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  3. Patch notes for April 5th

Patch notes for April 5th

Another day of work with some nice crash fixes and many other improvements!

[h2]Critical Issues[/h2]
  • Resolved a crash on game load
  • Resolved crash when loading a save with a very specific number of saved entities in the world


[h2]Resolved Issues[/h2]
  • Resolved issue where item would be destroyed if picked up from a chest and then a toolbar item is activated
  • Resolved issue where recovery cube could be interacted with repeatedly
  • Resolved issue with tiles near resource nodes having a large quantity
  • Resolved issue with some plants not consuming the required fluid: Bonsab, Vessel Cactus, Eldor Tree, and Cedo Tree
  • Resolved issue with being able to replace blocks from outside of interaction range
  • Resolved an issue with Lava Forge potentially getting into a broken state when running out of lava


[h2]Balance Changes[/h2]
  • Increased default inventory space from 20 to 30


[h2]General Improvements[/h2]
  • Reverted change: "Rotating items will now always prioritize rotating the grabbed item over something targeted". This needs more consideration and I'm listening to feedback.
  • Progression technologies now list dependencies on its tooltip
  • Pump is now placed with the fluid outputs corresponding to the visuals
  • Foliage is now disturbed when changing nearby tiles such as vines breaking under placed scaffolding
  • Unexplored areas lit up by Ancient Technologies no longer show up on map
  • Reduced Miasma Wellspring interaction area
  • Structures that use fluids and are placed with pipette will now be created with the correct visuals