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  3. Early Access Day 3 Patch

Early Access Day 3 Patch

Another day of work to bring some much needed changes to AutoForge. I'm going to be continuing to release patches regularly until we get the game to a very solid state. Thank you everyone for your patience and issue reporting as I work through everything!

Critical issues
  • Resolved occasional crash when quitting to menu and loading a game
  • Resolved occasional crash caused in movement monster logic
  • Resolved crash when attempting to use Bonsab tapper with normal plant support
  • Resolved issue with items continously being "collected"
  • Resolved issue with swapping items in inventory after placing the item
  • Resolved issue with tools getting stuck in the plant support
  • Resolved issue with plant support collecting a seed as the support is being destroyed resulting in a floating plant
  • Resolved issue with known crafts and known items not resetting when quitting to menu and making a new world


Enhancements
  • Technologies and its pre-requisites can all be queued up at once
  • Craft recipes tooltip now factor in actual craft speed
  • Scaffolding can now be placed on top of bypasses, splitters and porters
  • Drills can now be placed underneath existing scaffolding


Other Changes
  • Plant harvest methods that output fluid are now only available with the Irrigated Plant Support
  • Shears technology now requires Obisidian
  • Vulkanization technology now requires Magic Distillation
  • Change Infuser recipe to use rubber instead of obsidian
  • Add missing localization for Burnt Tree
  • Fixed the automate harvest method icon
  • Reduced size of torch interaction area