Patch notes for 0.2.14
This patches brings some welcomed changes including settings on the main menu. Lots of various issues resolved and many improvements.
After the last set of patches I have started using an experimental branch. A few brave players have been playing on it and I believe it is now ready for everyone else. I plan to continue to put out patches for 0.2 but I am also going to start working on 0.3. Thank you everyone for your diligence with reporting issues and providing feedback!
[h3]Settings are now available on the main menu!![/h3]
[h2]Resolved issues[/h2]
[h2]Improvements[/h2]
EDIT: Patched two small regressions with this patch so far including
After the last set of patches I have started using an experimental branch. A few brave players have been playing on it and I believe it is now ready for everyone else. I plan to continue to put out patches for 0.2 but I am also going to start working on 0.3. Thank you everyone for your diligence with reporting issues and providing feedback!
[h3]Settings are now available on the main menu!![/h3]
[h2]Resolved issues[/h2]
- Resolved issue with plants growing in irrigated plant support despite not having the proper fluid supplied
- Resolved issue with Lotus (invading enemy) getting stuck on slopes
- Resolved issue with the corner of the unexplored regions damaging the player despite it looking safe
- Resolved issue with toolbar not updating item quantity when moving a stack of an item (shift + click) to a chest
- Resolved issue with Irrigated Plant Support not harvesting when placed until after a game load
- Resolved issue with bypass incorrectly connecting visually to a corner transport tube in front of it
- Resolved issues with Storage Tank and Lava Forge not completely working with Pipette
- Resolved issue with replacing broken items not persisting meta data such as output direction and recipe
- Resolved issue with Repair Tools being used on broken structures to no effect
- Resolved issue with pipes causing transport tubes to be "connected" to them visually
- Resolved issue with pipes incorrectly connecting to fluid inputs/outputs from the side
- Resolved issue with unlimited plant harvest methods not actually being unlimited (Burilla Sawblade)
- Resolved issue with tech tree sometimes becoming visually duplicated
- Resolved issue with tooltip staying opening when opening another structure's interface
- Resolved issue with replacing tiles when background is empty
[h2]Improvements[/h2]
- Dropped items are now limited to 300. Once this limit is met the oldest dropped item will be destroyed. This is to help with performance issues.
- Improved key binding support to keypad and many other less commonly used keys
- Added a Early Access disclaimer that is displayed after launching the game
- Moved all player facing text over to locale file to better support future localizations
- Improved paragraph word wrapping
- Improved Ancient Device interface
- Automatic UI scaling now works off of resolution height rather than width
- Optimized UI memory usage
- Resolved several memory leaks caused by saved and exit to menu
EDIT: Patched two small regressions with this patch so far including
- Resolved issue with game not launching correctly with no settings file
- Resolved issue with taking damage in emitted regions as if the region is not emitted