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Patch notes for 0.2.14

This patches brings some welcomed changes including settings on the main menu. Lots of various issues resolved and many improvements.

After the last set of patches I have started using an experimental branch. A few brave players have been playing on it and I believe it is now ready for everyone else. I plan to continue to put out patches for 0.2 but I am also going to start working on 0.3. Thank you everyone for your diligence with reporting issues and providing feedback!

[h3]Settings are now available on the main menu!![/h3]

[h2]Resolved issues[/h2]
  • Resolved issue with plants growing in irrigated plant support despite not having the proper fluid supplied
  • Resolved issue with Lotus (invading enemy) getting stuck on slopes
  • Resolved issue with the corner of the unexplored regions damaging the player despite it looking safe
  • Resolved issue with toolbar not updating item quantity when moving a stack of an item (shift + click) to a chest
  • Resolved issue with Irrigated Plant Support not harvesting when placed until after a game load
  • Resolved issue with bypass incorrectly connecting visually to a corner transport tube in front of it
  • Resolved issues with Storage Tank and Lava Forge not completely working with Pipette
  • Resolved issue with replacing broken items not persisting meta data such as output direction and recipe
  • Resolved issue with Repair Tools being used on broken structures to no effect
  • Resolved issue with pipes causing transport tubes to be "connected" to them visually
  • Resolved issue with pipes incorrectly connecting to fluid inputs/outputs from the side
  • Resolved issue with unlimited plant harvest methods not actually being unlimited (Burilla Sawblade)
  • Resolved issue with tech tree sometimes becoming visually duplicated
  • Resolved issue with tooltip staying opening when opening another structure's interface
  • Resolved issue with replacing tiles when background is empty


[h2]Improvements[/h2]
  • Dropped items are now limited to 300. Once this limit is met the oldest dropped item will be destroyed. This is to help with performance issues.
  • Improved key binding support to keypad and many other less commonly used keys
  • Added a Early Access disclaimer that is displayed after launching the game
  • Moved all player facing text over to locale file to better support future localizations
  • Improved paragraph word wrapping
  • Improved Ancient Device interface
  • Automatic UI scaling now works off of resolution height rather than width
  • Optimized UI memory usage
  • Resolved several memory leaks caused by saved and exit to menu


EDIT: Patched two small regressions with this patch so far including
  • Resolved issue with game not launching correctly with no settings file
  • Resolved issue with taking damage in emitted regions as if the region is not emitted