Enter the Chronosphere - Version 98
[h2]Big update alert![/h2]
It's been a little while, so we've got a lot to share in today's playtest update.
⚠️ If you haven't joined the playtest, sign up now to get access to the build!
You now select a chronosphere before each run, deciding which biomes you'll see (this decision will become more interesting in future).

We've also got a boatload of art, usability updates and bugfixes. Not to mention gamepad is back at full support in this version (long time coming, thanks for your patience).
[h2]Highlights:[/h2]
Check out the full changelog.
Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.
—Chronosphere Team
It's been a little while, so we've got a lot to share in today's playtest update.
⚠️ If you haven't joined the playtest, sign up now to get access to the build!
You now select a chronosphere before each run, deciding which biomes you'll see (this decision will become more interesting in future).

We've also got a boatload of art, usability updates and bugfixes. Not to mention gamepad is back at full support in this version (long time coming, thanks for your patience).
[h2]Highlights:[/h2]
-  🌐 Choose between three different chronospheres at the start of your run.
 -  🎮 Full gamepad support (and other input improvements).
 -  🗺️ Improved map generation algorithms, maps feel more interesting and feature more open areas.
 -  🕺 Player and enemy animation updates.
 -  🖥️ UI rework, including new title flow.
 -  ⚖️ Big rebalancing pass:
-  Removed drawbacks from common mods.
 -  Made weapon mods more useful.
 -  Nerfed many drawbacks.
 -  More weapons appear during a run (and they are more likely to have mods).
 -  Tuned and updated many enemies and weapons.
 -  Porber porbs differently!
 -  …and more!
 
 -  Removed drawbacks from common mods.
 
Check out the full changelog.
Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.
—Chronosphere Team