call it the Easter Update, and we've got so many sights to show you - all new levels, parkour tricks, improved visuals, level kits and more!

HIGHLIGHTS


[h2]Leaderboards[/h2]



Be the envy of your friends and frenemies on the official leaderboards. Each level has their own, so feel free to conquer them...or set your own level's best time. Are you really the fastest speedrunner - or will you fade into obscurity? Time to really set the score.

[h2]New & refined parkour tricks[/h2]



We've made it so you no longer have to HOLD down a button to execute a supermove - just tap to frontflip! Additionally, thanks to your feedback, we've added some new parkour tricks!

Slide Leap
Slide (Shift or LT) + Frontflip (E or RB) to perform a slide leap, leaping forward with strong momentum. Great for catching that finish line at the last second.

Wallflip
Run vertically up a wall (hold RT) and Backflip (Q or LB) to do a 180 flip in the air. Perfect for when you're cornered in Bomb Tag.

High Wire Somersault
Sick of going slow on those high wires? Don't worry, just tap E or RB to somersault across to skip the balance meter.

Special Grind
This has been in the game for ages, but just in case you didn't know, E or RB to lock into your grind, stabilizing the balance meter.

[h2]A new feel for speed[/h2]



We've added all new animations for running, jumping, vaulting, climbing and wallrunning. We've also added a great effect that makes the game feel much faster at high speeds. Edges get blurred and subtle lines will appear when you are at or near max speed.

[h2]New and improved third person camera[/h2]



Some players have said they prefer to play the game in third person. That is a completely valid way to play, and we've refined the camera even further. The tutorial now asks your preference (you can change modes at any time using the Action Wheel (T or Right Stick Click) or through Options menu). We've also improved animations across the board - you can expect improvements to these as we go.

New Level Kits




Welcome to New York City. You can now build new levels for Brooklyn, NYC in the Makea Editor. We've split it into two Level Kits for your convenience.



[h2]Streets, NYC[/h2]
An entire road for you to fill out with parkourable objects, excellent for one-and-done Sprints or marathon-esque Circuits.



[h2]Courtyard, NYC[/h2]
A spacious courtyard to built something a bit more condensed, like the next big Bomb Tag map.

Note that this Level Kit is still a work in progress. Expect more props and more enhancements as we work on them, including featured levels set in Streets.

We've also added outdoor variants of our fan favorite School Gym and Plywood Park, so you can enjoy the same vibes but with an outside perspective! Try out different weathers for these, it's pretty great.



[h2]Schoolyard, FLORIDA[/h2]
The schoolyard is your playground! Build the parkour park of your childhood dreams in this nostalgic throwback of a Level Kit.



[h2]Industrial, CHICAGO[/h2]
So grimy, it clings to your skin. Turn this industrial warehouse aesthetic into a freerunning paradise.

Updated Level Kits


[h2]Rooftops, SIGNAPORE[/h2]



We've added awesome new buildings to explore and climb on, including some really tall dizzying ones. We can't wait to see what kind of levels the community will create. Check out "Highrise Paradise" for a taste of the new look!

Lighting and Postprocess Pass




We've updated our lighting model for the entire game, including new SSAO, light bloom, volumetric cloud system and much more. The game is about 75% prettier, give or take.

Extended Tech Test Season


We've extended our Tech Test Season, so you can get the exclusive cosmetics! More info about the rewards here.

https://steamcommunity.com/games/2808000/announcements/detail/4053871165445719773

Other improvements and fixes


- Movement has been improved, now in many conditions your speed is preserved and amplified based on your current momentum.
- New levels added to playlists:
Highrise Paradise
Big Wave
- New taunts so you can style on other players.
- Some new cosmetics to try out.

[h2]Makea Editor[/h2]



- All new visuals for the Makea Editor - more to come soon!
- New experimental "Stack Mode", allowing you to fill up to 10x10 grid of props in a row in any direction.
- Fragile Floors are now available to place using the Makea Editor.
- Rubber Ducks have been added to the game and the Makea Editor.
- You can now add crowded bleachers to your levels with the Makea Editor.
- We've swapped many assets in the School Gym level kit and improved others.

[h2]Performance and other improvements[/h2]



- We optimized the crowd system, so Stadium performance is consistent with other level kits.
- Say goodbye to pixelated water - we've swapped out the water shader for a nicer one that has reflections!
- Options menu now allows you to toggle on/off the Supermoves meter, crosshair and icons.
- Options menu now has settings for volumetric clouds and crowd density.
- We've updated the Finnish localization.

Tournament Rotation


This playtest we say goodbye (temporarily) to Obby Tournament and Royale. We're swapping them out for two tournaments and Bomb Tag Tournament! Remember: you can find all levels ever made in the Explore menu, including past playlists.

[h3]TOURNAMENT #1[/h3]

The Stacks
Fast Lane
Loot Tops
Backwoods
Hurricane
Factory

[h3]TOURNAMENT #2[/h3]

Marathon
Highrise Paradise
Big Wave
Triumph
School's Out
Starfloat
Over the Top

[h3]BOMB TAG TOURNAMENT[/h3]

The Warehouse
Rumble Tumble Arena
Factory
Tree Tag
Bombu Castle
Rage in the Cage

Known issues


- Players may expect some minor movement issues, since we're rolling out some big animation updates in this build.
- Sometimes, players might get launched to the stratosphere due to a bug we're trying to find - press T or Right Stick click to open Action Wheel and Respawn to last checkpoint (RB or click).
- Ragdolls spaz out in weird ways when exploding in Bomb Tag. We're investigating.
- Some things are still not localized or not localized properly to Finnish language.
- Minor bugs may hinder movement in the Tree Tag level.
- Grind boosts may sporadically cause maximum velocity at times.
- Movement in tubes might be a bit janky since we're still smoothing out that part of the movement engine.
- Some Level Kits at night time have low visibility. We're on it.
- Experimental "Stack Mode" and "Fragile Floors" have little visual feedback in the Makea Editor.
- We do not have full controller support in menus, so please use mouse & keyboard for them in this build.

The future


There's big news coming soon, including some amazing singleplayer stuff we've been working on. Now's an excellent time to add us to your wishlist and tell your friends as well.

https://store.steampowered.com/app/1959580/Supermoves/

What are you waiting for? Just "Request Access" on the Store Page to get the Playtest build and start playing right away. Go out and parkour!

Keep on running,

Tomi Toikka
CEO, Founder & Creative Director
Makea Games