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Lootun News

Lootun 0.6.6 Update Notes

[h2]General:[/h2]
  • Offensive Cooldowns now also show the Damage Type tag of the currently equipped Weapon to better demonstrate that they inherit the Weapon Damage Type.
  • Enchants are now sorted in alphabetical order in the Crafting Menu.
  • When using the Bounty Queue your team now moves instantly to the next Bounty.
  • When using the Bounty Queue your team will begin running Random Bounties when there are no stored Bounties to run.
  • Added a new page to the Glossary Menu that will store each Tutorial hint you have unlocked.

[h2]Quality of Life:[/h2]
  • Added support for searching multiple terms at once, this can be done by separating each search term with a '+'. For example "attack speed+critical damage" will search for items with Attack Speed or Critical Damage.
  • Added an "Add to Scrapper" button to the Nemesis Infusion craft window. This button only shows when the active item is Nemesis and not equipped.
  • Added a new rank to the Gemcutter's Cabin that grants the ability to have sockets automatically crafted on to an item when it is equipped, should you have the necessary materials.

[h2]Balance:[/h2]
  • Reduced the number of Rare farming materials required in order to upgrade Advanced Flasks and added an additional cost of basic farming materials.
  • Rend now has an attack time of 100% (was 120%).
  • Rend – Increased Duration has been reworked into "Bleed Out" which provides +6% Weapon damage per rank in addition to 0.4 Seconds duration.

[h2]Bug Fixes:[/h2]
  • Fixed a bug where Thunderbolt – Lightning Coil was granting Attack Speed instead of Attack Speed Multiplier.
  • Fixed a bug where Mainhand weapons were considered to be 2Handed by the Item Comparator.
  • Fixed a bug with refreshing buffs that could cause character attributes to become negative.
  • Fixed a bug where the Auto Refill mode of a flask was not resetting correctly resulting in a loss of herbs when returning to main menu and reloading a save.
  • Fixed a bug where the Passive menu would display behind the Combat Pause Menu.
  • Fixed a bug where purchasing a new bag would not unlock the next bag.
  • Fixed a bug where the Master Crafter achievement was granting 10% luck for rank 3 instead of 1%.
  • Fixed a bug where "Always Scrap" glossary settings were not being reset between saves.
  • Fixed a bug where the same Bounty could be run twice under certain conditions.
  • Fixed a bug where Prismatic Barrier was not granting the correct amount of Barrier Regen.
  • Miscellaneous text fixes.

[h2]Upcoming Endless Spire Changes:[/h2]
I just wanted to give a heads up regarding a slight rework to the Endless Spires mission that will take place in the next patch (0.6.7). This is not the rework that will be included in the 1.0 Update but instead some small changes to make the game mode slightly more balanced / less tedious to scale.

[h3]This rework will involve:[/h3]
  • Reducing the maximum floor level to 999 (currently 9999).
  • Increasing the rate that monster HP scales with each floor.
  • Increasing the rate that monster Damage scales with each floor.
  • Increasing the amount of Luck granted for clearing each floor.
  • Introducing a new checkpoint system allowing you to start your progress at certain levels once you have reached them at least once.

As a consequence of this rework any active Endless Spires missions will be cancelled and the "Max Consecutive Completions" stats for Endless Spires will be reset when 0.6.7 Releases.

Lootun 0.6.5 Update Notes

[h2]General:[/h2]
  • Added the ability to Lock and Unlock the contents of an inventory bag.
  • Tools will now show their Autosalvage Type in the item tooltip.
  • Item tooltips will now show the maximum number of sockets that an item can have (if it can have any).
  • Updated the Icon for the Scrapper.
  • Added information to the glossary and character sheet regarding Barriers 50% of Max HP cap.

[h2]Quality of Life:[/h2]
  • The Item Comparator has been reworked to display each characters information within their own row.
  • Displays have been added to the Item Comparator for the currently equipped items. Right Clicking these display will allow for the equipped items to be locked / unlocked.
  • Introduced a new toggle on the Item Comparator menu that can be used to hide a character from the Comparator.
  • Introduced a new toggle on the Item Comparator that can be used to allow a character to ignore 2 Handed weapons.
  • Introduced a new Equip Preference "All Positive" that requires both the Damage and Defence comparison to be positive for an item to be equipped.
  • Added the ability to Right Click the local bag icon for each inventory bag to gain access to the bag options.
  • Added more interaction buttons for each Inventory bag to provide quick access to useful functions.
  • Added the ability to set a maximum Paragon Level for the Auto-scrapper allowing you to auto-scrap low Paragon Level items.
  • Added the ability to set a maximum Paragon Level for the Bulk Scrap tool allowing you to place all items below a certain Paragon Level into the Scrapper.
  • Added a setting to the Bounty Menu allowing you to fade out Item Rewards below a selected Paragon Level.

[h2]Balance:[/h2]
  • Quick Slash – Flurry now has a 10 Second duration.
  • Significantly increased the amount of material rewards and Fame granted by Random Bounties.
  • The Nemesis Chance bounty passive now grants a 0.5% chance per rank for each bounty equipment reward to be Nemesis in addition to it's standard bonus.

[h2]Bug Fixes:[/h2]
  • Fixed a bug where Monsters or Characters that die to health degeneration would not correctly trigger their on death effects.
  • Fixed a bug where the Goblin Mage would appear in the Glossary Menu before the Orc Chieftain.
  • Fixed a bug where Repair and Photosynthesis could cause the Boss to become stuck at high Endless Spire levels.
  • Fixed a bug with the Bulk Scrap menu where selected attributes did not reset when reloading a save.
  • Fixed a bug where loading a save with active combat would grant double Flask effect.
  • Fixed a bug causing the Ascendancy Challenge menu to be empty after completing Ascendancy Challenge 50.
  • Fixed a bug where reaching a new Mastery level for a default attack would not update the average damage calculation on the character stat sheet.
  • Fixed a bug where the Chill effect from Bounties was providing a positive attack speed value instead of a negative one.
  • Fixed a rare bug where buffs could sometimes be removed twice during combat resulting in negative attribute values.
  • Fixed a bug where Barrier could go beyond it's cap of 50% of Max HP without the Purpose enchant.
  • Fixed a bug where Auto-scrapped Tools were not granting the level appropriate Rarity Cores.

Lootun 0.6.4 Update Notes

[h2]General:[/h2]
  • Unlearning an Ascendancy Class will now cause the Unequipped Ascendancy Relic to be Locked in order to prevent accidental scrapping.
  • Flasks now list their chance not to consume charges in their description.
  • The Mission menu will now indicate which missions have unspent expertise passive points.
  • Added a new setting to the Prepare Mission Menu that allows for the duration of the mission restart timer to be customized.
  • Updated the text of the "+ Rare Resource on Harvest" attribute for tools to better indicate that it will only grant extra rare resources when procing a rare harvest.
  • Added additional save file protections.
  • Updated the Damage Meter to provide the option to toggle overkill damage and display DPS instead of damage. It is required to reset the damage meter in order for this functionality to work correctly.

[h2]Balance:[/h2]
  • Ancient Reliquary Rank 1 will now unlock two additional mission expertise upgrades:
    • A single point passive that will disable the ability for a Treasure Dummy to spawn.
    • A 5 point passive that will provide +0.1% chance for a Treasure Dummy to spawn per rank.

[h2]Bug Fixes:[/h2]
  • Fixed a crash that could occur when loading a save file with an active Endless Spires run.
  • Fixed a text issue where Ancient Reliquary Rank 1 incorrectly stated that it granted a 0.1% chance for a Treasure Dummy to spawn instead of 0.5%.
  • Fixed a bug where the Material Master achievement could be granted too early.
  • Fixed a bug where Execute Damage was not being added to the Damage Meter.
  • Fixed a bug where the Flask capacity currency cost was not being updated correctly.
  • Fixed a bug where Triple damage was being undervalued by the damage comparison.
  • Fixed a bug where the Upgrade Attribute craft would show the wrong result text.
  • Fixed a bug where the Necrotic enchant would not refresh after reaching 90 stacks.
  • Fixed a bug where ending a mission would not update the Mission preview order which could cause the mission slots to change order after a reload.
  • Miscellaneous text fixes.

Lootun 0.6.3 Update Notes

[h2]General:[/h2]
  • Added the ability to toggle Tools to be "Always Scrapped" in the Glossary Menu.
  • The Health Regen value shown in the Character stat sheet now takes into account the active Healing Effectiveness of the character.
  • Added an item tooltip display for the Autoscrap Type of each item.
  • Added rarity backgrounds for Gems and Materials in the Glossary.
  • Added the material tier prefix to each Profession gathering option.
  • Updated the Ascendancy Challenge hint text to include character level where required.

[h2]Balance:[/h2]
  • Increased the amount of Armour Penetration available from Ascendancy Passives and Relics.
  • Flask of Elements has been renamed to Flask of Abrasion and now grants Physical Penetration in addition to Elemental Penetration.
  • Debuff duration will now reduce the total damage dealt by Bleed, Poison, Ignite and Stagger.

[h2]Quality of Life:[/h2]
  • Added the option to Scrap Items in the Item Comparator and a new setting to set Scrap Item to be the default behaviour. Scrapping Items via this method will place the item into the Scrapper. Locked Items will not be placed into the Scrapper.

[h2]Bug Fixes:[/h2]
  • Fixed a crash when loading a character with the Determination buff.
  • Fixed a bug where the "Replace Worst" option for Tools would not show up if both tools had the same stats (but different item levels).
  • Fixed a bug where the Auto Open Reward bags setting would show on first load.
  • Fixed a bug where Meteor – Silent Strike was causing Meteor to deal much more damage than intended to targets above 80% HP.
  • Fixed a bug where Class Relics would sometimes not be auto salvaged correctly.
  • Fixed a rare bug with the Transmute Attributes craft that could allow a defensive / utility attribute to be changed to an offensive attribute.
  • Miscellaneous text fixes.

Lootun 0.6.2 Update Notes

[h2]General:[/h2]
  • Material Tier information has been added to the "Salvaging" page in the Game Mechanics Glossary.
  • Updated the Skill Effect info for Rend and Poison Sting to better demonstrate that both Skills apply their Damage as Damage Over Time effects.
  • Added info to the Critical Strike glossary entry indicating that Damage Over Time abilities cannot Critically hit by default.
  • Introduced tutorials for Material Donation, the Material Storage and the Community Upgrades.
  • Added a warning message when attempting to purchase a Community Upgrade Passive without the required amount of Donation Credits.
  • Added a red outline for materials that have reached max capacity in the Material Storage Menu.
  • Introduced a number of additional bag icons.
  • Added a new Max Consecutive Completions stat for each Map. This can be tracked in the Glossary Menu under each Map. Note that this stat is not retroactive.

[h2]Quality of Life:[/h2]
  • Added the ability to search for equipment by Bonus Attribute in the Glossary.
  • Added a toggle in the crafting menu for "Max Sockets".

[h2]Balance:[/h2]
  • Vigilance – Threaten now grants a 20% chance to Taunt the target per rank (Was 10%).
  • Frost Strike – Frozen in Anger now grants a 20% chance to Taunt the target per rank (Was 10%).
  • Firestone, Coldstone, Lightningstone and Arcanestone have had their damage bonus increased to 200% (Was 100%) and Set Bonus increased to 150 Elemental Penetration (Was 100).
  • Steel Prism has had it's Armour Penetration bonus increased to 150 (Was 75).
  • Introduced a new Fine Gem – Ferrous Core that provides a bonus to Physical Damage and Physical Penetration.
  • Increased the amount of Armour Penetration granted by Sundown, Dragonforged Claws and Bludger

[h2]Bug Fixes:[/h2]
  • Fixed a bug preventing Recipe groups from being expanded or collapsed.
  • Fixed a bug where Snipe – Frozen Salvo was not correctly converting the damage type to Cold..
  • Fixed a bug where Berserker Rage – Bloodthirst had no effect.
  • Fixed a typo with the Goblin Camp Hero Achievement.
  • Fixed the description for the Frigid Wastelands Hero Achievement.
  • Fixed a bug where Transmute attribute would cause an items attribute list to become out of order.
  • Fixed a bug where the Crafting Menu was not correctly remembering the last used Modification Recipe when accessed from "Upgrade".
  • Fixed a bug where "+X Gold Last Harvest" Would show on the Profession Menu at 0.
  • Fixed a bug with the "Replace Worst" option for Tools.