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Darfall Released!

The wait is over. The gates of Darfall have opened.

Step into a world where survival is not guaranteed and every decision shapes the fate of your people. The full version of Darfall is now live, expanding far beyond what you experienced in the demo.

You can also see our release trailer with a glimpse of the sprawling fifth mission’s city - showcasing the scale of the battles and stories that await you.

[previewyoutube][/previewyoutube]

[h2]What Awaits You in the Full Version[/h2]
Survival Mode
  • Survive in 15 locations across 5 distinct biomes
  • Endure waves of enemies for up to 10 days
  • Face challenges that evolve with each day


Heroic Roster
  • Choose on from 5 unique heroes: Mage, Slayer, Beastmaster, Paladin, and Engineer
  • Play to the strengths of the chosen hero, using their distinct abilities


Campaign Mode
  • A hand-crafted narrative campaign with voice-over dialogue and art cinematics
  • Uncover the origins of the demonic invasion and follow the character arcs of Darfall’s defenders


Scenario Editor
  • Access to all in-game assets
  • Create your own scenarios, custom game modes, puzzles, or adventures.
  • Share your creations and shape new challenges for the community


[h2]What’s Next[/h2]
Later, we will also be hosting a Q&A on Reddit. You’ll be able to ask us questions about the game and our team. We’ll provide full details on the date and time soon.

For now - let's go into Darfall!

0.15.9 Patch Available Now! (Demo)

Greetings,

the latest patch for Darfall is ready and released.

[h2]0.15.9 Patch Notes[/h2]

[h3]Improvements[/h3]
  • Increased volume of undead invasion announcement


[h3]Balance[/h3]
  • Fisherman now hauls 4 fish instead of 3
  • Survival: Reduced the number of undead spawned during the night


[h3]Fixes[/h3]
  • Unit selection could get stuck on a random unit
  • Units consumed 5 food instead of 4 when at 20% hunger
  • Removed Storage window due to performance issues
  • Plugin-related performance issues resolved
  • Scenario Editor: AnyEntityDamagedInRegion and AnyEntityDied actions triggered only once per frame
  • Undead could occasionally spawn directly inside the city


If you encounter any issues or want to share a suggestion, feel free to do so in our discord suggestions forum, or bug-reports forum respectively.

Farewell,
SquareNite team from beyond the darkness of Darfall Wastes

0.15.0 Patch Available Now! (Demo)

Greetings,

the latest patch for Darfall is ready and released.

We’ve added a small but handy feature: you can now choose between Classic RTS and Hero-Centric control schemes. If you're coming from games like Warcraft 3 or Age of Empires, this lets you jump in with familiar keybindings right away. It’s a simple auto-rebind option, but it saves time and makes the first experience smoother.


Some little environment improvements, already highlighted in previous dev blog



[h2]0.15.0 Patch Notes[/h2]

[h3]Improvements[/h3]
  • Added presets to choose between RTS Classic vs Hero-Centric control scheme
  • Guard Mode is now reworked to have same functionality as the Hold Position you know from other classic RTS games
  • Added Stop command for your units
  • Scenario Editor: Added action to enable persistent inventory and equipment after hero death
  • Scenario Editor: Corpses now have disabled outlines
  • Scenario Editor: Added action to modify loot drop percentage
  • Added end-game hero announcement
  • Added map details and doodads to generation
  • Grass can now be disabled


[h3]Balance[/h3]
  • Halo of Life now heals only units
  • Adjusted loot and drop balance
  • Rebalanced overall mana orb distribution
  • Adjusted upgrade and armory drops from chests and orcs
  • Increased food drops from orc structures
  • Increased food drops in the Deadland biome
  • Updated hero abilities
  • Swamp tree resource reduced from 150 to 30
  • Increased perks cost and power


[h3]Fixes[/h3]
  • Enemy units could walk through Engineer's Walls
  • Corruption damage caused FPS spikes
  • Destroy popup showed incorrect building after reselection
  • Player-controlled override not working properly after saving and loading
  • Minimap was revealed when the game ended
  • Issue with loading the hero screen
  • Keep deletion was not properly prevented
  • Structures could be built partially outside of lit areas
  • Orc Warlord spinning speed was incorrect when pushed back
  • Scenario Editor: Structures upgrade only if final structure is present in the roster
  • Scenario Editor: Captive entity scale was incorrect


If you encounter any issues or want to share a suggestion, feel free to do so in our discord suggestions forum, or bug-reports forum respectively.

Farewell,
SquareNite team from beyond the darkness of Darfall Wastes

DevBlog #24: A Visual Overhaul - Tale Of Mud, Stone, and Grit

Ah, wanderers of the realm – lend me your eyes, for the lands of Darfall are changing.

In preparation for release, we’ve reforged the very face of the world you’ll explore. Our artisans have been hard at work reshaping buildings, terrain, and even the heroes who tread these cursed soils - all to better capture the grim majesty of Darfall’s dark fantasy heart.

[h2]Architecture Reborn: Rougher, Heavier[/h2]
Gone are the clean-cut lines and polished shine of a fledgling world. The buildings and characters now bear the grime of survival - their textures weathered by time, ash, and war.

Walls now look like they’ve stood against countless undead sieges. Heroes wear armor scuffed and worn from battle, their cloaks dragging the dust behind them. These aren’t stylized dolls — they are warriors, survivors, engineers, and outcasts.

Old Look:
New Look:

And when you gaze upon your settlement… you’ll feel it: Darfall is not a place of comfort. It is a place of defiance.

Old Look:
New Look:

[h2]Terrain Overhaul – Painting a Harsh World[/h2]
The land itself has grown wiser. We’ve revisited all terrain textures to make each environment feel more grounded, more tactile, and more befitting a world where demons stalk the forests and snow falls on forgotten graves.

Old Look:
New Look:
  • Grass no longer glows like a children’s tale - it now crunches beneath boots, coarse and real.
  • Dirt paths are muddier, cracked, and true to their biomes.
  • Snow doesn’t rest softly anymore - it presses, weighs, and reminds you that warmth is a luxury.
Old Look:
New Look:

[h2]Environmental Details[/h2]
It’s not just the mountains and rivers that shape a land, but the little things.

We’re weaving in environmental storytelling through new props and details, like:
  • Moss-covered stumps in the swamps
  • Frozen lilies in the highlands
  • Sunken boats in murky waters
  • Mushrooms, rocks, and logs hinting at a forgotten past
  • Each zone now feels like it has a history — quiet, buried, waiting to be uncovered.


[h2]Performance First[/h2]
You might be wondering: “What about performance?”

Every visual change has been built with optimization in mind. These updates are not just for looks - they’re built to run better, not worse.

Expect smoother performance and higher fidelity. No trade-offs here - your armies will march, your hammers will fall, and your frames will hold.

[h2]A Glimpse Into the Swamp and Winter[/h2]
Below are a few early shots from our Swamp and Winter biome overhauls. Pay attention to the color grading, the layering, and how it all comes together into a world that feels bleak, real, and alive.

More biomes to come as we continue to shape Darfall into what it’s meant to be: bold, unflinching, and beautifully bleak.

Promising RTS and city builder hybrid Darfall locks in release date

How many genres is too many to merge together in a new Steam game? Three? Four? Well, the real answer is: as many as you like, just so long as it keeps you hooked and offers up something novel. From what I've seen so far of Darfall - an upcoming mashup of RTS games, city builders, class-based RPGs, and horde-slaying action games - it seems to be finding that sweet spot. With its Steam demo leaving a good impression, this Paradox-back strategy game is shaping up nicely, and now Darfall has confirmed that its release date isn't too far away.


Read the rest of the story...


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