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Lootun 1.0 Update

The 1.0 Update is now live!

Please find the full update notes below:

1.0.0.18 Changelog 10.05.24


[h2]Major Changes:[/h2]
  • Introduced a new Task system that replaces the Ascendancy Challenges system. Tasks come in three types:
  • Primary Tasks: These act as the primary quest-line and guide you through the games content.
  • Secondary Tasks: These are low maintenance tasks that will be completed automatically through gameplay and provide bonus crafting materials.
  • Hunts: These are end game tasks that require you to clear specific content and will provide powerful rewards related to that content.
  • Added a 4th Class to the game; the Paladin.
  • Added 3 additional unlockable Character Slots.
  • Introduced Divine Augment Slots which can be used to add an additional Weapon, Armour, and Accessory Divine power to each Character.
  • Divine Augment Slots are unlocked by completing Bounties, Agony Missions and Faction Dungeons.
  • Introduced new Endgame Faction Passives to increase Material Storage Capacity, Divine drop chance and Luck.
  • The Endless Spires mission has been reworked into the new Endless Mode which can be unlocked after completing the Ancient Bastion.
  • Endless Mode missions grant access to new Enchants, Divine Items and Fated Augments to boost your Characters power.

[h2]General Polish:[/h2]
  • The Combat Menu will now display when a Character has not selected an Ascendancy Class.
  • Added an indicator to the Combat Menu to show the total amount of Loot obtained from the active Mission.
  • Updated the Ruby text display colour.
  • The Death Log now shows the time since each attack.
  • Added a Healing tab to the Damage Meter.
  • Added a new rolling backup system.
  • Added a new Advanced setting to save Character Death Logs to a file.
  • Added support for custom Language Files.
  • Updated the border colour of most Auras to be distinct from Curses. Auras are now displayed before Curses in the Buff list.
  • Quality of Life:
  • Added a Refill all Flasks button to the Flask Menu.
  • Characters now display their current Loadout number on the Prepare Mission Menu.
  • Added the ability to re-order Inventory Bags by right clicking the Bag Icon and selecting the "Move Bag Left" or "Move Bag Right" option.
  • The "Confirm Menu" keybind (Enter by default) can now be used to prepare the selected Mission or Store / Claim Rewards for a selected Bounty.
  • Added Keybinds to navigate between Characters on the Equipment, Passive, and Tactics Menus.
  • Learning a Recipe no longer requires a confirmation.
  • Removed the confirmation dialog when selecting an Ascendancy for a Character.
  • The Paragon, Nemesis and Enchanted inventory filters will now use an "OR" logical check instead of prioritising the Paragon status of an Item.

[h2]Glossary:[/h2]
  • Introduced a "Spoiler Mode" to the Glossary allowing you to view all entries regardless of your current Game progress.
  • The Glossary now displays the Tier for each Enchant.
  • The Monster Ability Glossary now lists when an ability is Unique.
  • Added a Right Click -> Open Glossary option for Equipment.
  • The Glossary entry for Maps now lists notable Item Drops.
  • Added a Stats page to the Settings Menu. Note that the Stats collected here are not retroactive.
  • Rare Profession Materials now list where to obtain them in the tooltip.

[h2]Upgrades:[/h2]
  • Each Rank of the Armoury now grants 2 Mission Team loadouts (was 1).
  • Reduced the T6 Material requirements for late game building upgrades.

[h2]Missions:[/h2]
  • The Ancient Bastion Mission is now located on the Factions Tab.
  • The Molten Menace Achievement has been moved the Factions Achievement tab.
  • Random Bounties now show their estimated Material Rewards.
  • Added a new Gauntlet Mission to challenge Raid bosses in sequence.
  • Slayer's Boon now additionally grants +5% Fate per stack.
  • Bonus Maps now grant a bonus to All Rewards.
  • Reduced the Expertise requirements to unlock the Edge of Reality to 5.

[h2]Blacksmith:[/h2]
  • Introduced a new craft "Infuse Equipment" which allows for Items to be Imbued using Imbuement charges gained from Scrapping Items.
  • Reworked the "Imprint Attributes" craft to allow you to Imprint Attributes onto an Item based on a preset Priority.
  • Added additional Bad Luck protection to the Randomise Nemesis Attributes and Reroll Nemesis Attributes Crafts.
  • The Randomise Attribute Ranks craft no longer requires upgrade cores.

[h2]Balance:[/h2]
  • Professions can now grant bonus Rare Materials from Tiers lower than the currently selected Tier.
  • Proc effects that deal Skill Damage will now be more accurately calculated, taking into account Skill passives that provide conditional damage.
  • Taunt effects will no longer overwrite active Taunts with a longer duration.
  • Disintegrate is now considered an Ailment.
  • Characters and Monsters can no longer Evade or Dodge attacks while Stunned.
  • Stun Immunity is now considered a Debuff when granting Attribute reductions.
  • The Damage dealt by each Wither stack is now capped at 1000.
  • Added the Auto Cast when Ally Stunned Character Tactic.
  • Introduced a new Auto Cast Tactic: "Buff Expired" which will auto cast Buff Skills when their Buff has expired.
  • Updated the default logic of the "Off Cooldown" Tactic to also cast Buff Skills off cooldown.
[h3]Attributes:[/h3]
  • Reduced the amount of Venom, Flare, and Maim granted by Passives and Items.
  • Venom has been reworked and will now cause enemy targets affected by Poison to deal Less Damage.
  • Flare has been reworked and will now cause enemy targets affected by Ignite to take More Damage.
  • Maim has been reworked and will now cause enemy targets affected by Bleed to have Less Attack Speed.
  • Block Chance is now capped at 100%.
  • Introduced an entropy system for Evasion Rating to reduce the randomness of the defence.
  • Buff Duration now modifies the duration of all Buffs granted by the caster instead of just the Buffs that are applied to the caster.
  • The Critical Avoidance class passive now grants +2.5% per rank (was +2%).
  • The Critical Defence class passive now grants +10% per rank (was +5%).
[h3]Enchants:[/h3]
  • Covet no longer grants a penality to Luck.
  • Covet can now be stacked.
  • Toxic now deals 50% Skill Damage (was 100% Weapon Damage).
  • Fury now grants 5% More Damage per Curse (was 3%).
  • The Rebound Enchant now deals Skill Damage instead of Physical Damage.
  • The Debuffs granted by the Vulnerable, Conflagrate, Rime, Fulminate and Esoteric Enchants have been merged into one Debuff. This Debuff counts as multiple Debuffs for the Helm of Command effect.
[h3]Warrior:[/h3]
  • Quick Slash -> Blazing Wound now grants 25% Ignite Conversion and 2% More Damage per rank.
  • Cleave -> Doublestrike is no longer exclusive with Frenzy and now grants a 2% chance per rank to hit 1 additional time.
  • Rend -> Haemophilia now scales up to 3 stacks of Bleed per rank (was 4).
  • Sunder -> Infuriating Assault now grants a 20% chance per rank to Taunt the target (was 5%).
  • Sunder -> Infuriating Assault now lasts 10 Seconds (was 3).
  • Taunting Blow now Taunts the target for 5 Seconds (was 3).
  • Slam -> Shatter Defence now reduces the targets Armour by 10% per rank (was 6%).
  • Slam -> Sub Zero now grants 4% More Damage per rank (was 2%).
  • Fire Arrow -> Burning Arrow now grants 20% Ignite Conversion and 2% More Damage per rank.
  • Fire Arrow -> Flammability now has a 4% chance to apply 2 stacks of Ignite per rank (was 20%).
  • Defensive Stance -> Critical Avoidance now grants +4% per Rank (was +20%).
  • Barbarian -> Lethal Renewal now restores 5% of Max HP (was 2)%.
  • Barbarian -> Blood Burst can now only proc once per Skill cast and has a damage cap of 300% Skill Damage.
  • Juggernaut -> First Strike now applies to the full first Skill used rather than the first hit.
  • Juggernaut -> Staggering Blow can now only be triggered by your damaging Skills and has a 2% chance (was 1%).
  • Juggernaut -> Off the Bench can now only be triggered by your damaging Skill casts and has a 3% chance (was 1%).
  • Juggernaut -> The HP sacrifice of Overextend now only applies once per Skill cast.
  • Warden -> Provoke now only applies to Skills and lasts 5 Seconds (was 3).
  • Warden -> Critical Renewal now removes all ailments.
[h3]Ranger:[/h3]
  • Poison Sting -> Deep Wounds now scales up to 3 stacks of Poison per rank (was 4).
  • Vigilance -> Threaten now always Taunts the target for 2 Seconds per rank.
  • Barrage now deals 120% Weapon Damage (was 90%).
  • Blade Flurry -> Potent Assault now grants 0.4% Double Damage per rank (was 0.8%).
  • Rain of Arrows -> Quick Reload no longer requires Rain of Arrows to deal the killing blow.
  • Crippling Poison -> Malignant Presence now grants 0.1% More Damage per rank (was 0.2%).
  • Assassin -> Necromancy now restores 5% of Max HP (was 2%).
  • Assassin -> Shroud now restores 5% of Max Barrier (was 2%).
  • Assassin -> Toxic Overload can now only proc once per Skill cast and has a damage cap of 300% Skill Damage.
  • Assassin -> Evasion Renewal now restores 3% of Max HP and Barrier (was 1%).
  • Marksman -> Renewed Focus now only removes Focus stacks if you are not already under the effect of Renewed Strength or Renewed Speed.
  • Renegade -> Provoke now only applies to Skills and lasts 5 Seconds (was 3).
  • Renegade -> Purging Rebuke now only removes a Stagger stack with each damaging Skill cast.
[h3]Mage:[/h3]
  • Fireball -> The Ignite granted by Flammability and Deepening Flames is now split when Forking Fire is active.
  • Fireball -> Engulfing Flames now grants 2% More Damage per rank (was 3%).
  • Fireball -> Electrical Fire now grants 2% More Damage per rank (was 3%).
  • Arcane Explosion -> Arcane Detonation now grants a 2% chance per rank to hit 1 additional time.
  • Frost Strike -> Frozen in Anger now always Taunts the target for 2 Seconds per rank.
  • Frost Strike -> Frozen in Anger now causes Taunted targets to deal 10% Less Damage.
  • Meteor -> Extinction now grants 10% More Damage per rank (was 6%).
  • Meteor -> Silent Strike now grants 6% More Damage per rank (was 4%).
  • Meteor -> Meteor Shower now grants a 3% chance per rank (was 2%).
  • Meteor -> Elemental Strength now grants 6% More Effectiveness per rank (was 5%).
  • Firestorm -> Self Sustain no longer requires Firestorm to deal the killing blow.
  • Arcane Torrent -> Potent Assault now grants 0.4% Double Damage per rank (was 0.8%).
  • Stasis -> Slow Reflexes now grants 0.1% More Damage per rank (was 0.2%).
  • Arcane Cloak now has a base cooldown of 40 Seconds and lasts 15 Seconds.
  • Arcane Cloak -> Arcane Safeguard now grants 4% Less Damage Taken per rank (was 2%).
  • Archmage -> Elemental Blast can now be caused by triggered Skills (from Thrash, Incinerate, etc.).
  • Archmage -> Elemental Blast now hits all targets struck by the Skill that caused it.
  • Archmage -> Elemental Blast now deals 75% Skill Damage (was 100%).
  • Archmage -> Elemental Barrier now restores 2.5% of your Max HP as Barrier (was 5%).
  • Archmage -> Elemental Nova now causes Elemental Blast to hit all targets, including ones not hit by the Skill that caused it (was 3 targets).
  • Archmage -> Elemental Aggression and Elemental Protection now provide 0.25 Seconds cooldown reduction (was 0.5 Seconds).
  • Archmage -> Elemental Invigoration now grants restores 5% of Max Barrier (was 10%).
  • Vizier -> Direct Skills now echo for 5% Skill Damage (was 10%).
  • Vizier -> Triggered Skills (from Thrash, Incinerate, etc.) can now Echo.
  • Battlemage -> Provoke now only applies to Skills and lasts 5 Seconds (was 3).
  • Battlemage -> Energy Blade now applies to all Attacks and no longer consumes Barrier.
  • Battlemage -> Emergency Shields now grants 50% Barrier (was 30%).
  • Battlemage -> Energy Protection now grants 20% Less Damage Taken (was 10%).
[h3]Faction:[/h3]
  • Nature's Blessing -> Nature's Mending now heals for 20% of Max HP (was 10%).
  • Nature's Blessing -> Nature's Strength now grants 5% More Damage (was 8%).
  • Nature's Blessing -> Nature's Agility now grants 5% More Attack Speed (was 8%).
  • Explosive Powder -> Explosive Vulnerability and Explosive Debilitation now provide their own debuff for 5 Seconds.
[h3]Items:[/h3]
  • Introduced a new Divine Drop from Heroic Raids.
  • Swiftblade now has a base Attack Time of 2 Seconds (was 2.2 Seconds).
  • Swiftblade now has a base min damage of 10 and base max damage of 14 (was 11 and 15).
  • Savage Flail now reduces the targets Armour by 5% per stack (was 2%) and can stack up to 10 times (was 15).
  • Wildfire Pauldrons now grant +1.5% Attack Speed per stack (was +1%).
  • Dwarven Handcannon now has a 50% chance to reduce the targets armour (was 35%).
  • Consuming Staff now grants 2% of your Max Barrier as Adaptive Damage (was 1.5%).
  • Consuming Staff now consumes 1% of your Max Barrier (was 1.5%).
  • Conduction Plate now deals Skill Damage instead of Lightning Damage.
  • Conduction Plate now deals 4% Skill Damage (was 12%).
  • Scorching Band can now only proc once per Skill cast and has a damage cap of 300% Skill Damage.
  • Helm of Command can now grant up to a max of 12% More Damage.
  • Toxic Bolter no longer requires a Physical Skill in order to apply a stack of Poison.
  • Obsidian Pendant now has a 50% chance to cause your attacks to ignore Resistances (was 30%).
  • Toxic Tunic now has a maximum of 15 stacks (was 20).
  • Scorched Bow, Frozen Codex, Glimpse, Mystic Edge, and Frozen Reaver now grant 30% More of their respective damage bonus (was 20%).
  • Demonic Barricade now causes you to take 5% More Damage (was 10%).
  • Chromatic Stone now grants 8% More Elemental Damage (was 10%).
  • Nomadic Runestone now grants 8% More Physical Damage (was 10%).
  • Hillstrider's Ambition now grants +15% Critical Damage per ailment (was +20%).
  • Ornate Warhorn now grants +2.5% Double Damage per ailment (was +3%).
  • Strategic Grips now grants -10% Critical Chance (was -20%).
  • The Steel Prism set bonus now grants 25% More Damage with a Shield equipped (was 20%).
  • Demonic Barricade now causes the wearer to be unaffected by Critical Strikes.
  • Curses applied by Malediction have been merged into one Buff.
[h3]Uniques:[/h3]
  • Chromatic bow now grants 100% More Damage from its effect (was 50%).
  • Chromatic bow now grants 30% More damage from its priority passives (was 20%).
  • Serpentstone now deals Skill damage instead of Physical Damage.
  • Serpentstone -> Poisonous Strike now grants 10% Damage (was 20%).
  • Serpentstone -> Extensive Poisoning now has a cap of 50 Poison stacks (was 100).
  • Warlords Signet -> Growing Rage now grants 30% More Damage (was 20%).
[h3]Monsters:[/h3]
  • Orc Raider's Hack ability now restores 5% of Max HP per hit (was 2%).
  • Warlord's Protection now grants 50% Damage Reduction.

[h2]Bug Fixes:[/h2]
  • Fixed a bug where the Boss Damage Attribute was not applying correctly.
  • Fixed a bug where Nature's Blessing -> Nature's Mending was healing for more than intended.
  • Fixed a bug where Nature's Blessing -> Nature's Renewal was not activating correctly.
  • Fixed a bug where the Molten Behemoth could spawn outside of the Ancient Bastion.
  • Fixed a bug where Barrage damage was not correctly being split.
  • Fixed a bug where comparing an Item would not show the Auto Scrap Type on the tooltip.
  • Fixed a bug where upgrading the Community Project to Rank 4 did not grant an Achievement.
  • Fixed a bug where the Empty Scrapper option would sometimes not correctly return Items to the Inventory.
  • Fixed a bug where Stagger stacks were not being saved correctly.
  • Fixed a bug where some Bag Icons were not being unlocked correctly.
  • Fixed a bug where Attack Speed Multiplier was not correctly affecting Monsters. Reduced the magnitude of the Monster Attack Speed modifier and increased the cast time of most Raid Abilities to compensate.
  • Fixed a bug where the unspent expertise passives indicator would not correctly update when allocating or unallocating passives.
  • Fixed a bug where Execute effects from Passives or Items could prevent Skills from triggering their on hit effects.
  • Fixed a bug where the Toxic enchant would only hit up to 3 targets.
  • Fixed a bug where the selected Bounty menu would be reset whenever a Bounty reward was claimed.
  • Fixed a bug where Locked Faction Dungeons would not provide an unlock hint.
  • Fixed a bug where Random Bounties were rewarding less Paragon Orbs than intended.
  • Fixed a bug where the Item Comparator would not correctly show the "Scrap Item" text when comparing an Ascendancy Relic.
  • Fixed a bug where the effect of Flurry Cloak was procing every Skill hit rather than every Skill cast.
  • Fixed a bug where Blade Flurry -> Flurry was granting 2 additional hits at Rank 5.
  • Fixed a bug where Blade Flurry -> Critical Chance was applying to all hits instead of only the first.
  • Fixed a bug where Blade Flurry -> Guillotine would not apply grant a damage bonus when the target was damaged to below 30% HP by the same Blade Flurry cast.
  • Fixed a bug where Stalker's Hood was not honouring the Dodge Chance cap.
  • Fixed a bug where Bulk Scrap would not work on Relics and Divine Items in the Vault.
  • The current attack time percentage is now preserved when a Character or Monster gains or loses Attack Speed.
  • Fixed a bug where a Characters Passives could appear to reset during Combat.
  • Fixed a bug where Malediction was unable to apply Curse of Weakness.
  • Fixed a bug where attributes granted by Stun or Stun Immunity were being applied twice.
  • Fixed a bug where Battlemage -> Energy Blade did not stack with other Adaptive Damage bonuses.
  • Fixed a bug where Cut Amethyst wasn't providing its bonus when using Band of Lapidary.
  • The Item Comparator will not longer recommend equipping a Class Relic if an Ascendancy Relic is already equipped.
  • Fixed a bug where the Select all Filters or Clear Filters option would not work for the Relic Vault.
  • Fixed a bug where the wrong Monsters could be targeted when using the Monster Health tactic.
  • Fixed a bug where some Items could become greyed out and uninteractable.
  • Fixed a bug where the heal from the Siphon Strength ability would not be reduced by the Necrotic Enchant.
  • Fixed a bug where the Refill a Flask achievement would sometimes not be granted.
  • Fixed a bug where Abyssal Cuffs would sometimes not correctly trigger an Offensive Cooldown.
  • Fixed a bug where the Item Vault would accept Relics and Divine Items before the tabs were unlocked.
  • Miscellaneous text fixes.