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AutoForge News

Early Access Day 3 Patch

Another day of work to bring some much needed changes to AutoForge. I'm going to be continuing to release patches regularly until we get the game to a very solid state. Thank you everyone for your patience and issue reporting as I work through everything!

Critical issues
  • Resolved occasional crash when quitting to menu and loading a game
  • Resolved occasional crash caused in movement monster logic
  • Resolved crash when attempting to use Bonsab tapper with normal plant support
  • Resolved issue with items continously being "collected"
  • Resolved issue with swapping items in inventory after placing the item
  • Resolved issue with tools getting stuck in the plant support
  • Resolved issue with plant support collecting a seed as the support is being destroyed resulting in a floating plant
  • Resolved issue with known crafts and known items not resetting when quitting to menu and making a new world


Enhancements
  • Technologies and its pre-requisites can all be queued up at once
  • Craft recipes tooltip now factor in actual craft speed
  • Scaffolding can now be placed on top of bypasses, splitters and porters
  • Drills can now be placed underneath existing scaffolding


Other Changes
  • Plant harvest methods that output fluid are now only available with the Irrigated Plant Support
  • Shears technology now requires Obisidian
  • Vulkanization technology now requires Magic Distillation
  • Change Infuser recipe to use rubber instead of obsidian
  • Add missing localization for Burnt Tree
  • Fixed the automate harvest method icon
  • Reduced size of torch interaction area

Huge Patch for Day 2!

Lots of work on trying to make AutoForge a more enjoyable experience. Thank you everyone for your patience and help providing issue reports and feedback!

v0.2.3 Changelog

[h2]Critical Issues Resolves[/h2]

  • Resolved crash that could occur attempting to pick up a structure
  • Resolved rare crash with lighting
  • Resolved crash with saving and quitting to menu
  • Resolved crash with harvesting Torchwood with sawblade
  • Resolved many graphical issues caused by Windows DPI Scaling setting being above 100%
  • Handle weird scenario with bypass system having invalid bypass
  • Resolved issue with tutorial breaking after saving and exiting to menu
  • Fix issue with craft queue disappearing after applying graphic settings


[h2]Additional Issues Resolves[/h2]

  • Make Otto not run when pressing both directions
  • Item tooltip now updates when transfering items
  • Grabbing an item in inventory now properly grabs the item under the cursor and not full stack
  • Fix issue with harvesting animation continuing after swapping to combat mode
  • Resolved issue with healthbar visually refilling after changing graphic settings
  • Fixed bad name for "fire_grass" in fire biome
  • Fixed name for Ember Pepper Plant


[h2]Other Changes[/h2]

  • Otto now retains ancient tech and void matter upon death
  • Seeds can no longer be taken out of Plant Supports
  • Added loot to Mycosiph and Sangoli
  • Improving tutorial some with completing tasks that player already did
  • Game now creates a good default settings file if original is deleted
  • Changed Infuser recipe to use rubber instead of obsidian

Quick Day One Patch

Thanks to those reporting issues and for your patience as we improve things. I just put out a quick small patch. I will continue to patch things as they pop up!

Here are the few things I changed for v0.2.2
  • Spawners on the surface is fixed (you might need a new world - sorry!)
  • Sky regions now properly only cost 1 Void Matter (again you'll need a new world for this)
  • Oil Slime spawner is now guaranteed to spawn on the surface of starting region
  • Recipe Icons on machines (alt) now update correctly when changing the recipe
  • Removed Martial Essence from the Foldery (It's coming in a future update!)
  • Increased farming tool stack size from 1 to 20

Launch discount is here!

After a small mishap, I'm happy to announce that AutoForge now has a 10% launch discount for the next week! I apologize to everyone that bought the game right at launch and didn't get this discount. Fortunately, you can refund the game and repurchase AutoForge for the discounted price.

Thank you to everyone that has bought the game and is supporting our small two man team! We look forward to working with the community to make AutoForge the best it can be.

AutoForge is now in Early Access!

[h2]Released At Last![/h2]
After 5 years of development, I'm excited to release AutoForge into Early Access. It has been a long road getting to this point and this is just the start!

[previewyoutube][/previewyoutube]

[h3]Discord Community[/h3]
Come join our growing Discord community where us developers are active. We want to see your factories, hear your feedback and get your bugs fixed!

[h3]Upcoming Roadmap[/h3]
We've got a great deal of features and content planned for Early Access. We will be releasing a roadmap before long but first we're listening to player feedback. Meanwhile we will be hastily patching the game for issues that will undoubtedly pop up during the release. If you run into any issues then please let us know and we'll get them fixed up.

[h3]Our First Bug Patched[/h3]
Speaking of which, there was a nasty last minute bug resulting in bad world generation. This has been resolved in a quick patch. I apologize for anyone that gets soft locked from this. Think of the first run as a learning experience so the second one can go faster!