Patch notes for April 5th
Another day of work with some nice crash fixes and many other improvements!
[h2]Critical Issues[/h2]
[h2]Resolved Issues[/h2]
[h2]Balance Changes[/h2]
[h2]General Improvements[/h2]
[h2]Critical Issues[/h2]
- Resolved a crash on game load
- Resolved crash when loading a save with a very specific number of saved entities in the world
[h2]Resolved Issues[/h2]
- Resolved issue where item would be destroyed if picked up from a chest and then a toolbar item is activated
- Resolved issue where recovery cube could be interacted with repeatedly
- Resolved issue with tiles near resource nodes having a large quantity
- Resolved issue with some plants not consuming the required fluid: Bonsab, Vessel Cactus, Eldor Tree, and Cedo Tree
- Resolved issue with being able to replace blocks from outside of interaction range
- Resolved an issue with Lava Forge potentially getting into a broken state when running out of lava
[h2]Balance Changes[/h2]
- Increased default inventory space from 20 to 30
[h2]General Improvements[/h2]
- Reverted change: "Rotating items will now always prioritize rotating the grabbed item over something targeted". This needs more consideration and I'm listening to feedback.
- Progression technologies now list dependencies on its tooltip
- Pump is now placed with the fluid outputs corresponding to the visuals
- Foliage is now disturbed when changing nearby tiles such as vines breaking under placed scaffolding
- Unexplored areas lit up by Ancient Technologies no longer show up on map
- Reduced Miasma Wellspring interaction area
- Structures that use fluids and are placed with pipette will now be created with the correct visuals