Early Access Day 3 Patch
Another day of work to bring some much needed changes to AutoForge. I'm going to be continuing to release patches regularly until we get the game to a very solid state. Thank you everyone for your patience and issue reporting as I work through everything!
Critical issues
Enhancements
Other Changes
Critical issues
- Resolved occasional crash when quitting to menu and loading a game
- Resolved occasional crash caused in movement monster logic
- Resolved crash when attempting to use Bonsab tapper with normal plant support
- Resolved issue with items continously being "collected"
- Resolved issue with swapping items in inventory after placing the item
- Resolved issue with tools getting stuck in the plant support
- Resolved issue with plant support collecting a seed as the support is being destroyed resulting in a floating plant
- Resolved issue with known crafts and known items not resetting when quitting to menu and making a new world
Enhancements
- Technologies and its pre-requisites can all be queued up at once
- Craft recipes tooltip now factor in actual craft speed
- Scaffolding can now be placed on top of bypasses, splitters and porters
- Drills can now be placed underneath existing scaffolding
Other Changes
- Plant harvest methods that output fluid are now only available with the Irrigated Plant Support
- Shears technology now requires Obisidian
- Vulkanization technology now requires Magic Distillation
- Change Infuser recipe to use rubber instead of obsidian
- Add missing localization for Burnt Tree
- Fixed the automate harvest method icon
- Reduced size of torch interaction area