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AutoForge News

Patch notes for 0.2.14

This patches brings some welcomed changes including settings on the main menu. Lots of various issues resolved and many improvements.

After the last set of patches I have started using an experimental branch. A few brave players have been playing on it and I believe it is now ready for everyone else. I plan to continue to put out patches for 0.2 but I am also going to start working on 0.3. Thank you everyone for your diligence with reporting issues and providing feedback!

[h3]Settings are now available on the main menu!![/h3]

[h2]Resolved issues[/h2]
  • Resolved issue with plants growing in irrigated plant support despite not having the proper fluid supplied
  • Resolved issue with Lotus (invading enemy) getting stuck on slopes
  • Resolved issue with the corner of the unexplored regions damaging the player despite it looking safe
  • Resolved issue with toolbar not updating item quantity when moving a stack of an item (shift + click) to a chest
  • Resolved issue with Irrigated Plant Support not harvesting when placed until after a game load
  • Resolved issue with bypass incorrectly connecting visually to a corner transport tube in front of it
  • Resolved issues with Storage Tank and Lava Forge not completely working with Pipette
  • Resolved issue with replacing broken items not persisting meta data such as output direction and recipe
  • Resolved issue with Repair Tools being used on broken structures to no effect
  • Resolved issue with pipes causing transport tubes to be "connected" to them visually
  • Resolved issue with pipes incorrectly connecting to fluid inputs/outputs from the side
  • Resolved issue with unlimited plant harvest methods not actually being unlimited (Burilla Sawblade)
  • Resolved issue with tech tree sometimes becoming visually duplicated
  • Resolved issue with tooltip staying opening when opening another structure's interface
  • Resolved issue with replacing tiles when background is empty


[h2]Improvements[/h2]
  • Dropped items are now limited to 300. Once this limit is met the oldest dropped item will be destroyed. This is to help with performance issues.
  • Improved key binding support to keypad and many other less commonly used keys
  • Added a Early Access disclaimer that is displayed after launching the game
  • Moved all player facing text over to locale file to better support future localizations
  • Improved paragraph word wrapping
  • Improved Ancient Device interface
  • Automatic UI scaling now works off of resolution height rather than width
  • Optimized UI memory usage
  • Resolved several memory leaks caused by saved and exit to menu


EDIT: Patched two small regressions with this patch so far including
  • Resolved issue with game not launching correctly with no settings file
  • Resolved issue with taking damage in emitted regions as if the region is not emitted

Patch Notes v0.2.13

Last night's patch had some... issues. I made the mistake of pushing the small innocent patch before going to bed early to catch up on some much needed sleep. I'm truly sorry to everyone that weren't able to play during 0.2.12

  • Resolved crashing with saving/loading
  • Chest hint icons now work on load


EDIT: Pushed a small change to not include bad save files in the menu that were created in v0.2.12.

Patch notes for v0.2.12

Small patch today but with two highly requested features - chest icons in alt mode and the ability to put recipes at the front of the craft queue.

[h2]Changes[/h2]
  • Chests now show an icon of the first item in the container while in alt mode (doesn't work across play sessions yet)
  • Crafting items can now be prioritize (moved to the front of the queue) by holding control when queuing the recipe
  • Resolved issue with Pipette not working correctly with Plant Support
  • Resolved issue with recipe tooltips not showing up for Fabricators (regression in v0.2.11)
  • Splitter UI arrow highlights
  • Fixed visual error of being able to change the input arrow on the splitter
  • Balanced Burilla Sawblade harvest method to be more frequent but produce the same amount per minute
  • Number of harvests in tooltip now correctly handle harvest methods that are unlimited (Burilla Sawblade)

AutoForge Roadmap

Everyone's support and excitement for AutoForge has been overwhelming and completely reinvigorated us after having quietly toiled away on the game for years. We're delighted to share with you the roadmap we have planned so far.

Last week we hosted a stream to gather feedback from the community and after having incorporated that into our own plans and priorities this is what we've come up with. We are only sharing the first few updates for now as we want to remain flexible to community feedback. The updates do not have dates attached to them since being such a small team makes timelines quite vulnerable to change. However, we are planning the updates such that they each take a few months. So you can look forward to regular updates!



We look forward to making AutoForge better with the community. Thanks for joining us on this journey to a full release!

Patch notes for v0.2.11

Somewhat of an emergency patch due to the top issue; however, this patch does have some really nice changes I was able to get in today.

[h2]Resolved issues[/h2]
  • Resolved critical issue with loading worlds not working in v0.2.10 if they have a battery placed down
  • Resolved rare issue with some saves running into an issue due to bad data in the farming system
  • Resolved issue with player not sticking to slopes while running down
  • Resolved issue with monsters falling through the ground (I think - please let me know otherwise)
  • Resolved issue with crafting intermediate items not working with Smelt upgrade
  • Resolved issue with toolbar not updating when placing an item into a container
  • Resolved issue with broken machines still collecting items
  • Resolved issue with UI being left open once a machine is broken


[h2]Improvements[/h2]
  • Transport tubes are now prioritized for removal when placed behind scaffolding
  • Tooltip for Forge recipes now include "Player" as a craft site once the player has the Smelt upgrade
  • Removed transport tubes that were accidentally placed near Crankos' room