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Survival: Fountain of Youth News

Playtest Patch #2

Hello, survivors! New patch is ready and it is all about the feedback you gave us. We want to thank each and everyone sending us tips and reports, together we are making our game better.

IMPORTANT NOTE: due to many changes in this update you’ll need to copy your save files if you want to continue playing with your achieved progress. Guide is here: https://store.steampowered.com/news/app/1967630/view/3290455055770719588)
It is possible that for some players they might get corrupted. If it is the latter, we can only apologize and advise you to start over. Which might be worth it for everyone as game balance, level design, graphics and tons of other improvements were made.

[h3]Game balance[/h3]

Complete rebalance of the timings. Yes, just like that. So many things have gotten faster to pick, cut and craft — the list of changes would be enormous. We believe that this will let you take much more actions during the day than you used to and have more focus on exploring and adventures rather than running back and forth between the nearest hill and your camp. What a time to survive!

Rebalance of vitals drain. As many actions became faster it required some tweaking of how fast you lose your food, water, and stamina ratios. It was done for each difficulty mode individually.

Starting a fire. You can’t really do anything without a fire, so we slightly decreased the time needed to ignite it and also redesigned its interface to make everything more obvious.

Some of the statuses don’t block healing. We might have been too rough on players who like to play a little bit more casually on normal and easy difficulty modes. For them, we still allow healing while sleeping if you got a 1st level cut, sunburn, and runny nose. But only that.

[h3]Gameplay[/h3]

Long sticks. We hear you. Long sticks became the final boss for many players who were struggling to find them. Fair enough, the first batch of Jurema Preta trees is now located much closer to the starting point, you just can’t miss it. Or can you?

Cartography. Someone left a spare rope in the grotto, so completing the first quest with the cartographer’s tree is easier now. We just really want everyone to try it and to understand the importance of mapping.

Skipping time. This feature just outlived itself. No need to press dashes while you craft anything, it runs faster on its own.

Save slots. Added a couple in case you need to run several playthroughs. We hope 4 save slots will be enough. Enjoy!

Cutting things down. Axes matter. Enough with chopping down plants with a small cutter, from now on you are going to need an axe for it. This is obligatory.

Fishing. All fishing spots and sea vessels were equipped with fishing stands. Now you need to interact with them instead of the body of water to start fishing.

Snakes and scorpions. Chances of getting poisoned by those fellas have been increased.

Living water. Living water is good for you and we made it even better, so now it also gives you some healing.

Health potion. And speaking of health we also made a health potion recipe unlocked from the start in the playtest version.

Yellow leaves. They can be obtained from the palm trees and they also look different now. We will miss you, old yellow leaves, and hooray to the new yellow leaves!

Skunks and Dogs. Skunks are Short-eared dogs now. But they still attack and sound like good ol’ Skunks.

Canopy. You can now build a primitive canopy over your camp (or anywhere else) to protect yourself from rain and sunlight.

Stopping blow. Can you actually protect yourself from the animals? You always could, but we noticed many people couldn’t really figure it out. Now there is a hint on how to do a devastating stopping blow properly and leave unharmed. Stay safe.

[h3]Global map[/h3]

Sea travels. Resources, vitals drain and time needed were reduced for the sake of better balance.

Storms. You can now encounter a dangerous storm while sailing in the open sea. Be careful.

[h3]Fainting[/h3]

Lost items. Once you faint, you lose your items. You can pick them up again on the same spot (you knew this, right?), but the information window also shows you how many items were gone.

Death bag. Actually, it is called a Dropped bag, but in this case, it is more obvious. It is now much bigger and easier to find.

[h3]Graphics and Effects[/h3]

Trees and plants. Everything was updated. They all look better now, have more beautiful and realistic shadows, and, most importantly, are better optimized.

Bleeding. Just added some bleeding effects when you poke the animals.

Rain in the grotto. It must not rain inside the grotto, so it doesn’t anymore.

Signal fire. Made some important fixes and visually improved it. Which is great, as you can see it from everywhere.

[h3]Intro[/h3]

The chest on the ship. Completely reworked the menu of picking your starting kit from the pile of items in the captain’s chest. We agree, it was very confusing.

[h3]Cutscenes[/h3]

Improved quality. Everything from lighting, performance, composition, and quality of textures to sounds was drastically improved. And we also added a voiceover, hope you like it, we think it is amazing and brings a very fine atmosphere to the game.

[h3]Technical issues and other bugs[/h3]

Spots where you can get stuck. There were some reports about places in the rocky areas where you could accidentally get stuck with no chance to get out. All of them are fixed.

Fainting in the open sea. You are not losing your ship and your belongings if you fainted there.

Climbing down from the cartographer’s tree. Freefall is a cool thing but not when you end up dead. Now it is safe even if you press shift.

Wooden spear. By the unfortunate turn of events, you were asked to craft a wooden spear without a recipe for it. It was still doable if you could find a long stick, but we already talked about the long sticks. So now you have the recipe from the start.

We could continue this list as we did an extraordinary amount of technical work to make the game run more smoothly, bug-free and crash-free. This work isn’t done yet, but thanks to you - we are progressing fast.

How to keep your save file

1. Follow the path to %USERPROFILE%/AppData/LocalLow/Odinsoft/Survival Fountain of Youth/saves/

2. Copy all folders and files except for Slot1, Slot2, Slot3, Slot4.

3. Open Slot1 folder. If you don't have it, create a new folder there and name it Slot1.

4. Paste all the copied files in it.



Make sure to follow these instructions correctly in order to transfer your ingame progress after a patch release. If you have any questions, feel free to ask them in the Community Hub or on our Discord channel.