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Lootun 1.2 Preview

[p]Greetings Everyone. I’ve been hard at work on the 1.2 Update and with the Beta release now very close, I’d like to preview some of the upcoming features.[/p][h2]
Quality of Life:[/h2][p]1.2 introduces a number of quality of life improvements, including a better Glossary search, keybind support for Menus and Inventory Bags, the ability to automatically learn new Enchant Scrolls, and new Bulk Crafting options:[/p][p][/p][p][/p][p][/p][h2]Mission Idols:[/h2][p]Mission Idols are a new feature that grant additional customization options for all Missions. Currently there are two types of Idol: Combat and Reward. [/p][h3]Combat Idols:[/h3][p]Combat Idols allow you to modify the difficulty or Character limits of a Mission. There are 4 different Combat Idols available:[/p]
  • [p]Challenge Idol: An optional “hard mode” that reduces the damage and defense of Characters and grants additional material drops to encourage early game crafting.[/p]
  • [p]Solo Idol: Reduces the maximum Character limit in Missions to 1 but grants additional damage and defense bonuses.[/p]
  • [p]Raid Idol: Raises the maximum Character limit in Missions to 6.[/p]
  • [p]Resurrection Idol: Revives the first Character to be slain each Mission loop. [/p]
[h3]Reward Idols:[/h3][p]You will also be able to unlock and use a number of different Idols which can modify the Rewards granted by Missions.[/p][p]
[/p][p][/p][h2]Post Heroic Raid Progression:[/h2][p]Upon completion of all Heroic Raids you will unlock access to a new Mythic difficulty Bounty, Agony, and Faction Mission. [/p][p][/p][p]Mythic difficulty Missions grant a new tier of Materials which can be used to upgrade the Paragon Level and Reinforcement Level of your Equipment to 20.[/p][p][/p][p][/p][p][/p][p]Mythic difficulty Missions can also drop a new Rarity of Item called Pristine. Pristine Items provide extremely powerful bonuses but cannot be equipped as Augments. Pristine Equipment will drop fully upgraded with max Paragon, Reinforcement, and Nemesis status.[/p][p][/p][p] [/p][p]All Raids also have a new Mythic difficulty version. Completing the Mythic version of a Raid will upgrade the Attributes of the associated Unique Item in addition to granting 1 extra passive point and access to new Mythic difficulty passives.[/p][p][/p][p][/p][h2]Wrap Up:[/h2][p]1.2 will also contains a large number of bug fixes and balance changes including:[/p]
  • [p]Flask rework allowing you to select Flasks on a per Character basis.[/p]
  • [p]Thorns rework moving power away from the Reprisal Enchant and into many new Thorns related Items and upgrades, including a new Fated Augment for Thorns.[/p]
  • [p]A new Thorns themed Raid Boss.[/p]
  • [p]Buffs / reworks for under performing Divine Items.[/p]
  • [p]Increased level cap for all Fated Augments and new passives.[/p]
  • [p]Additional Endless Scaling. [/p]
[p][/p][p]The full patch notes will be available with the 1.2 Beta which I am hoping to release on September 13th.[/p][p][/p][p]That’s all for this preview, thank you for reading this far and as always feel free to leave any suggestions or comments here, or on the Discord.[/p][p]Discord: https://discord.gg/KmpBY9g7j6[/p]