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Patch notes for v0.5.14

First off, I want to apologize for the crashes players are encountering. There are a handful of them that keep showing up and I'm working hard to resolve them. Unfortunately several of them have proven to extremely difficult to resolve. In this patch I've hopefully resolved at least one of those issues and added in logging for another. If you have any information on a crash then please share it - especially the steps to reproduce it.

In addition to this, I've made two fairly major changes to invasions to hopefully improve the play experience around these. The first one is that now there is an invasion marker to show roughly where the invaders are. The second change is that invaders will now run out of power and explode after some time. Please continue to provide feedback and we'll do our best to continue to improve the game!

[h2]Changes[/h2]
  • Resolved crash caused by attempting to show a combat alert for something that has been completely destroyed
  • Resolved crash on load when settings has an invalid localization
  • Added logging to some UI functions to help track down some crashes
  • Resolved issue with transport tube item becoming orphaned (floating in air)
  • Added Invasion map markers to show where invaders are
  • Invaders now run out of energy and are destroyed after some time
  • Remove "experimental" label on main menu
  • Reduced mouse sensitivity while using gamepad to reduce likelihood of switching to mouse mode from very small amount of mouse movements
  • Resolved issue with structure UI not working properly after interacting with a splitter while using a gamepad
  • Resolved issue with gamepad cursor not displaying correctly when mouse was left over a UI
  • Resolved issue with gamepad not always displaying interaction hints
  • Resolved issue with interact hint text sometimes overlapping
  • Resolved issue with Mana Conduit using the incorrect animation when disabled