What People Have Been Saying
[p]Hello there, everyone! My name’s Kabloop and I’m the solo developer of DIGGERGUN! Has everyone been enjoying the game? Please remember to leave a review, as they really help out![/p][p]
DIGGERGUN has been out for a few days now, and the response I’ve had has been incredibly heartwarming. So much so that I wanted to share some of the great things people have been saying.[/p][p]
But first! How did DIGGERGUN’s launch go? Overall, pretty well! There were a few bugs which I’ve been dealing with as they pop up, but I’m very happy with how the game has been holding up so far.
In case you missed it, there is a SteamOS/Linux/Mac version available on a beta branch. For more information on how to get access to that version, click here.[/p][p][/p][p]So, what have people been saying?[/p][p][/p][p]Rock Paper Shotgun covered DIGGERGUN’s launch:[/p][p]“If all this sounds too relatable, know that the game has some uncomplicated upsides. The setting is pleasantly mysterious and there's some wonderful audio design. Signboard text unfurls with a warble of Morse code, and your character makes a digital plinky-plonk noise when they walk that I found immediately endearing. Still, none of that's going to pay the rent.”
[/p][p]We had a lovely review from ladiesgamers.com:[/p][p]“Diggergun absolutely caught me off guard. It starts as a compact action-platformer and slowly transforms into a layered survival story wrapped in satire, exploration, careful resource management, and stressful-but-satisfying time pressure. It captures the feeling of just barely scraping by, and turns it into a compelling loop that kept pulling me back for just one more workday.”[/p][p][/p][p]As well as a fantastic review from Indie-games.eu: [/p][p]"The game is designed to be challenging while delivering a clear social message about workers' rights and economic struggles. It also stays engaging thanks to the constant pressure of meeting your quota and the randomly generated levels that keep every run feeling new."[/p][p][/p][p]And finally, the launch was also covered by linuxgameconsortium.com:[/p][p]“If you like your releases with a bit of bite and a lot of heart, DIGGERGUN launch delivers. The gameplay’s darkly beautiful monochrome art style captures the weight of its world, while the story keeps you hooked with tension, grit, and just enough hope to keep going.”[/p][p][/p][p]Outside of the written coverage, we’ve also had some great reviews from members of the community!
Nowis-337 wrote: “I’m many levels deep into the mine, in crippling debt, but at least I have a cool upgraded laser and shotgun so far!”[/p][p][/p][p]And vanelina wrote: “Diggergun is meant to test your patience and tolerance. It’s a commentary on routine, repetition, and reward, or the lack thereof. … The game delivered exactly what it promised.”
[/p][p]If you do enjoy the game, then leaving a review is the best way to support DIGGERGUN. The game needs around ten reviews or so from paying customers to propagate into Steam’s algorithm. So if you do enjoy the game, then please make it known! And of course, be sure to tell your friends!
In the meantime, I’m working on cleaning up some extra bugs and the SteamOS version with an aim to get the game into the default DIGGERGUN install path soon.[/p][p][/p][p]For now, though, thank you to everyone who has brought DIGGERGUN and thank you so much for all of the kind words. I can assure you, they’re more appreciated than you might think! [/p][p][/p][p]Until next time,[/p][p]~Kabloop[/p][p][/p]
DIGGERGUN has been out for a few days now, and the response I’ve had has been incredibly heartwarming. So much so that I wanted to share some of the great things people have been saying.[/p][p]
But first! How did DIGGERGUN’s launch go? Overall, pretty well! There were a few bugs which I’ve been dealing with as they pop up, but I’m very happy with how the game has been holding up so far.
In case you missed it, there is a SteamOS/Linux/Mac version available on a beta branch. For more information on how to get access to that version, click here.[/p][p][/p][p]So, what have people been saying?[/p][p][/p][p]Rock Paper Shotgun covered DIGGERGUN’s launch:[/p][p]“If all this sounds too relatable, know that the game has some uncomplicated upsides. The setting is pleasantly mysterious and there's some wonderful audio design. Signboard text unfurls with a warble of Morse code, and your character makes a digital plinky-plonk noise when they walk that I found immediately endearing. Still, none of that's going to pay the rent.”
[/p][p]We had a lovely review from ladiesgamers.com:[/p][p]“Diggergun absolutely caught me off guard. It starts as a compact action-platformer and slowly transforms into a layered survival story wrapped in satire, exploration, careful resource management, and stressful-but-satisfying time pressure. It captures the feeling of just barely scraping by, and turns it into a compelling loop that kept pulling me back for just one more workday.”[/p][p][/p][p]As well as a fantastic review from Indie-games.eu: [/p][p]"The game is designed to be challenging while delivering a clear social message about workers' rights and economic struggles. It also stays engaging thanks to the constant pressure of meeting your quota and the randomly generated levels that keep every run feeling new."[/p][p][/p][p]And finally, the launch was also covered by linuxgameconsortium.com:[/p][p]“If you like your releases with a bit of bite and a lot of heart, DIGGERGUN launch delivers. The gameplay’s darkly beautiful monochrome art style captures the weight of its world, while the story keeps you hooked with tension, grit, and just enough hope to keep going.”[/p][p][/p][p]Outside of the written coverage, we’ve also had some great reviews from members of the community!
Nowis-337 wrote: “I’m many levels deep into the mine, in crippling debt, but at least I have a cool upgraded laser and shotgun so far!”[/p][p][/p][p]And vanelina wrote: “Diggergun is meant to test your patience and tolerance. It’s a commentary on routine, repetition, and reward, or the lack thereof. … The game delivered exactly what it promised.”
[/p][p]If you do enjoy the game, then leaving a review is the best way to support DIGGERGUN. The game needs around ten reviews or so from paying customers to propagate into Steam’s algorithm. So if you do enjoy the game, then please make it known! And of course, be sure to tell your friends!
In the meantime, I’m working on cleaning up some extra bugs and the SteamOS version with an aim to get the game into the default DIGGERGUN install path soon.[/p][p][/p][p]For now, though, thank you to everyone who has brought DIGGERGUN and thank you so much for all of the kind words. I can assure you, they’re more appreciated than you might think! [/p][p][/p][p]Until next time,[/p][p]~Kabloop[/p][p][/p]