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Lootun 1.2 Update

The 1.2 Update is now live! This update adds a new endgame Raid, new Mythic difficulty Missions, new Pristine quality Items and much more! Please find the full patchnotes below:

1.2.0.5 Changelog 04/10/2025


[h2]General:[/h2]
  • All currently available versions of Lootun have been updated to fix a recently discovered security vulnerability for Unity applications.
[h3]User Interface:[/h3]
  • Mission loadouts now show Icons for the Flasks / Characters saved to the loadout.
  • Agony Missions now list the chance for Agony Monsters and Agony Bosses to spawn.
  • Added additional Icons to the Bounty Mission buttons to indicate Monster Rarity and Element type.
  • Added keybind support for loading most menus.
  • Added keybind support for selecting Inventory bags.
  • Added the ability to expand / collapse Inventory bags.
  • The Reliquary button now opens the Unique Item upgrade menu.
  • Added support for equipping / unequipping Items from the Unique Item upgrade menu.
  • Added a new menu for Fated Augments that can be accessed by Ctrl + Left clicking an Augment on the Equipment menu.
  • Moved the Location of the Delete Save button on the Main Menu.
  • Skill Execute damage is now shown in a separate line in the damage meter.
  • Added the ability to hide execute damage in the damage meter.
[h3]Glossary Improvements:[/h3]
  • The Glossary search will now highlight contents buttons when one or more items within them contain the search term(s).
  • The Glossary now lists the base Armour Rating for each Monster in addition to the percentage of damage reduction.
  • The Glossary now lists whether an Item is considered "Default" or "Special".
  • Update the Thorns Glossary entry to provide additional clarity for damage scaling.
  • Added the ability to expand / collapse all groups within a Glossary category.
  • Added a Skills tab to the Glossary.
  • Updated the order of Raid Monster and Abilities in the Glossary to match their unlock order.
[h3]Quality of Life:[/h3]
  • Added new bulk crafting options for Paragon Levels, Reinforcement Levels, Blessings and Nemesis Overloads.
  • Added an "Upgrade All Attributes" Toggle to the "Add Paragon Levels" and "Paragon, Reinforcement, and Blessing" crafts.
  • Added an option to automatically use new Enchant Scrolls and added an indicator for when new Enchants are unlocked. This option can be found in the Bag Settings Menu.

[h2]New Content:[/h2]
  • Introduced a new Thorns themed Bonus Raid and Unique Item Reward.
  • Introduced new post Heroic Raid progression in the form of a new Mythic difficulty Bounty Mission, Agony Mission, Faction Mission and Mythic version for all Raids.
  • New Mythic Content grants new Pristine Items and Materials.
  • Pristine Materials can be used to upgrade the maximum Paragon and Reinforcement Level of Items to 20.
  • Pristine Items grant extremely powerful bonuses and drop fully upgraded.
[h3]Mission Idols:[/h3]
  • Mission Idols are a new system that allows you to customize the difficulty and rewards of Mission by selecting between various Idols. Some notable Idols are:
  • Solo Idol -> Limits the number of Characters in a Mission to 1 but causes the selected Character to deal more damage and take less damage.
  • Raid Idol -> Increases the Character limit of all Missions to 6.
  • Challenge Idol -> Reduces the damage dealt and increases the damage taken by each Character, granting an optional "hard mode" for the entire game.

[h2]Balance:[/h2]
  • Improved the Auto Cast logic for Stun abilities.
  • Introduced a new "Stunnable Targets" auto cast tactics option.
  • Crafted Gems no longer require upgrade cores.
  • Reduced the Material Costs of all Building Upgrades prior to the Domain of Agony.
  • Domain of Agony -> Rank 4 no longer grants 4 additional Agony Mission slots and now grants 50% More Obsidian materials from Agony Missions.
  • The Curse of Weakness, Frailty, Slowness, Decay, Vulnerability, and Transience mission modifiers are now less powerful at higher mission difficulty levels.
  • Reaching a Boss stage will fully restore the HP and Barrier of each Character and reset their Cooldowns.
  • The Bounty experience reward can now be increased by the Fate Attribute.
  • Added new Primary Tasks for Endgame content.
  • Defeating a Tempest Swarm in the Storm Caller fight will now remove up to 2 stacks of the Storm Imbue buff.
[h3]Items:[/h3]
  • Reaver's Shield now additionally causes attacks to deal 5% More Damage if the target has 0 or less Armour Rating (before Armour Penetration).
  • Frozen Cape now additionally causes attacks to deal 10% More Cold Damage if the target has 0 or less Cold Resistance (before Cold Penetration).
  • Obsidian Pendant now additionally causes attacks to deal 5% More Damage is the target has 0 or less of the relevant Resistance (before Penetration).
  • Belt of Decay now grants 0.3% More Damage per Ailment stack (was 0.4%).
  • Shadowscale Guards now grant 2 Seconds of cooldown reduction (was 1 Second).
  • Clockwork Heart now grants +80% Healing Effectiveness (was +40%).
  • Extinguishing Band now has a 50% chance to remove a stack of Bleed, Poison, and Ignite (Was Ignite).
  • Blistering Band has been renamed Mastery Band and now grants +4 to Mastery Skill Levels.
  • Nullifying Band has been renamed Alchemist's Band and now grants +5% Flask Effect and causes the wearer to no longer consume Flask Charges.
  • Lucid Sash now grants 15% More Damage (was 10%).
  • Coldsteel Plates is no longer limited to once per mission loop.
  • Band of the Elements now grants a 100% chance to apply Shock and Chill (was 30%).
  • Cloak of Purity now additionally restore Max Barrier and will grants its restoration when a stack of Bleed, Poison, or Ignite is removed or expires from the target instead of when a stack is applied.
  • Scorched Bow, Frozen Reaver, Glimpse, Mystic Edge, and Frozen Codex now grant a 40% Attribute bonus (was 30%).
  • Lich's Leggings now restore 80% of Max HP and Barrier (was 35%).
  • Grim Reapers have been reworked and now cause your Faction Cooldowns to recover 25% faster.
  • Curses granted by Malediction are approximately 20% less powerful.
[h3]Unique Items:[/h3]
  • Warlord's Signet -> Growing Rage now grants 20% More Damage (was 30%).
  • Warlord's Signet -> Warlord's Precision now grants +20% Critical Chance (was +15%).
  • Vizier's Clutch -> Critical Barrier now grants +10% Critical Chance (was +5%) and +50% Critical Damage (was +25%).
  • Demonic Spaulder -> Deadly Judgement now grants 15% More Damage (was 10%).
  • Demonic Spaulder -> Critical Awareness now grants +3% Critical Chance (was +1.5%) and +15% Critical Damage (was +7.5%).
  • Demonic Spaulder -> Frenzy Charges now grants +2% Attack Speed per stack (was +1.5%).
  • Chromatic Bow -> Abrasive Imbuement now grants +300 Penetration (was +200).
  • Chromatic Bow -> Critical Imbuement now grants +10% Critical Chance (was +5%) and +50% Critical Damage (was +25%).
  • Chromatic Bow -> Shielding Imbuement now grants +1000 Resistance (was +500).
  • Chromatic Bow -> Deadly Imbuement now grants +10% Double Damage (was +8%).
  • Gravedancer -> Critical Ailments now grants +50% Critical Damage (was +25%).
  • Thunder Core -> Deadly Strikes now grants 30% More Damage (was 20%).
  • Abyssal Cuffs -> Deadly Casting now grants 20% More Damage (was 30%).
[h3]Thorns:[/h3]
  • Reprisal is now only triggered by casting a Skill instead of all damage sources.
  • Thorns damage dealt by Reprisal is now no longer scaled by the targets attack time and is split between all targets hit.
  • Reprisal Damage is now shown as a separate line in the Damage Meter.
  • Thorns Damage is now modified by the targets Armour value.
  • Meteorite, Imperial Star, Heartstone, Shifting Pearl, and Jewel of the Empire can now roll the Thorns attribute.
  • All Weapon and Offhand types can now roll the Thorns Attribute.
  • Added a new Fine Gem set for Thorns.
  • Horned Visor has been reworked and now provides the following effect: Thorns is now also triggered when targeted by an Area Attack. When targeted by an Attack your Thorns deals 100% More Damage.
  • Each Reinforcement Level of your Mainhand Weapon now grants 10% More Thorns.
[h3]Skills:[/h3]
  • Cleave now has an 80% Attack Time (was 90%).
  • Cleave -> Doublestrike now grants a 4% chance per rank (was 2%).
  • Flaming Strike - Flaming Sweep now grants a 4% chance per rank (was 2%).
  • Revival -> Rapid Reanimation now reduces the cooldown by 2 Seconds when any target is slain (was 6 Seconds when a boss is slain).
  • Blade Flurry -> Reinvigorate no longer requires a critical strike but now grants 0.5 Seconds Cooldown reduction at max rank (was 1 Second).
  • Nature's Blessing now grants 75% More Thorns (was 100%).
  • Nature's Blessing -> Toxic Aura now grants 75% More Thorns (was 100%).
[h3]Ascendancies:[/h3]
  • Templar -> Blessing of Protection now has a 100% proc chance (was 20%).
  • Templar -> Blessing of Resolution now has a 100% proc chance (was 20%).
  • Battlemage -> Divine Rift -> Any Damage that would exceed your Health Points is now first applied to your Barrier.
  • Renegade -> Combat Ready now reduces your Offensive Cooldown by 0.2 Seconds (was 1 Second).
  • Renegade -> Resolved Renewal now reduces your Defensive Cooldown by 0.2 Seconds (was 1 Second).
  • Renegade -> Purging Rebuke now activates at 5 or more stacks instead of more than 5 and grants 20% More Damage (was 30%).
[h3]Enchants:[/h3]
  • Rebirth now additionally restores Max Barrier and restores 50% (was 30%).
  • Rebound now additionally grants 5% More Thorns.
[h3]Flasks:[/h3]
  • Increased the Flask capacity values by 5x.
  • Flask refill materials now restore 5 charges each.
  • Flask charges are now consumed per Character instead of per team.
  • Increased the charge cost of Flask of Healing to 20 (was 5).
  • Flasks can now be selected on a per Character basis on the Equipment Menu.
  • Mission Flask loadouts can still be used and the Prepare Mission Menu provides the ability to override Character Flask selection. (This is enabled by default to preserve existing Flask behaviour).
  • Active Flasks bonuses are now represented via a new Character Buff.
  • Flask of Resurrection has been reworked into Flask of Retribution and now grants 15% Thorns Multiplier as its base effect. The effect of Flask of Resurrection is now provided by the Resurrection Combat Idol.
[h3]Endless:[/h3]
  • Reduced the base HP for Monsters in Endless Spires and Endless Corridors by roughly 20%.
  • Toxic Swarmer -> Poison Sting now has a base cast time of 1.5 Seconds (Was 1 Second).
  • Increased the rate of HP and Damage scaling for Monsters at Level 500-800. In 1.2 Monsters at Level 800 are roughly equivalent to Monsters at Level 999 in 1.1.
  • Reduced the Monster Damage scaling for Level 500+ Monsters in relation to their HP. This should result in a roughly 50%+ Damage reduction.
  • Endless Completion Levels above 500 for pre 1.2 save files have been reduced to match the new difficulty curve.
[h3]Fated Augments:[/h3]
  • Increased the maximum level for all Fated Augments to 200 (was 100).
  • Introduced 2 new passives for each Fated Augment, unlocking at level 150, and 200.
  • Fated Revenge -> Reprisal now grants 5% More Attack Speed at level 0 (was 2.5%) and 10% at level 100 (was 5%).
  • Fated Aggression now grants a maximum of 10 Deathmarked stacks and no longer grants additional stacks with each level.
  • Fated Aggression now a base value of 1% More Damage per Deathmarked stack and grants additional damage per stack with extra levels.
  • Fated Aggression -> Contagion now copies all stacks to each remaining target instead of sharing the stacks.
  • Fated Aggression -> Critical Aggression now grants +100% Critical Damage at level 100 (was +120%).
  • Fated Protection -> Thorned Protection now grants up to 150% More Reflected Thorns Damage (was 300%).
  • Fated Protection -> Thorned Protection now causes Thorns Damage dealt to Stunned targets to be considered Reflected Thorns Damage.

[h2]Bug Fixes:[/h2]
  • Fixed a bug where a Characters name could be left blank when creating or editing a Character.
  • Fixed a bug where deleting a Character could cause some keybinds to stop working.
  • Fixed a bug where the base Class relics (Warrior, Ranger, etc). Could be equipped to a different Class when swapping Items via drag and dropping them.
  • Fixed a bug where Monster slaying Tasks could be progressed by slaying Monsters lower than the required level.
  • Fixed a bug where the Double and Triple Damage bonus was being calculated incorrectly in the Average Damage display.
  • Fixed a bug where multi target Stun abilities were not working correctly with the Demonic Spaulder.
  • Fixed a bug where Armour Break -> Thunder Storm would cause the Skill to hit up to 5 targets instead of 3.
  • Fixed a bug where Armour Break -> Thunder Storm would not correctly causes the Skill to gain the Area tag when at max rank.
  • Fixed a bug where Pin Down was not benefiting from the damage type of the equipped weapon.
  • Fixed a bug where Aimed Shot -> Rapid Aiming would not correctly trigger.
  • Fixed a bug where the tooltip damage for Arcane Torrent and Blade Flurry was not scaling with the number of hits.
  • Fixed a bug where the tooltip damage for Zealot's Blaze and Final Sentence would not be increased by Ailment Effect.
  • Fixed a bug where Marksman -> Silent Shot bonus was not correctly being applied.
  • Fixed a bug where Crusader -> Cleansing Light would only remove up to 1 ailment per character for each Skill cast even if multiple blessings were applied.
  • Fixed a bug where Fated Echo passives were not showing the correct next rank values.
  • Fixed a bug where Skills could be set to auto cast without the relevant Barracks Rank.
  • Fixed a bug where the Nemesis Overload craft could be used on Items below item level 150.
  • Fixed a bug where Hunts would not show the correct unlock text.
  • Fixed a bug where Gravedancer -> Deadly Ailments would also apply to non Damage over Time effects.
  • Fixed a bug where the "Always Auto Scrap" glossary setting for Tools would not reset correctly when changing save files.
  • Fixed a bug where the Storm Caller Raid was not granting the correct Material rewards.
  • Fixed a bug where Equipment could become out of sync when using the Equip / Scrap Keybinds on the Item Vault.
  • Fixed a bug where Fated Revenge stacks were not benefiting from the Characters Buff Duration.
  • Fixed a bug where Rare quality Fine Gems would always drop at Item Level 100 regardless of the level of the Monster they drop from.
  • Fixed a bug where Crafted Gems would have an Item Level of 1.
  • Fixed a bug where the Auto Scrapper would use the base Item Level of a Gem instead of the dropped Item Level.
  • Fixed a bug where equipped Rings could become out of sync.
  • Fixed a bug where the Damage Meter would not update correctly when using the Request Pause option.
  • Fixed a bug where Renegade -> Purging Rebuke was removing more Stagger stacks than intended.
  • Fixed a bug where using the Equip hotkey on a one handed weapon in the Item Vault would attempt to equip the item in the offhand slot.
  • Fixed a bug where the Item Vault could filter and scrap Gems even when no filters were selected.
  • Fixed a bug where Treasures Dummies could spawn at the incorrect level after running a Mission with Level Scaling disabled.
  • Fixed a bug where Augments were not being reapplied correctly after swapping Character Loadouts.