Lootun Deep Dive #8: Bounties
Welcome to Lootun Deep Dive #8. There is now less than 48 hours before Lootun releases into Early Access. In this Deep Dive we will be looking at the endgame Bounty system in Lootun.
Bounties are a form of endgame content that can be unlocked after reaching Ascendancy level 50. Bounties are short missions with randomised objectives that need to be completed in order to claim the Bounty reward.

At any given time you will have a choice of three different Bounties. You will be able to view the objectives, modifiers, and rewards for each Bounty in order to make a decision on which Bounty to add to your Bounty Storage.
Once a Bounty is placed into storage it can be run at any time and a new selection of three Bounties is generated. The Bounty storage can be used as a queue system for Bounties allowing your teams to progress through every Bounty you have stored.
[h3]Bounty Modifiers:[/h3]
Each Bounty will have a number of different modifiers. By default each Bounty will have a HP and Damage modifier for all Bounty monsters. In addition each Bounty will have 1 – 3 random modifiers based on the difficulty of the Bounty.
Bounty modifiers will augment the monsters found in the Bounty or reduce the effectiveness of your characters when attempting the Bounty.
[h3]Rewards[/h3]
Monsters slain in Bounties do not reward experience or loot, instead completing the Bounty will reward a large chunk of experience and some valuable item and material rewards.

[h3]Fame:[/h3]
Fame is obtained by completing Bounties and can be spent on Fame Passives. Fame Passives can be used to greatly increase the rewards provided by each Bounty.

[h3]Infamy:[/h3]
As you purchase Fame Passives your Infamy will grow, increasing the difficulty and rewards of each new Bounty mission. The higher the infamy level the more modifiers each Bounty will have and the greater the effect of each modifier.
As your Infamy level grows the number of rewards provided by each Bounty also increases.
At any point in time you may remove your Fame Passives and reclaim the Fame spent. Doing so will allow you to reduce the Infamy level of your new Bounties providing greater control over difficulty.
[h3]Favour:[/h3]
Favour is a new currency that is granted from completing Bounties. Favour is used for some Building Upgrades and can also be used to Reroll your current Bounty selection or Abandon an existing Bounty that you have stored.
[h3]Random Bounties:[/h3]
Random Bounty provides the option to send your team to clear randomised Bounty missions without the need to select and store Bounties.
The rewards for these missions will also be randomised and not known until the mission is complete, at which point the rewards will be automatically placed into your inventory (or salvaged depending on your Autosalvage setup). Failing a random Bounty will reroll the Bounty to a new one.
Random Bounties provide reduced material and currency rewards over selected Bounties but provide a useful way to gain passive rewards with minimal maintenance.
Bounties provide access to a new form of Item Upgrade: Paragon Levels. Each equipment item (barring Relics and Gems) can have up to 10 Paragon Levels. Each Paragon Level grants an additional Max attribute Rank for all attributes on the equipment meaning that a Paragon Level 10 item can have attributes up to Rank 20.

All Bounty equipment rewards have a chance to roll as Paragon. The chance of each item rolling as Paragon is based off the current Infamy level and your Fame Passives.
Salvaging a Paragon item will grant a number of Paragon Orbs depending on the Paragon Level of the item. Paragon orbs can be used to create Paragon items or upgrade the Paragon Level of existing Paragon items. In addition to salvaging, completing high Infamy Level Bounties will also reward a number of Paragon Orbs.
Thank you for reading this Deep Dive. Tomorrow I will be uploading a detailed Development Roadmap for Lootun.
As always feel free to leave any suggestions or comments here, or on the Discord or Subreddit.
Discord: https://discord.gg/KmpBY9g7j6
Subreddit: https://www.reddit.com/r/Lootun/
Bounties:
Bounties are a form of endgame content that can be unlocked after reaching Ascendancy level 50. Bounties are short missions with randomised objectives that need to be completed in order to claim the Bounty reward.

At any given time you will have a choice of three different Bounties. You will be able to view the objectives, modifiers, and rewards for each Bounty in order to make a decision on which Bounty to add to your Bounty Storage.
Once a Bounty is placed into storage it can be run at any time and a new selection of three Bounties is generated. The Bounty storage can be used as a queue system for Bounties allowing your teams to progress through every Bounty you have stored.
[h3]Bounty Modifiers:[/h3]
Each Bounty will have a number of different modifiers. By default each Bounty will have a HP and Damage modifier for all Bounty monsters. In addition each Bounty will have 1 – 3 random modifiers based on the difficulty of the Bounty.
Bounty modifiers will augment the monsters found in the Bounty or reduce the effectiveness of your characters when attempting the Bounty.
[h3]Rewards[/h3]
Monsters slain in Bounties do not reward experience or loot, instead completing the Bounty will reward a large chunk of experience and some valuable item and material rewards.



[h3]Fame:[/h3]
Fame is obtained by completing Bounties and can be spent on Fame Passives. Fame Passives can be used to greatly increase the rewards provided by each Bounty.

[h3]Infamy:[/h3]
As you purchase Fame Passives your Infamy will grow, increasing the difficulty and rewards of each new Bounty mission. The higher the infamy level the more modifiers each Bounty will have and the greater the effect of each modifier.
As your Infamy level grows the number of rewards provided by each Bounty also increases.
At any point in time you may remove your Fame Passives and reclaim the Fame spent. Doing so will allow you to reduce the Infamy level of your new Bounties providing greater control over difficulty.
[h3]Favour:[/h3]
Favour is a new currency that is granted from completing Bounties. Favour is used for some Building Upgrades and can also be used to Reroll your current Bounty selection or Abandon an existing Bounty that you have stored.
[h3]Random Bounties:[/h3]
Random Bounty provides the option to send your team to clear randomised Bounty missions without the need to select and store Bounties.
The rewards for these missions will also be randomised and not known until the mission is complete, at which point the rewards will be automatically placed into your inventory (or salvaged depending on your Autosalvage setup). Failing a random Bounty will reroll the Bounty to a new one.
Random Bounties provide reduced material and currency rewards over selected Bounties but provide a useful way to gain passive rewards with minimal maintenance.
Item Paragon Levels:
Bounties provide access to a new form of Item Upgrade: Paragon Levels. Each equipment item (barring Relics and Gems) can have up to 10 Paragon Levels. Each Paragon Level grants an additional Max attribute Rank for all attributes on the equipment meaning that a Paragon Level 10 item can have attributes up to Rank 20.



All Bounty equipment rewards have a chance to roll as Paragon. The chance of each item rolling as Paragon is based off the current Infamy level and your Fame Passives.
Salvaging a Paragon item will grant a number of Paragon Orbs depending on the Paragon Level of the item. Paragon orbs can be used to create Paragon items or upgrade the Paragon Level of existing Paragon items. In addition to salvaging, completing high Infamy Level Bounties will also reward a number of Paragon Orbs.
Wrap Up:
Thank you for reading this Deep Dive. Tomorrow I will be uploading a detailed Development Roadmap for Lootun.
As always feel free to leave any suggestions or comments here, or on the Discord or Subreddit.
Discord: https://discord.gg/KmpBY9g7j6
Subreddit: https://www.reddit.com/r/Lootun/