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Supermoves: World of Parkour News

Supermoves Playtest is - almost - over - Thank you!

Dear Supermoves testers,

The curtain has come down on the Supermoves Playtest - and what an epic ride it has been! We want to give a massive shoutout to each one of the several thousands of players who joined us on this wild adventure. Your energy and enthusiasm have truly made a difference for us!

From the hilarious moments - the Supermove to the SuperMoon? Yes -, to the fierce competition, some bugs, and the beautiful connection between the team and you, rest assured that these are moments we will cherish forever.

Most of all, your feedback, suggestions, and ideas have been like a breath of fresh air for us. It’s amazing how a new perspective can spark creativity and help us make the game even better. With relentless dedication, we will forge ahead, refining, testing, and polishing - not just to make a good game, but an extraordinary one - the ultimate Parkour adventure awaits!

As we wrap up this phase of playtesting - there's still a little bit of time to enjoy the playtest, it's ending on May, 24, it's not a goodbye but more of a "see you later" because we've got some seriously exciting stuff lined up. Like a demo but ssh! I wouldn’t like to spoil you anything.

In the meantime, remember to share your most awesome screenshots on social media and keep the conversations going strong on Discord. Your experiences and insights mean the world to us!

So, stay tuned for the next chapter in our adventure, because trust me - we’re only just getting started!

May 15th - Supermoves hotfix

  • Fixed lower performance on levels with a lot of water (ie. Ocean), especially on the Steam Deck
  • Fixed some animation issues on ziplines
  • Loot objects that glow through walls now have proper lighting in different Level Kits
  • Fixed a gap in geometry in Courtyard
  • The challenges screen now properly gets formatted in 16:10 aspect ratio and lower resolutions
  • Additional animation polish and improvements


Happy running!

May 13th Supermoves Playtest Update - More Props, Rebindable Keys & Bug Fixes



Thank you so much for enjoying the Supermoves Playtest! Based on your feedback, we've made major improvements, especially to the Makea Editor.

HIGHLIGHTS


[h2]Quality of Life Updates: Rebindable Keys, Movement Fixes & More[/h2]



We've fixed that one movement bug that caused you to get launched to the stratosphere, even though it was utterly hilarious.

We've also added many new changes based on your feedback. You can finally see Loot objects through walls, we nerfed "bunny hopping", we've improved controller support with rebindable keys and added a special QWERTY/AZERTY toggle for our French friends!

[h2]New Locker Room & Refreshed Menu Visuals[/h2]



Enjoy an all new locker room and a new, even more vibrant Play Menu. Stay tuned for more improvements to these!

[h2]Ridiculous Amount of Props for The Makea Editor[/h2]



We've also filled the Makea Editor with new props, including a ridiculously addictive Bouncy Castle, pool toys, trees, furniture and the epic Ocean Spinner (Merimätkäytin, in Finnish). We can't wait to see what kind of maps you'll build with these!

Other improvements and fixes


- Nerfed "bunny hopping" which made it possible to conserve momentum in an unintended way.
- Fixed some instances where it's possible to vault over ceilings in indoor levels.
- Underwater now looks properly underwater in all levels with tides and Ocean.
- Loot objects now have a distinct particle effect to them and can be seen through walls.

[h2]Makea Editor[/h2]



- We roughly doubled the size of the Schoolyard Level Kit.
- Bouncy castles are now available in the Makea Editor.
- Trees and foliage are now available in the Makea Editor.
- New lamps have been added and some have been overhauled in the Makea Editor.
- A huge assortment of extra props are now available in the Makea Editor, including a ridiculous amount of different pool toys for your Ocean maps.
- You can now choose any soundtrack of any Level Kit and apply it to your own map.
- Expanded controller support for the Makea Editor - should make it easier to rotate props.
- You can now unpublish your maps and publish them later to hide them from the Explore Menu.

[h2]Performance and other improvements[/h2]



- Night time levels should no longer be too dark.
- Options menu now has separated X/Y for controller and mouse sensitivity.
- You can set controller and mouse sensitivity separately.
- Options menu now allows you to toggle on/off the text chat.
- Fixed gray skies appearing when toggling volumetric clouds on and off.
- High Wires are now called Tightropes.
- Controller support greatly expanded across the menus.
- We've updated the Finnish localization.

Tournament Rotation


We are keeping the existing rotation for this update. Here are the levels.

[h3]TOURNAMENT #1[/h3]

The Stacks
Fast Lane
Loot Tops
Backwoods
Hurricane
Factory

[h3]TOURNAMENT #2[/h3]

Marathon
Highrise Paradise
Big Wave
Triumph
School's Out
Starfloat
Over the Top

[h3]BOMB TAG TOURNAMENT[/h3]

The Warehouse
Rumble Tumble Arena
Factory
Tree Tag
Bombu Castle
Rage in the Cage

Known issues


- Players may expect some minor movement issues.
- Ragdolls may spaz out in weird ways when exploding in Bomb Tag.
- Some things are still not localized or not localized properly to Finnish language.
- Some UI elements are still work in progress.
- Minor bugs may hinder movement in the Tree Tag level.

The future


There's big news coming soon...is that Next Fest June in the horizon? Now's an excellent time to add us to your wishlist and tell your friends as well.

https://store.steampowered.com/app/1959580/Supermoves/

What are you waiting for? Just "Request Access" on the Store Page to get the Playtest build and start playing right away. Go out and parkour!

Keep on running,

Tomi Toikka
CEO, Founder & Creative Director
Makea Games

Supermoves Easter Update Available Now - Streets Level Kit, Leaderboards & More



Thank you so much for enjoying the Supermoves Playtest! Based on your feedback, we've made major improvements. We call it the Easter Update, and we've got so many sights to show you - all new levels, parkour tricks, improved visuals, level kits and more!

HIGHLIGHTS


[h2]Leaderboards[/h2]



Be the envy of your friends and frenemies on the official leaderboards. Each level has their own, so feel free to conquer them...or set your own level's best time. Are you really the fastest speedrunner - or will you fade into obscurity? Time to really set the score.

[h2]New & refined parkour tricks[/h2]



We've made it so you no longer have to HOLD down a button to execute a supermove - just tap to frontflip! Additionally, thanks to your feedback, we've added some new parkour tricks!

Slide Leap
Slide (Shift or LT) + Frontflip (E or RB) to perform a slide leap, leaping forward with strong momentum. Great for catching that finish line at the last second.

Wallflip
Run vertically up a wall (hold RT) and Backflip (Q or LB) to do a 180 flip in the air. Perfect for when you're cornered in Bomb Tag.

High Wire Somersault
Sick of going slow on those high wires? Don't worry, just tap E or RB to somersault across to skip the balance meter.

Special Grind
This has been in the game for ages, but just in case you didn't know, E or RB to lock into your grind, stabilizing the balance meter.

[h2]A new feel for speed[/h2]



We've added all new animations for running, jumping, vaulting, climbing and wallrunning. We've also added a great effect that makes the game feel much faster at high speeds. Edges get blurred and subtle lines will appear when you are at or near max speed.

[h2]New and improved third person camera[/h2]



Some players have said they prefer to play the game in third person. That is a completely valid way to play, and we've refined the camera even further. The tutorial now asks your preference (you can change modes at any time using the Action Wheel (T or Right Stick Click) or through Options menu). We've also improved animations across the board - you can expect improvements to these as we go.

New Level Kits




Welcome to New York City. You can now build new levels for Brooklyn, NYC in the Makea Editor. We've split it into two Level Kits for your convenience.



[h2]Streets, NYC[/h2]
An entire road for you to fill out with parkourable objects, excellent for one-and-done Sprints or marathon-esque Circuits.



[h2]Courtyard, NYC[/h2]
A spacious courtyard to built something a bit more condensed, like the next big Bomb Tag map.

Note that this Level Kit is still a work in progress. Expect more props and more enhancements as we work on them, including featured levels set in Streets.

We've also added outdoor variants of our fan favorite School Gym and Plywood Park, so you can enjoy the same vibes but with an outside perspective! Try out different weathers for these, it's pretty great.



[h2]Schoolyard, FLORIDA[/h2]
The schoolyard is your playground! Build the parkour park of your childhood dreams in this nostalgic throwback of a Level Kit.



[h2]Industrial, CHICAGO[/h2]
So grimy, it clings to your skin. Turn this industrial warehouse aesthetic into a freerunning paradise.

Updated Level Kits


[h2]Rooftops, SIGNAPORE[/h2]



We've added awesome new buildings to explore and climb on, including some really tall dizzying ones. We can't wait to see what kind of levels the community will create. Check out "Highrise Paradise" for a taste of the new look!

Lighting and Postprocess Pass




We've updated our lighting model for the entire game, including new SSAO, light bloom, volumetric cloud system and much more. The game is about 75% prettier, give or take.

Extended Tech Test Season


We've extended our Tech Test Season, so you can get the exclusive cosmetics! More info about the rewards here.

https://steamcommunity.com/games/2808000/announcements/detail/4053871165445719773

Other improvements and fixes


- Movement has been improved, now in many conditions your speed is preserved and amplified based on your current momentum.
- New levels added to playlists:
Highrise Paradise
Big Wave
- New taunts so you can style on other players.
- Some new cosmetics to try out.

[h2]Makea Editor[/h2]



- All new visuals for the Makea Editor - more to come soon!
- New experimental "Stack Mode", allowing you to fill up to 10x10 grid of props in a row in any direction.
- Fragile Floors are now available to place using the Makea Editor.
- Rubber Ducks have been added to the game and the Makea Editor.
- You can now add crowded bleachers to your levels with the Makea Editor.
- We've swapped many assets in the School Gym level kit and improved others.

[h2]Performance and other improvements[/h2]



- We optimized the crowd system, so Stadium performance is consistent with other level kits.
- Say goodbye to pixelated water - we've swapped out the water shader for a nicer one that has reflections!
- Options menu now allows you to toggle on/off the Supermoves meter, crosshair and icons.
- Options menu now has settings for volumetric clouds and crowd density.
- We've updated the Finnish localization.

Tournament Rotation


This playtest we say goodbye (temporarily) to Obby Tournament and Royale. We're swapping them out for two tournaments and Bomb Tag Tournament! Remember: you can find all levels ever made in the Explore menu, including past playlists.

[h3]TOURNAMENT #1[/h3]

The Stacks
Fast Lane
Loot Tops
Backwoods
Hurricane
Factory

[h3]TOURNAMENT #2[/h3]

Marathon
Highrise Paradise
Big Wave
Triumph
School's Out
Starfloat
Over the Top

[h3]BOMB TAG TOURNAMENT[/h3]

The Warehouse
Rumble Tumble Arena
Factory
Tree Tag
Bombu Castle
Rage in the Cage

Known issues


- Players may expect some minor movement issues, since we're rolling out some big animation updates in this build.
- Sometimes, players might get launched to the stratosphere due to a bug we're trying to find - press T or Right Stick click to open Action Wheel and Respawn to last checkpoint (RB or click).
- Ragdolls spaz out in weird ways when exploding in Bomb Tag. We're investigating.
- Some things are still not localized or not localized properly to Finnish language.
- Minor bugs may hinder movement in the Tree Tag level.
- Grind boosts may sporadically cause maximum velocity at times.
- Movement in tubes might be a bit janky since we're still smoothing out that part of the movement engine.
- Some Level Kits at night time have low visibility. We're on it.
- Experimental "Stack Mode" and "Fragile Floors" have little visual feedback in the Makea Editor.
- We do not have full controller support in menus, so please use mouse & keyboard for them in this build.

The future


There's big news coming soon, including some amazing singleplayer stuff we've been working on. Now's an excellent time to add us to your wishlist and tell your friends as well.

https://store.steampowered.com/app/1959580/Supermoves/

What are you waiting for? Just "Request Access" on the Store Page to get the Playtest build and start playing right away. Go out and parkour!

Keep on running,

Tomi Toikka
CEO, Founder & Creative Director
Makea Games

Supermoves Playtest Update: New Featured Playlists, Bug Fixes & More

Week Two Playlists and our new Open Playtest Patch are now live!

  • Introducing AMD FSR3 support! You'll get some mighty frames with this technology, especially on lower end hardware. As a brand new upscaling technology, we're eager to hear your thoughts. This follows our already built-in upscaler and NVidia DLSS 3 as upscaling technologies featured in Supermoves.
  • Text chat now should work as intended and not require a double Enter press to submit text.
  • Settings logic works better now and remembers your graphical options more consistently
  • We now can detect if you're stuck and let you respawn easier
  • Ticker messages now show properly
  • Fixed getting stuck in tubes and ducts
  • Updated default settings to include settings like SSAO out of the box
  • You can no longer abuse respawning in Bomb Tag
  • Additional performance improvements
  • Movement improvements
  • Removed camera clamping when climbing or vaulting
  • Fixed camera stuckiness when rotating camera very fast inside a tube
  • Multiple crash fixes


We say farewell this week to Bomb Tag Royale - we've swapped it out for our Obby Tournament mode, which also works solo and features three thrilling obstacle courses in a row - remember to place down flags with the Action Wheel so you don't lose progress! Bomb Tag rounds are still in as part of both Tournament and Royale. We also swapped out some levels to new ones for fresh gameplay this week. Cheers!

Refreshed & New Playlists



[h3]Tournament[/h3]
The Stacks
Fast Lane
Loot Tops
Backwoods
Hurricane
The Warehouse



[h3]Royale[/h3]
Starfloat
Triumph
Dystopia
Over the Top
Rumble Tumble Arena
Rage in the Cage



[h3]Obstacle Course Tournament[/h3]
Only Upwards
Stairway to Forssa
To the Skies




Remember, you can complete all playlists solo to get XP and earn all Tech Test seasonal rewards, including the Red Tracksuit Set. We'll also schedule an open playtest "Let's Play" tomorrow on our Discord - discord.gg/supermoves - so you can play with us together!

Keep on running,
Tomi Toikka
Makea Games