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Lootun 0.9.4

0.9.4 Changelog 30.11.23


[h2]General:[/h2]
  • Updated the description of the Lucid Sash bonus effect to better reflect how it functions.
  • Updated the description of the Stunned debuff when applied to a Raid Boss.
  • Added a new Advanced Setting to show the combat attack timers in seconds instead of percentage.
  • The Gem Storage has been renamed to the Item Vault and is unlocked by the new Item Vault Building Upgrade.
  • Players that have built the Gemcutter's Cabin Rank 3 prior to this update will automatically be granted the Item Vault Rank 1 unlocking the ability to store Gems within the Vault.
  • The Item Vault can be further upgrade to allow for the storage and filtering of Ascendancy Relics.

[h2]Balance:[/h2]
  • Merged the +Armour Rating and +Armour Rating % passives for Warrior.
  • Merged the +Evasion Rating and +Evasion Rating % passives for Ranger.
  • Merged the +Barrier and +Barrier Multiplier passives for Mage.

[h3]Damage Over Time Update:[/h3]
  • Damage Over Time effects can now critically strike by default.
  • Updated the Censure Enchant to grant +6% Ailment effect. (Was the ability for DoT's to crit).
  • Pin Down -> Critical Chance now grants +3% Critical Strike per rank (was +2%).
  • Gravedancer -> Critical Ailments now grants +10% Critical Chance and +25% Critical Damage to attacks that would apply a Bleed, Poison, or Ignite.
  • Introduced a new Class Passive that reduces the Duration of your DoT effects.

[h3]Gems Updates:[/h3]
  • Meteorites can now be Transmuted 1 time.
  • Imperial Stars, Heartstones, and Shifting Pearls can now be Transmuted 2 times.
  • Jewel of the Empire can now be Transmuted 3 times.
  • Added the Decaying Fragment, a new DoT Gem.
  • Cut Ruby now grants +5 Adaptive Damage (was +2) and +50% Damage (was +20%).
  • The Set Bonus for Cut Ruby now causes your Attacks to gain +1% Double Damage for each 10% of the targets remaining HP (was +4% Damage Multiplier).
  • Cut Opal now grants +300 Health (was +120) and +1% Healing Effectiveness (was +1.2 Health Regen).
  • Cut Opal now has a set bonus requirement of 5 (was 6).
  • The Set Bonus for Cut Opal now grants 2% Less Damage taken for each 10% of missing Max HP (was -5% Damage Taken).
  • Cut Peridot now additionally grants +1% Fate.
  • Cut Peridot now has a set bonus requirement of 4 (was 6).
  • The Set Bonus for Cut Peridot now grants a 10% chance when a Monster is slain to gain 5x the Gold drop (was +5% Fate).
  • Cut Amber now grants +50% Damage (was +25%).
  • The Set Bonus for Cut Amber now grants 8% More Attack Speed for 5 Seconds after using an Offensive Cooldown.
  • Polished Fang now grants +1% Critical Chance (was 0.1% Health Gain on Hit).
  • Polished Fang now has a set bonus requirement of 4 (was 5).
  • The Set Bonus for Polished Fang now causes your Critical Strikes to restore 1% Max HP (was +5% Critical Chance).
  • Cut Malachite now additionally grants +3% Critical Damage
  • The Set Bonus for Cut Malachite now causes your Attacks to gain +2% Critical Chance for each 10% of the targets remaining Max HP (was +25% Critical Damage).
  • Cut Sapphire now grants +30 All Resistance (was +30 Elemental and +30 Physical Resistance).
  • Cut Sapphire now has a set bonus requirement of 5 (was 6).
  • The Set Bonus for Cut Sapphire now grants 0.5% of your Max HP and Barrier as All Resistance (was +150 Melee, Ranged, and Magic Resistance).
  • Cut Amethyst now grants +10 Adaptive Damage (was +4) and +150% Damage (was +40%).
  • The Set Bonus for Cut Amethyst now grants +5 Mastery Levels for all Skills.
  • Elementstones now grant +400% to their respective element (was +200%).
  • Elementstones now additionally grant +25 Elemental Penetration.
  • The Set Bonus for Elementstones now grants 10% of your Elemental Resistances as Penetration (was +200% Elemental Damage and +200 Elemental Penetration).
  • Ferrous Core now additionally grants +25 Physical Penetration.
  • The Set Bonus for Ferrous Core now grants 10% of your Physical Resistances as Penetration (was +200 Physical Penetration).
  • Steel Prism now additionally grants +3% Increased Armour.
  • The Set Bonus for Steel Prism now causes you to deal 20% More Damage while a Shield is equipped.

[h2]Bug Fixes:[/h2]
  • Fixed a bug where Item Drop Toasts could be displayed for Items that were Auto Scrapped by the Gem Storage Filters.
  • Fixed a bug where Raid Mission Previews would not correctly highlight on hover.
  • Fixed a bug where the Prepare Mission Menu could be closed by clicking inside the Menu window.
  • Fixed a bug where attempting to Donate too many high value materials could cause the Donation Credit result to overflow.
  • Auto cast settings have been hidden on the Character Tactics menu until the relevant upgrades have been unlocked.

Lootun 0.9.3

0.9.3 Changelog 06.11.23


[h2]General:[/h2]
  • The Professions Menu will now show the materials gathered from the last harvest.
  • The Damage Meter now lists the number of times each Character has died during the current mission. This value includes deaths that trigger the Flask of Resurrection, the Rebirth Enchant, or other similar effects.

[h2]Quality of Life:[/h2]
  • Updated the Bounty Mission buttons on the Bounty Menu to represent the Rarity of the Monsters spawned, the Elemental Empowerment status and the Rarity of the Upgrade Cores rewarded by the mission.

[h2]Balance:[/h2]
  • Applying Shock or Chill to a target with a more powerful version already active will refresh the duration instead of replacing the debuff.

[h2]Bounties:[/h2]
  • Bounties now gain +500% Item Reward Quality per Infamy Level (Was +250%).
  • The Fame Passive – Luck now grants +300% Quality to Bounty Rewards per rank (was +250%).
  • The Fame passive – Fortune now grants +6% Quantity to Bounty Rewards per rank (Was +5%).
  • Removed the Fame and Material penalty from Random Bounties.
  • Monsters slain in Bounties can now grant Experience and drop Equipment.
  • Bounties that have the Magic / Rare / Nemesis modifier will always reward at least one relevant Special Item Drop.
  • Bounties that have the Physical / Fire / Cold / Lightning / Arcane Empowerment modifier will always reward at least one relevant Special Item Drop.
  • Most of the above changes will only apply to newly generated Bounties.

[h2]Agony Missions:[/h2]
  • Reward Chests from Agony Level 10 Missions can now contain the Elegant Quiver, Eldritch Artifact, Goliath's Crusher, and Barbed Shield.
  • Agony Reward Chests now have a 2% chance to contain a Soul Tool per Agony Level (was 1%).

[h2]Bug Fixes:[/h2]
  • Improved the Performance of the Scrap Result Menu.
  • Fixed a bug where Skills granted by Enchants could be added to the Damage Meter multiple times.
  • Fixed a bug where the Envy Enchant would not correctly grant the attributes of Stolen Buffs.

Lootun 0.9.2.6

0.9.2.6 Changelog 30.10.23


[h2]General:[/h2]
  • Flask Loadouts, Team Loadouts, and Raid Loadouts have been renamed to Flask Groups, Teams, and Raid Teams.

[h2]Balance:[/h2]
  • The Imbue Item craft can now be used on Relics.

[h2]Bug Fixes:[/h2]
  • Fixed a bug where the Smart Restart option was not functioning correctly.
  • Fixed a bug where the Scrap Keybind was ignoring the "Auto open Scrap Menu on Scrap" setting.

Lootun 0.9.2.4

0.9.2.4 Changelog 27.10.23


[h2]Bug Fixes:[/h2]
  • Fixed a bug where some damage meter items were not being saved and loaded correctly.
  • Fixed a bug where damage dealt by Ascendancy Relics would be added to the Damage Metered multiple times.
  • Fixed a bug where the Equip Item and Scrap Item keybinds would not work within the Gem Storage.
  • Fixed a bug where Item Keybinds would not interact with Tools.
  • Fixed a bug that would allow you perform the "Add Paragon Levels" craft on Relics despite it having no effect.

Lootun 0.9.2

0.9.2 Changelog 26.10.23


[h2]General:[/h2]
  • Updated the Luck entry in the Glossary to add information regarding Divine Items.
  • Misson Loadouts now display when one or more of the Characters are active in a Mission.
  • Added support for loading custom avatars from .jpg files.
  • When attempting to load a custom avatar the file explorer will now show the accepted image formats (.png and .jpg currently).
  • Added the ability to toggle the Damage Meter between the Current and Overall Combat modes.
  • Added a new Recovery stat to the Character Sheet which represents the amount of Effective HP restored every second.

[h2]Quality of Life:[/h2]
  • Ctrl + Left Clicking Equipment in the Glossary will now toggle the "Always Auto Scrap" setting.
  • Enchants can now be replaced without needing to first remove them.
  • Added the ability to generate an import / export code for a Characters Skill / Passive Setup on the Build Card Menu.
  • Introduced Basic Keybind Functionality and added a new Keybinds tab in the Settings Menu.

[h2]Bug Fixes:[/h2]
  • Fixed a bug where Accessories were unable to roll Ranged or Magic Damage.
  • Fixed a bug where Pistols were unable to roll Cold Damage.
  • Fixed a bug where allocating Faction Skills were granting all Attribute Bonuses even without the required reputation levels.
  • Fixed a bug where the same Character could be added to a team twice.
  • Fixed a bug with the Character Loadouts where a Character could end up dual wielding incompatible weapons.
  • Fixed a bug where each Characters Defence calculation was overvaluing the Health Multiplier attribute. Note that this will result in a reduction to the Defence value on the Character sheet but is a visual change only that does not impact the game balance.