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Darfall News

0.9.7 Patch Available Now! (Demo)

Greetings,

the latest patch for Darfall is ready and released.

[h2]0.9.7 Patch Notes[/h2]

[h3]Improvements[/h3]
  • Updated UI icons.
  • Added framerate limiter for menu.


[h3]Balance[/h3]
  • Executor stats nerfed for better balance.


[h3]Fixes[/h3]
  • Fixed issue with formation attacks at a distance.
  • Fixed issue with tutorial healing area that couldn't be completed after saving or hero death.
  • Fixed issues with Freeze spell when an enemy unit was casting an ability.
  • Fixed grid line issue in the scenario editor.


If you encounter any issues or want to share a suggestion, feel free to do so in our discord suggestions forum, or bug-reports forum respectively.

Farewell,
SquareNite team from beyond the darkness of Darfall Wastes

0.9.6 Patch Available Now! (Demo)

Greetings,

the latest patch for Darfall is ready and released.

[h2]0.9.6 Patch Notes[/h2]

[h3]Improvements[/h3]
  • Added better tooltips for perks and abilities.


[h3]Balance[/h3]
  • Early game resource balance adjustments.
  • Increased maximum distance for Freezing Nova.
  • Buffed demon portals.
  • Adjusted timing balance for demo waves.


[h3]Fixes[/h3]
  • Fixed issue where the "End Demo" button would inadvertently complete the game.
  • Fixed various text, value, and icon inconsistencies.
  • Fixed issue with the hero not being the main selection after respawning into a control group.
  • Fixed issue with the Magus quest, where entities were spawning while the hero was outside the designated circle.
  • Fixed issue where armor set stats were not working correctly.


If you encounter any issues or want to share a suggestion, feel free to do so in our discord suggestions forum, or bug-reports forum respectively.

Farewell,
SquareNite from beyond the darkness of Darfall Wastes

New city builder RTS hybrid from Stellaris dev is playable now

Paradox is a name that immediately invokes strategy games. Between Europa Universalis, Hearts of Iron, Stellaris, and Cities Skylines, the studio has developed and published many recognizable PC games. But it also has Paradox Arc, an experimental publishing arm with the goal of elevating small teams with big ideas. One release on the Paradox Arc docket is Darfall, an unconventional blend of heroes, RPGs, city building, and RTS mechanics dressed in a gorgeous low-poly style. If that sounds like something you'd love, there's a brand new demo you can try right now.


Read the rest of the story...

0.9.5 Patch Available Now! (Demo)

Greetings,

the latest patch for Darfall Demo is ready and released.

The demo launch went quite smoothly, with no critical issues reported so far. We are grateful for all your in-game bug reports and discord feedback, know that we read each and every one of them.

[h2]0.9.5 Patch Notes[/h2]

[h3]Improvements[/h3]
  • Updated demo notice UI panels for a clearer user experience.
  • Removed unfinished localizations, keeping only English.


[h3]Fixes[/h3]
  • Fixed hero frame visibility issue when hero is not present in the scenario.
  • Fixed lamp producing light even when designating it.
  • Fixed camp immunity drop for all structures on game load.
  • Fixed issue where the final invasion could not reach the keep, causing the game to be won automatically.
  • Fixed selection order to prioritize units over farm buildings for better selection.
  • Fixed Ardan quest, which previously couldn't be completed due to not resetting and causing errors.


If you encounter any issues or want to share a suggestion, feel free to do so in our discord suggestions forum, or bug-reports forum respectively.

Farewell,
Darfall team from beyond the darkness of Darfall

Play a new Darfall Demo - with new Graphics and Scenario Editor!

Hello Darfall Community!

It’s been a few months, and today we’re back with some news! We spent this time well, implementing the feedback we got from our last demo. Before we dive into details, including information on a new demo, have a look at this brand new trailer, and see if you can notice any difference!

[previewyoutube][/previewyoutube]
We’re happy to share that Darfall now has brand new visuals! We overhauled the game’s graphics into new, low-poly style. We hope you’ll enjoy defending your towns, and pushing back the darkness, with this new aesthetic!


But that’s not all!

[h2]Play a new Darfall Demo now![/h2]

We have a brand new demo for you to try, starting today!

https://store.steampowered.com/app/1961600/Darfall/

The demo is available right now, and comes with full graphical overhaul of the game, Survival Mode and one more surprise - a fully-imagined Scenario Editor, coming with Steam Workshop integration, so you can share your creations with other players!

[h2]Demo Features:[/h2]
Our new demo focuses on two of the three main pillars of the game - The Survival Mode and the Scenario Editor (We'll talk more about the Campaign later!). Read below to get a better idea of what to expect this time!

[h3]Survival Mode:[/h3]
The new Survival Mode comes with a number of brand new gameplay improvements:
  • A new hero unit Ardan. An Aran’thal archmage with powerful abilities.
  • Edgescar Survival Map. Our first survival map, set in the grassland biome.
  • Nightly Undead Invasions, with increasing challenges each night.
  • Orc Raids, that grow in intensity the richer and more prosperous your town becomes.
  • Dark Pylon Waves, which need to be proactively destroyed, to control the amount of enemy forces.
  • Class-specific quests for the hero Ardan.
  • Improved AI, providing smarter enemies, formation and more.
  • Exploration: Venture beyond your town to find treasures, events and other adventures.


[h3]Scenario Editor:[/h3]
The brand new addition to Darfall - the Scenario Editor - comes with a number of features:
  • Terrain Editor: paint landscapes, raise mountains, place buildings, add special effects, and position units wherever you like.
  • Trigger Editor: Use a simple, sentence-based interface, define events, conditions, and actions to control what happens. Have a boss deliver a warning when you enter its lair, or command an orc army to march and attack—your storytelling is limitless.
  • Quest Editor: Create custom quests with objectives, subtasks, and markers that appear on the minimap or within the world.
  • Modify Objects: Adjust any object’s properties, including health, damage, and AI behavior. Craft your own challenging boss mechanics and interactions to give players memorable encounters.
  • Create Custom Items: Design unique items, from resources to hero equipment, and assign them custom icons. Bundle your creations with your scenario files, making it easy to share your custom gear, resources, and more with others.
  • Create Map Links: Want to design a campaign or epic RPG? Connect multiple scenarios, preserving player progress between them. Allow heroes to carry over items, levels or any custom variables from zone to zone, giving players a massive world with distinct biomes and quests.
  • Steam Workshop Integration: Ready to share your creation with the world? Whether it’s a tower defense map, a puzzle, or an epic RPG across a vast continent, publish your scenario directly from the editor to steam workshop with just a few clicks—complete with a custom thumbnail from the game.


[h2]Full Game Release:[/h2]

Darfall is currently planned to release in 2025, with a fully realized campaign, survival mode and scenario editor. We hope you’ll enjoy the changes we’ve made in the current demo, and that you’ll consider wishlisting our game! The continent of Aganor needs your help!

And on that note, we have one more thing we’d like to show you. Our new campaign map. We tried to evoke a classic fantasy feeling with it and we'd love to know what you think. You can, of course, also see it in the demo and full game, in even more detail!