Patch Notes for v0.5.16 (Experimental)
[p]Our next major update, Forgotten Wilds, is not too far off but I wanted to release one last patch for 0.5. I have fixed a few critical issues that have been plaguing players and I did not want them have to wait any longer than they have had to. I am putting this on experimental to give it a little time to cook and will release it fully within the next few days. Thank you to everyone that has reported issues and helped me figure these issues out![/p][p][/p][h3]Changes[/h3]
- [p]Resolved crash caused by power networks becoming misaligned[/p]
- [p]Resolved occasional crash during world generation[/p]
- [p]Resolved issue with bypasses getting into a bad state after using auto collect near them[/p]
- [p]Resolved issue with Porters rarely getting into a broken state[/p]
- [p]Resolved issue with biomass being dropped during world generation[/p]
- [p]Resolved issue with wind bullet when defender dies while being pushed back[/p]
- [p]Resolved issue with interacting with Matter Refiner possibly leading to being unable to interact with other things in that session[/p]
- [p]Resolved issue with UI mouse click triggering on technologies when dragging Research tree around[/p]
- [p]Resolved issue with clicking on research queue also activating items behind it[/p]
- [p]Resolved issue with invasions markers not being cleaned up[/p]