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Lootun 0.9.4

0.9.4 Changelog 30.11.23


[h2]General:[/h2]
  • Updated the description of the Lucid Sash bonus effect to better reflect how it functions.
  • Updated the description of the Stunned debuff when applied to a Raid Boss.
  • Added a new Advanced Setting to show the combat attack timers in seconds instead of percentage.
  • The Gem Storage has been renamed to the Item Vault and is unlocked by the new Item Vault Building Upgrade.
  • Players that have built the Gemcutter's Cabin Rank 3 prior to this update will automatically be granted the Item Vault Rank 1 unlocking the ability to store Gems within the Vault.
  • The Item Vault can be further upgrade to allow for the storage and filtering of Ascendancy Relics.

[h2]Balance:[/h2]
  • Merged the +Armour Rating and +Armour Rating % passives for Warrior.
  • Merged the +Evasion Rating and +Evasion Rating % passives for Ranger.
  • Merged the +Barrier and +Barrier Multiplier passives for Mage.

[h3]Damage Over Time Update:[/h3]
  • Damage Over Time effects can now critically strike by default.
  • Updated the Censure Enchant to grant +6% Ailment effect. (Was the ability for DoT's to crit).
  • Pin Down -> Critical Chance now grants +3% Critical Strike per rank (was +2%).
  • Gravedancer -> Critical Ailments now grants +10% Critical Chance and +25% Critical Damage to attacks that would apply a Bleed, Poison, or Ignite.
  • Introduced a new Class Passive that reduces the Duration of your DoT effects.

[h3]Gems Updates:[/h3]
  • Meteorites can now be Transmuted 1 time.
  • Imperial Stars, Heartstones, and Shifting Pearls can now be Transmuted 2 times.
  • Jewel of the Empire can now be Transmuted 3 times.
  • Added the Decaying Fragment, a new DoT Gem.
  • Cut Ruby now grants +5 Adaptive Damage (was +2) and +50% Damage (was +20%).
  • The Set Bonus for Cut Ruby now causes your Attacks to gain +1% Double Damage for each 10% of the targets remaining HP (was +4% Damage Multiplier).
  • Cut Opal now grants +300 Health (was +120) and +1% Healing Effectiveness (was +1.2 Health Regen).
  • Cut Opal now has a set bonus requirement of 5 (was 6).
  • The Set Bonus for Cut Opal now grants 2% Less Damage taken for each 10% of missing Max HP (was -5% Damage Taken).
  • Cut Peridot now additionally grants +1% Fate.
  • Cut Peridot now has a set bonus requirement of 4 (was 6).
  • The Set Bonus for Cut Peridot now grants a 10% chance when a Monster is slain to gain 5x the Gold drop (was +5% Fate).
  • Cut Amber now grants +50% Damage (was +25%).
  • The Set Bonus for Cut Amber now grants 8% More Attack Speed for 5 Seconds after using an Offensive Cooldown.
  • Polished Fang now grants +1% Critical Chance (was 0.1% Health Gain on Hit).
  • Polished Fang now has a set bonus requirement of 4 (was 5).
  • The Set Bonus for Polished Fang now causes your Critical Strikes to restore 1% Max HP (was +5% Critical Chance).
  • Cut Malachite now additionally grants +3% Critical Damage
  • The Set Bonus for Cut Malachite now causes your Attacks to gain +2% Critical Chance for each 10% of the targets remaining Max HP (was +25% Critical Damage).
  • Cut Sapphire now grants +30 All Resistance (was +30 Elemental and +30 Physical Resistance).
  • Cut Sapphire now has a set bonus requirement of 5 (was 6).
  • The Set Bonus for Cut Sapphire now grants 0.5% of your Max HP and Barrier as All Resistance (was +150 Melee, Ranged, and Magic Resistance).
  • Cut Amethyst now grants +10 Adaptive Damage (was +4) and +150% Damage (was +40%).
  • The Set Bonus for Cut Amethyst now grants +5 Mastery Levels for all Skills.
  • Elementstones now grant +400% to their respective element (was +200%).
  • Elementstones now additionally grant +25 Elemental Penetration.
  • The Set Bonus for Elementstones now grants 10% of your Elemental Resistances as Penetration (was +200% Elemental Damage and +200 Elemental Penetration).
  • Ferrous Core now additionally grants +25 Physical Penetration.
  • The Set Bonus for Ferrous Core now grants 10% of your Physical Resistances as Penetration (was +200 Physical Penetration).
  • Steel Prism now additionally grants +3% Increased Armour.
  • The Set Bonus for Steel Prism now causes you to deal 20% More Damage while a Shield is equipped.

[h2]Bug Fixes:[/h2]
  • Fixed a bug where Item Drop Toasts could be displayed for Items that were Auto Scrapped by the Gem Storage Filters.
  • Fixed a bug where Raid Mission Previews would not correctly highlight on hover.
  • Fixed a bug where the Prepare Mission Menu could be closed by clicking inside the Menu window.
  • Fixed a bug where attempting to Donate too many high value materials could cause the Donation Credit result to overflow.
  • Auto cast settings have been hidden on the Character Tactics menu until the relevant upgrades have been unlocked.