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Lootun 0.7 Preview: Ascendancy Rework

Greetings Everyone. Welcome to the first of a short series of previews for the upcoming 0.7 content update. In this preview I will cover the changes being made to Ascendancy Classes in 0.7.

[h2]Ascendancy Cooldowns:[/h2]
Currently each Ascendancy Class has a unique Ascendancy Cooldown. While these Cooldowns mean that each Ascendancy has something unique to it I felt that they were not very impactful in terms of either build design or in combat as they simply offered a temporary bonus to some attributes. In 0.7 Ascendancy Cooldowns will be removed and replaced with Ascendancy Powers.

[h2]Ascendancy Powers:[/h2]
Each Ascendancy Class now has it’s own Ascendancy Power which acts as a permanent passive effect for the Character.



[h2]Ascendancy Passives:[/h2]
In 0.7 you will still gain 1 Ascendancy passive point per level but they will be split among 2 different groups of passives:

[h3]Ascendancy Specific Passives:[/h3]
Each Ascendancy Class now has it’s own set of passives to choose from. These passives are typically more interesting than just providing flat attribute bonuses and are often based around the Ascendancy Power of the Class.



At Ascendancy level 50 you will have 10 passive points to spend on these Ascendancy Class specific passives with each passive having a max rank of 1.

Barbarian Passives Preview:



Assassin Passives Preview:



Archmage Passives Preview:



[h3]Generic Ascendancy Passives:[/h3]
In addition to the Ascendancy specific passives you will still have access to the attribute based Ascendancy passives that exist in the game currently along with 5 new attribute based passives.



At Ascendancy level 50 you will have 40 passive points to spend on these generic passives with each passive having a max rank of 4.

[h2]Ascendancy Relics:[/h2]
Finally, Ascendancy Relics are also being updated. The Ascension Bonus of each Relic will now provide the Ascendancy Power of the corresponding Ascendancy Class.



The Ascension Bonus of the equipped Relic stacks with the Ascendancy Power of the same Class by modifying the passive effect value. For example if you have an Assassin using an Assassin Relic your Poison effect will deal 30% Weapon Damage per Second instead of 15%.

Alternatively, as Ascendancy Relics no longer have Class requirements, you could choose to mix and match Ascendancy Powers. For example you could have an Assassin that also applies stack of Bleed when attacking by using a Barbarian Relic. Overall this should allow for more interesting build possibilities.

In addition to the Ascension change Ascendancy Relics have also had their attribute pool updated. The attributes that can roll on an Ascendancy Relic should now be more useful to a greater variety of builds and when combined with the reduced number of attributes in the pool should make finding powerful Relics much more frequent.

[h2]Wrap Up:[/h2]
That’s all for this preview, thank you for reading this far. I am very excited to get 0.7 out for release and am hoping to get a preview of the Agony Missions system out very soon.

As always feel free to leave any suggestions or comments here, or on the Discord or Subreddit.

Discord: https://discord.gg/KmpBY9g7j6
Subreddit: https://www.reddit.com/r/Lootun/