Announcing DIGGERGUN's Release Date
[p]Hello there, Kabloop here!
[/p][p]Big news today!! I’m excited to announce that DIGGERGUN will be launching on Thursday, 6th November 2025. At the time of this blog post, that’s next week!! [/p][p][/p][p]Check out a new trailer here: [/p][previewyoutube][/previewyoutube][p][/p][p]Wow, I never thought I would reach this milestone. I’ve been working on DIGGERGUN for a long time, and the game’s release always felt like a very far-off thing… to actually be here, releasing the game to everyone, is exceptionally exciting indeed![/p][p][/p][p]DIGGERGUN is a life-sim, platformer based on real-life. The way the game has morphed over the years I’ve been working on it has been extraordinary.
[/p][p]This is a game with a lot of different systems, all working together in tandem to create an experience which aspires to make the player feel constrained and uncomfortable, yet free to tackle and adapt to those feelings however they please. The player can completely miss entire storylines or barely interact with some of the systems in place, and that’s more than fine. I don’t try to direct the player, for better and for worse, letting the game evolve before you as you play.
[/p][p]When I originally started developing DIGGERGUN, I didn’t intend to go as deep with the game as I have done. But the fact that even on my playthroughs, I’m still getting surprised by the game, means that I must have done something right![/p][p][/p][p]So here I am, with a game which I hope is as meaningful to others as it is to me. DIGGERGUN is pretty oppressive, and I definitely wouldn’t recommend anyone to blast through the game in a few days, but there’s also a lot of love there and I hope I’ve shone a light on just how unfit and unjust the world of employment is.[/p][p][/p][p]Thank you to everyone for all of your support. [/p][p][/p][p]~ Kabloop[/p][p]
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[/p][p]Big news today!! I’m excited to announce that DIGGERGUN will be launching on Thursday, 6th November 2025. At the time of this blog post, that’s next week!! [/p][p][/p][p]Check out a new trailer here: [/p][previewyoutube][/previewyoutube][p][/p][p]Wow, I never thought I would reach this milestone. I’ve been working on DIGGERGUN for a long time, and the game’s release always felt like a very far-off thing… to actually be here, releasing the game to everyone, is exceptionally exciting indeed![/p][p][/p][p]DIGGERGUN is a life-sim, platformer based on real-life. The way the game has morphed over the years I’ve been working on it has been extraordinary.
[/p][p]This is a game with a lot of different systems, all working together in tandem to create an experience which aspires to make the player feel constrained and uncomfortable, yet free to tackle and adapt to those feelings however they please. The player can completely miss entire storylines or barely interact with some of the systems in place, and that’s more than fine. I don’t try to direct the player, for better and for worse, letting the game evolve before you as you play.
[/p][p]When I originally started developing DIGGERGUN, I didn’t intend to go as deep with the game as I have done. But the fact that even on my playthroughs, I’m still getting surprised by the game, means that I must have done something right![/p][p][/p][p]So here I am, with a game which I hope is as meaningful to others as it is to me. DIGGERGUN is pretty oppressive, and I definitely wouldn’t recommend anyone to blast through the game in a few days, but there’s also a lot of love there and I hope I’ve shone a light on just how unfit and unjust the world of employment is.[/p][p][/p][p]Thank you to everyone for all of your support. [/p][p][/p][p]~ Kabloop[/p][p]
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