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Lootun 0.7 Agony Update

The 0.7 Agony Update is now live! This update features new Endgame content, new Items to hunt for, new Item Upgrade Crafts, a complete rework of the Ascendancy System and much more! Please find the full update notes below:

0.7.0.10 Changelog 30.12.22


[h2]General:[/h2]
  • Updated the base resolution of the game to 16:9. Many menus have been reworked to accommodate this new resolution.
  • Increased the resolution of most graphical assets.
  • Introduced a new Glossary Page for Damage Types.
  • Health and Barrier Regen now display the appropriate values when using the Devotion Enchant.
  • Introduce a new Settings Tab for Advanced Settings.
  • Added a new Advanced Setting: "Always show all Character Stats" which, when enabled, will show all character stats including those at 0.3
  • References to "Salvaging" have been replaced with "Scrapping".

[h2]Optimization:[/h2]
  • Improved the Performance of most Scrolling Menus.

[h2]Quality of Life:[/h2]
  • Added a "Max Paragon Level" setting for the Add Paragon Levels craft.
  • When crafting Equipment at the Blacksmith you will now see a preview of the Bonus Attribute for the selected Item.
  • When crafting Gems at the Blacksmith you will now see a preview of the Attributes for the selected Gem.
  • Dragging an Item over the next bag Inventory button will cause the next bag to be loaded.
  • Introduced new Inventory Bag filters for Weapons, Armour, Accessories, and Offhands.
  • Added search support for Armour sub class (Light, Medium, Heavy) to the Inventory and Glossary.

[h2]New Content:[/h2]
  • New endgame content system: Agony Missions.
  • 60 New Items to find.
  • New Enchants.
  • New Attributes.
  • New Tools.
  • New Building Upgrades & Crafts to unlock.
  • New Achievements.

[h2]Ascendancy Rework:[/h2]
  • Removed Ascendancy Cooldowns and their associated Passives.
  • Each Ascendancy Class now has it's own unique passive effect.
  • Split Ascendancy Passives between Generic Ascendancy Passives and Ascendancy Specific Passives.
  • Introduced new Generic Ascendancy Passives to replace the removed Ascendancy Cooldown Passives.
  • Introduced new Ascendancy Specific Passives for each Ascendancy Class.

[h2]Ascendancy Relics:[/h2]
  • Ascendancy Relics now have new Ascendancy Bonuses matching those of the Ascendancy Classes.
  • Ascendancy Relics no longer have an Ascendancy Class requirement to equip.
  • The Ascendancy Relics attribute pool has been updated and standardised. It should now be slightly easier to get a Relic with the exact attribute that you want.

[h2]Balance:[/h2]
  • The Mine, Forest, and Farm Rank 6 Upgrade now grants an additional Worker Slot.
  • Blacksmith Ranks 4 and 5 now grant the ability to Craft Legendary and Mythical Rarity Equipment.
  • Ancient Reliquary no longer requires Uncommon Runes or Glyphs.
  • Increased the rate that the Gold Per Harvest attribute scales with Item Level.
  • Iron Skin now has a duration of 6 Seconds (was 8).
  • Iron Skin can now only trigger once every 0.5 Seconds.
  • Iron Skin can now be dodged / evaded.
  • Changes in Max HP during combat now preserve the HP Percentage.
[h3]Attributes:[/h3]
  • All sources of Damage Over Time % have been increased by 50%.
  • Increased Barrier is now Barrier Multiplier and each source multiplicatively increases your maximum Barrier.
  • Mage and Ascendancy Increased Barrier Passives now grant 20% More Barrier at max rank (was 10%).
  • The effect of Chill is now multiplicative with other sources of Attack Speed.
  • Relics now grant +15 Armour Per Level (Was +10).
  • Relics now grant +15 Barrier Per Level (Was +8).
[h3]Bounties:[/h3]
  • Each Infamy Level now grants Bounty Monsters 60% More Health (Was 40%).
  • Reduced the intensity of most Bounty Modifiers.
  • Introduced a new Minimum Paragon Level which is 5 levels below the Max available for each Bounty. For example Infamy Level 8 Bounties will now grant a Minimum Paragon Level of 3. This will only apply to Bounties created from 0.7 onwards.
  • The Base Paragon Upgrade Chance for Bounties is now 5% (Was 10%).
  • The Paragon Upgrade Chance granted by each Paragon Level passive rank is now 2.5% (was 3%).
[h3]Items:[/h3]
  • Emperor's Blessing, Fortitude, Strength and Doubt now scrap into Lead Bars.
  • Pathfinder Pads now grants +5% Stagger (Was +10%).
  • Tattered Wings now grants +4% Dodge Chance (Was +6%).
  • Dragon Band now grants +15% Healing Effectiveness (Was +30%).
  • Guide to the Abyss now grants +210 Elemental Penetration at Level 150 (Was +315).
  • Firestone Shiv now grants +315 Fire Penetration at Level 150 (Was +210).
  • Dragonforged Spellblade now grants +840 Armour Penetration at Level 150 (Was 210 Elemental Penetration).
  • Thunder Crash now grants +315 Lightning Penetration at Level 150 (Was +210).
  • Arcane Ritual Staff now grants + 630 Arcane Penetration at Level 150 (Was +420).
  • Blizzard Staff now grants + 630 Cold Penetration at Level 150 (Was +420).
  • Bear Claw now grants + 1452% Damage Over Time at Level 150 (Was +968%).
  • Envenom now grants +5% Ailment effect at Level 150 (Was +1210% Damage Over Time).
  • Honed Bow now grants +315 Physical Penetration at Level 150 (Was +210).
  • Cleaver now grants +4% Critical Chance at Level 150 (Was +968% Physical Damage).
  • Frost Sting now grants +315 Cold Penetration at Level 150 (Was +968% Cold Damage).
  • Plague Staff now grants +2904% Damage Over Time at Level 150 (Was +2420%).
[h3]Enchants:[/h3]
  • Endure now grants +10% Stagger (Was +20%).
  • Censure now grants -10% Critical Chance in addition to allowing DoT's to Critically hit
  • Purpose now grants 50% More Barrier (Was +200% Increased Barrier).
  • Defiance now has an internal cooldown.

[h2]Bug Fixes:[/h2]
[h3]General:[/h3]
  • Fixed a bug where the Flask Auto Refill option was sometimes available without the required upgrade.
  • Fixed a bug where stacking Chests would cause the Tooltip to be hidden.
  • Fixed a bug where Gems with fixed Item Levels would sometimes now be correctly Auto Scrapped.
  • Fixed a bug where some Attributes that can be granted by other Attributes were not updating in the Character Stat Sheet correctly. (For example Bleed Avoidance from Ailment Avoidance).
  • Fixed a rare bug where attack progress could become negative.
  • Fixed a bug where Resetting the Damage Meter could cause some of the Damage Meter bars to become transparent.
  • Fixed an issue where the Gold cost of Shattering or Donating materials could overflow.
  • Fixed a bug where the Treasure Dummy would always spawn at the starting Monster Level in Endless Spires.
  • Fixed a bug where crafting Tools would not consume Materials or Gold.
  • Fixed a bug where the Auto Bag Open options were available without the required upgrade.
  • Fixed a bug where the Loadout Rename button could not be clicked after unlocking a new Loadout.
  • The Upgrade Item Attributes Craft now shows the correct material cost when the "Max Attribute Rank" and "Upgrade All Attributes" options are enabled.
  • Fixed a bug where sorting Reward Chests by Item Level could cause them to become out of sync in the Inventory.
  • Miscellaneous text fixes.
[h3]Skills:[/h3]
  • Fixed a bug where Earthquake and Armour Break were not correctly using the damage type of the Equipped Weapon.
  • Fixed a bug where the Ignite dealt by the Monster Ability Explosive Shot did not have the DoT damage tag.
  • Fixed a bug where Sunder – Sweeping Blow would not trigger below Rank 5.
  • Fixed a bug where Fireball – Spell Echo was not triggering correctly.
  • Fireball – Forking Fire now correctly causes Fireball to deal Area Damage.

Lootun 0.7 Beta Release

I am pleased to announce that the Beta for the 0.7 Update has now been released! Please find below information on how to access the Beta alongside the 0.7 Changelog.

Beta Information:

The 0.7 Beta is content complete however you may experience bugs or balance issues. I anticipate that the beta will run for around 2 weeks before 0.7 is fully released.

[h2]Save Data:[/h2]
The Beta will make use of your current Save Data and any progress you make during the Beta will be carried forward to the full release. Due to this you will be unable to play the beta and then return to the live version of the game (0.6.7) with the same save file. If you intend to play the Beta I strongly recommend that you create a backup of your save data.

Save data can be found at: C:\Users\USERNAME\AppData\Local\Lootun

Alternatively you can create a backup of your save data in-game by using the Export Save button and then importing your save data into a new save slot.

The Lootun Beta also introduces a number of new in-game Achievements for the new content. Once 0.7 is fully released these Achievements will be added to Steam and any you have obtained in game will be automatically granted upon loading your save data.

[h2]Beta Access:[/h2]
You can gain access to the Beta through Steam. To do so, locate Lootun in your library -> Right Click -> Properties… -> Betas -> Enter the code “LootunBetaTest” and select the 0.7 Beta option from the list.

[h2]Beta Feedback:[/h2]
I have setup a new discussion forum for Beta feedback which can be found here:
https://steamcommunity.com/app/1960270/discussions/1/

Additionally you can provide feedback or suggestions on Discord at: https://discord.gg/KmpBY9g7j6


0.7.0 Changelog 13.12.22


[h2]General:[/h2]
  • Updated the base resolution of the game to 16:9. Many menus have been reworked to accommodate this new resolution.
  • Increased the resolution of most graphical assets.
  • Introduced a new Glossary Page for Damage Types.
  • Health and Barrier Regen now display the appropriate values when using the Devotion Enchant.
  • Introduce a new Settings Tab for Advanced Settings.
  • Added a new Advanced Setting: "Always show all Character Stats" which, when enabled, will show all character stats including those at 0.

[h2]Optimization:[/h2]
  • Improved the Performance of most Scrolling Menus.

[h2]Quality of Life:[/h2]
  • Added a "Max Paragon Level" setting for the Add Paragon Levels craft.
  • When crafting Equipment at the Blacksmith you will now see a preview of the Bonus Attribute for the selected Item.
  • When crafting Gems at the Blacksmith you will now see a preview of the Attributes for the selected Gem.
  • Dragging an Item over the next bag Inventory button will cause the next bag to be loaded.
  • Introduced new Inventory Bag filters for Weapons, Armour, Accessories, and Offhands.
  • Added search support for Armour sub class (Light, Medium, Heavy) to the Inventory and Glossary.

[h2]New Content:[/h2]
  • New endgame content system: Agony Missions.
  • 60 New Items to find.
  • New Enchants.
  • New Attributes.
  • New Tools.
  • New Building Upgrades & Crafts to unlock.
  • New Achievements.

[h2]Ascendancy Rework:[/h2]
  • Removed Ascendancy Cooldowns and their associated Passives.
  • Each Ascendancy Class now has it's own unique passive effect.
  • Split Ascendancy Passives between Generic Ascendancy Passives and Ascendancy Specific Passives.
  • Introduced new Generic Ascendancy Passives to replace the removed Ascendancy Cooldown Passives.
  • Introduced new Ascendancy Specific Passives for each Ascendancy Class.

[h3]Ascendancy Relics:[/h3]
  • Ascendancy Relics now have new Ascendancy Bonuses matching those of the Ascendancy Classes.
  • Ascendancy Relics no longer have an Ascendancy Class requirement to equip.
  • The Ascendancy Relics attribute pool has been updated and standardised. It should now be slightly easier to get a Relic with the exact attribute that you want.

[h2]Balance:[/h2]
  • The Mine, Forest, and Farm Rank 6 Upgrade now grants an additional Worker Slot.
  • Increased the rate that the Gold Per Harvest attribute scales with Item Level.
  • Iron Skin now has a duration of 6 Seconds (was 8).
  • Iron Skin can now only trigger once every 0.5 Seconds.
  • Iron Skin can now be dodged / evaded.

[h3]Attributes:[/h3]
  • All sources of Damage Over Time % have been increased by up to 50%.
  • Increased Barrier is now Barrier Multiplier and each source multiplicatively increases your maximum Barrier.
  • Mage and Ascendancy Increased Barrier Passives now grant 20% More Barrier at max rank (was 10%).
  • The effect of Chill is now multiplicative with other sources of Attack Speed.
  • Relics now grant +15 Armour Per Level (Was +10).
  • Relics now grant +15 Barrier Per Level (Was +8).

[h3]Bounties:[/h3]
  • Each Infamy Level now grants Bounty Monsters 60% More Health (Was 40%).
  • Reduced the intensity of most other Bounty Modifiers.
  • Introduced a new Minimum Paragon Level which is 5 levels below the Max available for each Bounty. For example Infamy Level 8 Bounties will now grant a Minimum Paragon Level of 3. This will only apply to Bounties created from 0.7 onwards.
  • The Base Paragon Upgrade Chance for Bounties is now 5% (Was 10%).
  • The Paragon Upgrade Chance granted by each Paragon Level passive rank is now 2.5% (was 3%).

[h3]Items:[/h3]
  • Pathfinder Pads now grants +5% Stagger (Was +10%).
  • Tattered Wings now grants +4% Dodge Chance (Was +6%).
  • Dragon Band now grants +15% Healing Effectiveness (Was +30%).
  • Guide to the Abyss now grants +210 Elemental Penetration at Level 150 (Was +315).
  • Firestone Shiv now grants +315 Fire Penetration at Level 150 (Was +210).
  • Dragonforged Spellblade now grants +840 Armour Penetration at Level 150 (Was 210 Elemental Penetration).
  • Thunder Crash now grants +315 Lightning Penetration at Level 150 (Was +210).
  • Arcane Ritual Staff now grants + 630 Arcane Penetration at Level 150 (Was +420).
  • Blizzard Staff now grants + 630 Cold Penetration at Level 150 (Was +420).
  • Bear Claw now grants + 1452% Damage Over Time at Level 150 (Was +968%).
  • Envenom now grants +5% Ailment effect at Level 150 (Was +1210% Damage Over Time).
  • Honed Bow now grants +315 Physical Penetration at Level 150 (Was +210).
  • Cleaver now grants +4% Critical Chance at Level 150 (Was +968% Physical Damage).
  • Frost Sting now grants +315 Cold Penetration at Level 150 (Was +968% Cold Damage).
  • Plague Staff now grants +2904% Damage Over Time at Level 150 (Was +2420%).

[h3]Enchants:[/h3]
  • Endure now grants +10% Stagger (Was +20%).
  • Censure now grants -10% Critical Chance in addition to allowing DoTs to Critically hit
  • Purpose now grants 50% More Barrier (Was +200% Increased Barrier).
  • Defiance now has an internal cooldown.

[h2]Bug Fixes:[/h2]
  • Fixed a bug where the Flask Auto Refill option was sometimes available without the required upgrade.
  • Fixed a bug where stacking Chests would cause the Tooltip to be hidden.
  • Fixed a bug where Gems with fixed Item Levels would sometimes now be correctly Auto Scrapped.
  • Fixed a bug where some Attributes that can be granted by other Attributes were not updating in the Character Stat Sheet correctly. (For example Bleed Avoidance from Ailment Avoidance).
  • Fixed a rare bug where attack progress could become negative.
  • Fixed a bug where Resetting the Damage Meter could cause some of the Damage Meter bars to become transparent.
  • Fixed an issue where the Gold cost of Shattering or Donating materials could overflow.
  • Miscellaneous text fixes.

[h3]Skills:[/h3]
  • Fixed a bug where Earthquake and Armour Break were not correctly using the damage type of the Equipped Weapon.
  • Fixed a bug where the Ignite dealt by the Monster Ability Explosive Shot did not have the DoT damage tag.
  • Fixed a bug where Sunder – Sweeping Blow would not trigger below Rank 5.
  • Fixed a bug where Fireball – Spell Echo was not triggering correctly.

Lootun 0.7 Preview: Agony Missions

Greetings Everyone. Welcome to another preview for the 0.7 content update. In this preview I will be going over the basics for the new endgame system: Agony Missions.

Agony Missions:

Agony Missions can be unlocked after you have made some progression through the Bounty system and are intended to be run alongside the Bounty system initially, before vastly out scaling the Bounty system in terms of both Difficulty and Rewards as you reach the later Agony Levels.

[h2]Map Modifiers:[/h2]
In order to run an Agony Mission you will first need to apply a Map Modifier to it, once you have done so you may run the Agony Mission as many times as you like. As you progress through the Agony system you will gain access to more Map Modifiers allowing you to greatly increase the difficulty and rewards granted by each Mission.



[h2]Agony Levels:[/h2]
Each Map Modifier you apply to a Mission will increase its Agony Level by 1 up to a maximum level of 10. As the Agony Level increases so too does the effect of each Map Modifier further increasing the difficulty.

Each Agony Level will also increase the chance that a regular Monster spawn is replaced by an Agony Monster. Agony Monsters are more challenging than regular Monsters but provide more powerful Equipment Drops. At the later Agony Levels you will also encounter Agony Bosses that provide very powerful rewards but pose an even greater challenge.

[h2]Mission Library:[/h2]
As you progress through Agony Missions you will be able to store different Modifier Loadouts in the Mission Library allowing you to quickly access your save Missions without the need to reselect their Modifiers.

Rewards:

Agony Missions provide a number of different rewards including greater access to Nemesis and Paragon Items as well as many rewards unique to Agony Missions.

[h2]Item Rewards:[/h2]
Each Map Modifier has several associated Item drops that are added to the Reward Chest drop pool when active on a Mission. Theses items typically provide bonus attributes related to the Modifier effect. For example applying the Bleed Modifier will grant some items that boost your Bleed Damage and Bleed Avoidance. There are currently over 40 new Items that can be obtained this way.





[h2]Soul Tools:[/h2]
Soul Tools are a new Tier of Tool that can be obtained rarely from Agony Mission Reward Chests. Soul Tools provide double the normal Attribute bonuses to gathering allowing you to generate a much higher quantity of Materials from Professions. In addition Soul Tools provide access to the new Soul Materials.



[h2]Upgrade Kits & Item Reinforcement:[/h2]
Upgrade Kits are also obtained from the Agony Mission Reward Chests and offer a new form of Item Upgrade; Reinforcement. Reinforcement allows you to improve the default stats of your Weapons, Offhands and Armour. These stats include the Weapon Damage and Armour values provided by each item allowing you to gain a significant power boost through Reinforcement.





[h2]Mission Infusion:[/h2]
By spending Gold to Infuse your Agony Missions you can obtain an additional Reward Chest for each Boss kill and therefore greatly increase the amount of loot you get from each Mission. However, this Infusion process is quite expensive so it’s unlikely you will be able to Infuse every Mission you run.

Wrap Up:

That’s all for this preview, thank you for reading this far. I hope to have some news regarding a 0.7 Beta release within the next week or two.

As always feel free to leave any suggestions or comments here, or on the Discord or Subreddit.

Discord: https://discord.gg/KmpBY9g7j6
Subreddit: https://www.reddit.com/r/Lootun/

Lootun 0.7 Preview: Ascendancy Rework

Greetings Everyone. Welcome to the first of a short series of previews for the upcoming 0.7 content update. In this preview I will cover the changes being made to Ascendancy Classes in 0.7.

[h2]Ascendancy Cooldowns:[/h2]
Currently each Ascendancy Class has a unique Ascendancy Cooldown. While these Cooldowns mean that each Ascendancy has something unique to it I felt that they were not very impactful in terms of either build design or in combat as they simply offered a temporary bonus to some attributes. In 0.7 Ascendancy Cooldowns will be removed and replaced with Ascendancy Powers.

[h2]Ascendancy Powers:[/h2]
Each Ascendancy Class now has it’s own Ascendancy Power which acts as a permanent passive effect for the Character.



[h2]Ascendancy Passives:[/h2]
In 0.7 you will still gain 1 Ascendancy passive point per level but they will be split among 2 different groups of passives:

[h3]Ascendancy Specific Passives:[/h3]
Each Ascendancy Class now has it’s own set of passives to choose from. These passives are typically more interesting than just providing flat attribute bonuses and are often based around the Ascendancy Power of the Class.



At Ascendancy level 50 you will have 10 passive points to spend on these Ascendancy Class specific passives with each passive having a max rank of 1.

Barbarian Passives Preview:



Assassin Passives Preview:



Archmage Passives Preview:



[h3]Generic Ascendancy Passives:[/h3]
In addition to the Ascendancy specific passives you will still have access to the attribute based Ascendancy passives that exist in the game currently along with 5 new attribute based passives.



At Ascendancy level 50 you will have 40 passive points to spend on these generic passives with each passive having a max rank of 4.

[h2]Ascendancy Relics:[/h2]
Finally, Ascendancy Relics are also being updated. The Ascension Bonus of each Relic will now provide the Ascendancy Power of the corresponding Ascendancy Class.



The Ascension Bonus of the equipped Relic stacks with the Ascendancy Power of the same Class by modifying the passive effect value. For example if you have an Assassin using an Assassin Relic your Poison effect will deal 30% Weapon Damage per Second instead of 15%.

Alternatively, as Ascendancy Relics no longer have Class requirements, you could choose to mix and match Ascendancy Powers. For example you could have an Assassin that also applies stack of Bleed when attacking by using a Barbarian Relic. Overall this should allow for more interesting build possibilities.

In addition to the Ascension change Ascendancy Relics have also had their attribute pool updated. The attributes that can roll on an Ascendancy Relic should now be more useful to a greater variety of builds and when combined with the reduced number of attributes in the pool should make finding powerful Relics much more frequent.

[h2]Wrap Up:[/h2]
That’s all for this preview, thank you for reading this far. I am very excited to get 0.7 out for release and am hoping to get a preview of the Agony Missions system out very soon.

As always feel free to leave any suggestions or comments here, or on the Discord or Subreddit.

Discord: https://discord.gg/KmpBY9g7j6
Subreddit: https://www.reddit.com/r/Lootun/

Lootun 0.6.7 Update Notes

[h2]General:[/h2]
  • Updated the Material Storage capacity label to better demonstrate that the capacity limit is for each material.
  • Added an indicator for the current maximum Material amount in the Storage Menu.
  • Added support for Custom Avatars. Custom Avatars can be imported by using the "Import Image" button on the Character Creation / Edit Menu. Custom Avatars must be provided in .png format and at 128x128 pixel size. While in use Custom Avatars are stored at: C:/Users/[USERNAME]/AppData/Lootun/CustomAvatars
  • Increased the Resolution of all Character Avatars.
  • Introduced a new setting "Close Sub Menus by Clicking Outside" in the Display category of the Settings Menu. This setting is disabled by default but when enabled allows you to quickly close most pop-up sub menus by clicking outside of the menu area.
  • Updated the Bounty glossary entry and the Bounty II tutorial to provide information regarding Bounty objective progress being reset upon restarting the mission.
  • Added Steam Cloud support for Windows. Please note that Steam Cloud will serve as a backup system. For transferring data between devices it is recommended to use the Import and Export System.

[h2]Quality of Life:[/h2]
  • Introduced a new Death Log that can be viewed when a character has died in combat.

[h2]Balance:[/h2]
  • Introduced the ability to Craft Tools up to Epic Rarity. Tool crafting unlocks after purchasing Rank 1 of the Mine, Forest, or Farm.
  • Introduced a new Rare Resource from the Skinning Profession which can be crafted into a new Basic Gem.
  • Flame Shield Ignite effect now has the Magic damage tag.
  • Increased the Maximum number of Characters that can be created to 15 (was 10).

[h2]Endless Spires Rebalance:[/h2]
  • Max Monster level is now 999.
  • Monster HP and Damage Scaling has been increased.
  • Luck gain for each floor has been increased.
  • Introduced a new checkpoint system that can be used to start the mission every 10 monster levels once you have cleared the relevant floor.
  • Any active Endless Spires missions will be cancelled upon loading and the Endless Spires Max Consecutive Completions stat in the Glossary Menu has been reset.

[h2]Bug Fixes:[/h2]
  • Fixed a bug where Satin Mantle was labelled as Silk Mantle.
  • Fixed a bug where some Tutorial hints would not show up in the Glossary Menu.
  • Fixed a bug where the Auto-scrap Settings Menu would trigger the unsaved changes pop-up even when there were no changes.
  • Fixed a bug where Item Crafts would forget the last selected recipe when swapping between Categories.
  • Fixed a bug where the Cooldown reduction granted by Skill Mastery was not being taken into account for the Cooldown display in the Skill Passives menu.